
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only had to look up a few solutions. ~7 to complete, then went back to fill in the wall of hints and now have 8.4 hours. It's pretty good. I'd say it's very user friendly. Loads quickly because it's simple geometry, which is important because teleporting back to base and then back to unfinished rooms is an important part of the game. Has a map that shows which rooms still have exits that you haven't found. Most of the hints are actually helpful, though some are only found after you've completed the puzzle (unless I finished them backwards, which is possible for some sets of puzzles as it is a rather non-linear game).
Absolute Cinema
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 12.5K | 64% | $24.99 | |
| $7M | 165K | 69% | $2.99 | |
| $7M | 17.8K | 83% | $19.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $7M | 10.7K | 67% | $19.99 | |
| $7.1M | 28.6K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.5K | 73 | 79% | $14.99 | |
| — | 0 | — | — | |
| $2M | 8.6K | 95% | $19.99 | |
| $42.2K | 237 | 59% | $9.99 | |
| $5.3K | 103 | 68% | $2.99 | |
| $0 | 234 | 87% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute masterpiece of a first-person puzzle game design. I was always compelled to move towards the new direction and move the progression forward, and by the end it felt so satisfying. What an experience. It was very well-optimized, too.
One of the best puzzle games ever made IMO
Cheaper than therapy and gives better advice
very trippy but very cool, great perspective changing puzzle game, would recommend if you like superliminal and viewfinder
구매한지 몇년만에 엔딩을 보고 평가를 적어본다. [h2]주어진 환경을 의심하라.[/h2] [h2]당신의 가정을 의심하라.[/h2] 전형적인 논리형 사물 퍼즐이지만, 이 게임의 가장 큰 특징은 [b]"의심"[/b]이다. 이 게임은 당신의 고정관념을 시험한다. 당신이 다른 게임에서 느꼈던 고정관념은 이 게임에서 통하지 않는다. 막혔다고 생각한 곳이 다른 각도에서는 통로가 될 수 있다. 벽이라고 생각한 곳이 실제로는 통로일 수 있다. 빈틈이 없어 보이지만, 그저 플레이어가 빈틈을 못 보고 있는 것이다. 새로운 길을 찾기 위해서는 플레이어 스스로가 생각한 모든 조건을 "의심"해야 하며, 의도적으로 설계된 아주 잘 만들어진 게임이다. 반대로 이야기하면, 플레이어에게 절대 친절한 게임이 아니다. 게임을 진행할 수록 총의 색상이 바뀌며 새로운 기술이 생긴다. 게임 내부에서 기본적인 방법과 작동 방식은 알려주지만, 그것을 "얼마만큼 응용할 수 있는가"는 절대 알려주지 않는다. 진행이 막혀서 공략을 찾아보면 "이 기술로 이렇게까지 할 수 있다고?" 라는 감탄사가 나온다. 심지어 지도를 보는 방법 조차도 플레이어 스스로 터득해야 한다.
虽然没打完,但是看着有时限急慌忙的解密结果出来一看 “live on your own watch,not on someone else‘s”还是给我笑到了
This game liked messing with my head a lot and I love it for it.
really good puzzle game with a cool concept, extremely confusing but also extremely fun and replayable. ive beaten this like 5 times and still have no idea whats happening most of the time
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.