
Simple and gripping gameplay most commonly as a classical arcade shooter. The game consists of short levels which is perfect for short breaks to relax.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is pretty fun, though I wouldn't call it excellent, if you like twin-stick shooters you should try it! In general the guns, pickups, and music track are all great, but the sound for the "projectiles" is a bit grating and the shotgun is especially bad for that because each individual pellet makes a sound. Also there is a dash, but the slippery movement makes using it more dangerous than not. The boss levels were great, but other missions get repetitive quick.
Developed and published by Shiv, Anstorm is an independent top-down action shooter that focuses on delivering fast, accessible gameplay built around arcade-style combat and science fiction exploration. The adventure begins when the crew of the spacecraft Anstorm discovers a mysterious wormhole leading to an artificial planet hidden deep within the galaxy. What starts as an ambitious research mission soon turns into a fight for survival as players encounter hostile forces protecting the secrets of this unknown world. While the narrative remains relatively simple, it provides enough context to give purpose to the action and encourages players to continue pushing through each stage to uncover what lies ahead. At its core, Anstorm emphasizes responsive twin-stick shooting mechanics that are easy to learn but satisfying to master. Players battle through six campaign chapters filled with waves of enemies, environmental hazards, and increasingly difficult encounters that steadily raise the intensity. The controls are smooth and reliable, allowing movement and aiming to feel natural throughout combat. Every stage culminates in a boss battle that introduces larger enemies with unique attack patterns, preventing the campaign from becoming repetitive. These encounters require players to recognize patterns, stay mobile, and make efficient use of their weapons instead of relying solely on quick reflexes. The game extends its replay value through multiple gameplay modes that offer experiences beyond the story campaign. Survival Mode challenges players to withstand endless enemy assaults while pursuing higher scores, making it an appealing option for players who enjoy refining their skills and competing against their own records. Labyrinth Mode offers an entirely different pace by placing players on unstable platforms that continuously shift and collapse, forcing them to pay close attention to both enemy attacks and their surroundings. This environmental challenge adds another layer of strategy and helps diversify the overall package, ensuring the game remains entertaining even after the campaign has been completed. Customization and progression are handled through a collection of weapons and upgrades that allow players to adjust their combat style over time. Experimenting with different equipment combinations helps keep each session fresh, as certain upgrades complement aggressive play while others favor survival or crowd control. Although the progression system is not especially deep, it succeeds in giving players meaningful incentives to continue improving their performance. The gradual increase in difficulty also encourages better mastery of movement and positioning rather than depending exclusively on stronger equipment. Visually, Anstorm adopts a clean and colorful presentation that suits its arcade roots. The environments are easy to navigate, enemy silhouettes remain distinguishable during hectic firefights, and weapon effects add excitement without making the action difficult to follow. The soundtrack supports the energetic pace with electronic music that complements the futuristic setting, while the visual effects surrounding boss encounters help make these battles feel appropriately dramatic. Considering that the project was created by a solo developer, the overall level of polish is impressive, demonstrating careful attention to gameplay and presentation despite the game's relatively modest scope. The game's biggest limitation is the amount of content available. The main campaign can be completed in a relatively short amount of time, leaving the additional modes to provide most of the long-term replayability. Enemy types and environmental variety are adequate but could have benefited from greater diversity to maintain excitement during extended play sessions. Likewise, while the upgrade system offers useful choices, some players may wish for more extensive customization or additional unlockable content to encourage repeated runs. Even so, the game's focused design prevents it from overstaying its welcome, making its shorter length feel appropriate rather than incomplete. Anstorm succeeds by concentrating on polished arcade action instead of unnecessary complexity. Its combination of responsive shooting, memorable boss encounters, multiple gameplay modes, and approachable mechanics creates an enjoyable experience for players looking for a straightforward science fiction shooter. Although it does not attempt to reinvent the genre or offer an expansive campaign, it delivers consistently entertaining gameplay backed by solid design choices and impressive work from a solo developer. Fans of classic top-down shooters who appreciate fast-paced action and replayable score-chasing challenges will likely find Anstorm to be a rewarding indie title that understands its strengths and executes them effectively. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me parece un juegazo!!!, es como un Metroid Arcade, la prota es el estilo de Samus totalmente. Tanto la jugabilidad y los Boss son geniales. Puntuación: 8 (No comprar por más de 5,99€)
Fun, sweet, and fun :)
A game this basic has no business having this many words. If its 50 cents during a sale go for it, otherwise there's more you can get out of that 2 dollars.
ツインスティックシューターでゲームパッドも普通に使用できた。右トリガーで射撃、左トリガーでダッシュ回避。イメージアートではわかりにくいが主人公は女性。3時間少々でキャンペーンをクリアしたが、安い割に結構面白くて定価以上の価値があった。短めのミッションをこなしていく形式でリトライも早いのでテンポが良い。ただ移動範囲が狭くなるミッションは足以外はどれだけ壁からハミ出しても構わない事になかなか気づかなかった。足が少しでも範囲外に出ると即死なので、上半身は気にせず足の方に集中していればクリアしやすい。 ストーリーもあるが英語を翻訳するのが面倒で読んでない。画面の右上にミッションのクリア条件が表示されるのでそこだけ理解出来ればなんとかなる。安物ゲームのせいか敵の種類や背景画像などショボく感じる部分があるもののゲームとしての工夫はしてある。リトライする度にマップ配置や出現アイテム・雑魚敵パターンが微妙に変わるので、難しいステージでも何度もリトライしていればそのうちクリア出来るはず。
69
This game isn't bad for what it is. There's a decent amount of variety even though you are restricted typically to an empty room with enemies flooding it. You get multiple weapons and can pick up upgrades to make them stronger. There are also some really cool and somewhat elaborate boss fights with a puzzle element to them. The game uses some royalty free assets, but it blends them together pretty well. If you can get past the somewhat wonky graphics it's definitely worth playing. There's not much replayability and the achievements only took me an extra 20 minutes or so to collect.
Game simples pra vc descontrair um pouco, não espere muita coisa porem tenho certeza que vc vai se divertir muito.
The fifth boss is unbeatable due to a bug. Its "death ray" it's locked on the player, you can't escape, evade or outrun it. https://youtu.be/b4QbY87vixc
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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