
Descend into darkness in Anoxia Station, a turn-based strategy game with puzzle elements. Operate a subterranean mining station, where you'll gather resources, confront horrors, and make life-or-death choices for the survival of your crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 213reviews | 80% | — | $86.9K |
| $7.49−50% | 11ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That's the first time I've ever lost a game to the sound design... There I was, in the middle of an industrial emergency -- klaxons wailing, safety valves blowing off -- when i realised that it was all mixed in to the music score to make an industrial sound scape. So busy was I digging the vibrations that I fail to note the death timer, in a turn based game! Really? That's pure evil xD What a unique way to go -- 10/10
Subpar and unfinished. No audio control menu. Gameplay lacking.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Japanese, Simplified Chinese, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
quite fun. very short, but fun and rather in depth. a colony builder that requires strategy while playing almost blind. Refreshingly difficult.
Очень крутая игра. Отличное сочетание лавкрафтианской хтони с пошаговой стратегией. Дизайн монстров, карт, интерфейс, все на уровне. Зацепила еще с демки. После релиза игра стала только лучше, все найденные в демке баги пофиксили. Но как будто бы мало, хочется еще. За Абиссальную камбалу вообще отдельный респект, меня с нее прям разорвало.
The most notable thing about this game is the atmosphere, which is quite oppresive and haunting. I finished the game on normal (the easiest diffculty available) with timer enabled, the early game was a bit chaotic but everything become quite managable from mid game to late game. I am not familiar with this genre so I can't comment how hard it is compared to other similar games, but it was enjoyable nonetheless.
[h1] Anoxia Station [/h1] [h2] My General Thoughts [/h2] Honestly a fun little game that can be completed on normal difficulty setting in one sitting, I had fun learning the mechanics and building up my expeditions power throughout the story campaign and eventually becoming confident enough to fight hordes of enemies with neat little mechanics that aren't explained but easy to under stand e.g Using [b] Water [/b] or [b] Petroleum [/b] based attacks in combintation with [b] Electrical[/b] or [b] Fire [/b] ones in order to synergise and devestate hordes of enemies. Unfortunately that is rather tricky to do in the early game as you haven't fully unlocked/upgraded everything especially with manpower potentially running out. [h3] The Good! [/h3] [list] [*]Short with good replayability using difficulty options and quick expeditions [*]Interesting story with a good mix of spooks as you [spoiler] follow in the wake of a previous expedition from an unnamed Arab country [/spoiler] [*]The choices you make [strike] or forced to make [/strike] have consequences that [b] WILL [/b] affect the rest of your campaign [*]Combat can be very tense with the odd chance where a shot might miss but the more you learn and upgrade as the campaign goes on will give you the much needed power spike to win! [*]Resource management took me a bit to learn but once you get the hang of it, its really simple and engaging [strike] managing people surviving was a strugle early game up until mid game[/strike] [/list] [h2] The Bad! [/h2] [list] [*]Jumpscares occur when an enemy is revealed while drilling which while great the first few times, can get VERY repetitive [*]Some visual glitches occur after drilling and placing buildings diagonal to them [*]During the final level [spoiler] you are forced to destroy pillars in the final boss fight, there wasnt a time limit so I had spent time building a lot of resource storage and was able to beat him in without any difficulty and I wish there was at least something more to it [/spoiler] [/list] [h2] TL;DR [/h2] Get it if you enjoy resource management, horror and strategy
A great game but only for a limited audience. Anoxia station is a turn-based game that settles somewhere between horror, survival and base building. You lead a mining expedition that drills deep way below the earth's surface to find great riches, but encounters only horror and misery on their way. You can either play the story campaign with multiple connected missions or play a single mission that you can customize to your liking. There are three difficulties and you can choose if you want to have a time limit on your turns for extra pressure. The story campaign comes in rather short and I finished it in roughly 7 hours. The story itself is told between missions as well as in small events that pop up now and again during missions. The writing itself is good but the story will only ever give you small breadcrumbs of a narrative and leaves a lot of things totally ambiguous - though that fits the lovecraftian theme of the game quite well in a way. The story is supported by gorgeous visuals and a hauntingly good sound design. I would say the presentation in combination with the decent writing and the great atmosphere are the biggest selling points of the game. Less great is that the game has no sound options - not even a master volume - at all. There is also a lot of screen shaking and flickering, though these can be turned off. The gameplay is very janky and the game has the sometimes annoying tendency to only give you minimal information about almost anything which sadly includes even the tutorial. Expect a lot of trial and error in the beginning - though it gets better when you get the hang of it. RNG based mechanics also can and will ruin your day probably at least a few times. However, in a way this jank actually synergizes surprisingly nicely with the bleak and weird descent into madness that is this game's narrative. If you don’t mind spending 1 or 2 hours to figure out how this game works and you are into the setting & style of it, this game can be a diamond in the rough. However if you are unsure if you can get over the jank, I would highly recommend waiting for a sale.
very atmospeheric and unusual
Anoxia Station jsem v prvních hodinách častoval hodně nevybíravými slovy, nicméně je to vlastně hodně fajn titul. Není to odpočinková záležitost pro nedělní odpoledne, ale drsná, nekompromisní výzva, která vyžaduje vaše absolutní soustředění. Pokud překonáte to úvodní utrpení, smíříte se s tím, že vám hra zpočátku nic nevysvětlí, a odmítnete to vzdát, dostanete do rukou atmosférickou a mechanicky promyšlenou strategii. Pro fanoušky temných survival manažerů je to cesta do hlubin, která za to počáteční odříkání rozhodně stojí. [url=https://www.gamingprofessors.cz/anoxia-station-recenze//]Více v recenzi[/url]
Took about 6 hrs to complete, but fun game. Drill baby drill (but at what consequence)
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11 | 80% | $7.49 | |
| — | 0 | — | — | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $3.6M | 4.6K | 71% | $29.99 | |
| $19.5K | 80 | 50% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.9K | 229 | 99% | $9.09 | |
| $86.9K | 305 | 95% | $11.99 | |
| $86.9K | 107 | 99% | $13.99 | |
| $86.8K | 344 | 83% | $6.99 | |
| $86.8K | 523 | 87% | $6.99 | |
| $86.9K | 246 | 93% | $14.99 |