
Descend into darkness in Anoxia Station, a turn-based strategy game with puzzle elements. Operate a subterranean mining station, where you'll gather resources, confront horrors, and make life-or-death choices for the survival of your crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 213reviews | 80% | — | $86.9K |
| $7.49−50% | 11ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Порог вхождения очень размытый, первый час только разбираешься что тут как работает, зато потом всё проходится ультра-быстро и легко. Игровых механик мало, сюжетные миссии (кроме последней) проходятся практически одинаково - строишь здания, лутаешь ресурсы, находишь объект/ы, едешь дальше. Но стилистика и атмосфера в игре невероятно крутые. Звуки, фауна, окружение - всё выглядит враждебно, пугающе и притягательно. Надеюсь разрабы найдут силы и финансы выпустить более доработанную и продуманную вторую часть. А эту можно взять по скидке)
Mild Puzzle based Colony Sim that doesnt outstay its welcome. Enough challenge to keep you interested, but easily completed in 6 hours or less. Worth your time
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Japanese, Simplified Chinese, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это нейтральный отзыв. Игра не предлагает вызова и вариативности, а атмосфера быстро сходит на нет. Тот кому хотелось фростпанка или чего-то подобного - проходите мимо. Но тем не менее ̶в̶с̶я̶к̶и̶м̶ ̶а̶у̶т̶и̶с̶т̶а̶м̶ ̶в̶р̶о̶д̶е̶ ̶м̶е̶н̶я̶ ̶ некоторым зайдёт на разок.
<3
Drill Baby, Drill!
Fun to play, the game concept and graphics is a fresh breeze :) The story is quite scarce, you get some hint here and there from time to time, not much but its pretty nice. It took me almost 13 hours to finish it, but i took my time and replayed several chapters. So you could easily beat the game in less than 6 hours. I think that replaybility is bad for this game, although I had fun i wouldn't want to come back to play again. So in my opinion it is worth to get this game on some good discount, as for the full price, taking into consideration its short duration, not much content and bad replayability, I would pass and wait.
我明白了,我明白剧情是怎么回事了。 这游戏的剧情基本是零散且仅具有解释性的,主要依靠环境叙事、过场还有那些少的可怜的文字。 --------------------剧透警告------------------------------ 游戏年代背景是1988年,似乎是因为超级火山爆发,地球地表基本无法居住了,人类被迫宜居地下浅层。残存的国家极其依赖石油资源维持基础设施运转,玩家所在的这个组织,就是多国联合成立的不断向地下开采,寻找矿物和石油的。 于是在第前两章里,玩家的团队从阿拉伯人的废弃设施里找到了一个有关规模异常巨大的石油储藏信息,被称为H-12,于是玩家就一路向这个目标靠近,一路上各种困难和怪异的地下生物。越是往下挖掘越是不对劲,尤其是从冰封岩层开始,地下世界的物理规则似乎开始异常了...地下出现的东西已经越来越不像普通地下动物,巨大的昆虫,脱离海水的鱼? 甚至有鱼的尸体...不知道是什么的寒霜守卫... 不过就像第一章说的,不论什么代价都要继续前进。最终在死了很多人历经千难万险后,终于来到了传说中的H-12,石油之海,任务是把大量石油送回地表。 每送一批,就会有大量怪物出现,当输送玩定额数量的石油后,一个覆盖整片区域的巨大生物出现了,无名。这东西完全违反自然法则,你只能通过摧毁附近刻有神秘文字的石柱来攻击它。 随着无名倒下,地下空间因石柱被炸毁坍塌,玩家率领的团队和那不知名的巨兽一同被埋在地下,石油回到了地表,但远征队的人没能回去,我们终于找到了足够拯救濒临崩溃的地表文明的东西,却发现自己已经没有机会再回到那个文明里了。 于是玩家在临死前写下了最后那篇日志。 不是我们在搜索,而是我们被搜寻。我猜玩家控制的角色终于意识到了一件事...你怎么知道,是你找到了它而不是是,它一路把你引到了这里? 石油之海,它到底单纯是人类梦寐以求的能源,还是一个让人类不断向更深处钻的诱饵? 一路遇到过的那些遗迹和空站点...以前那批人已经走过一次我现在走的道路。 现在,我们也成为了过去的那批人,命运、死亡和灾难最终找到了人类。所以我们看到了注定的命运,计算不会出错,命运无法规避。 唯一的问题是,这种循环还要持续多少次?
分辨率有问题 无论怎么设置都是错位的
Очень круто и атмосферно, спасибо за классную игру!
Задумка Огонь, только игра какойто кликер галимый, ни геймплея ни тактики. Лучшеб комикс какойнтить написали
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11 | 80% | $7.49 | |
| — | 0 | — | — | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $3.6M | 4.6K | 71% | $29.99 | |
| $19.5K | 80 | 50% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.9K | 229 | 99% | $9.09 | |
| $86.9K | 305 | 95% | $11.99 | |
| $86.9K | 107 | 99% | $13.99 | |
| $86.8K | 344 | 83% | $6.99 | |
| $86.8K | 523 | 87% | $6.99 | |
| $86.9K | 246 | 93% | $14.99 |