
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crab ppl
muy bueno y muy entretenido pero en algunos casos frustrante pero una experiencia diferente a los demas souls like
C R A B
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.5M | 17.2K | 85% | $39.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really like it a lot but there are many glitches and i unfortunately cant look past the fact that skipping a cutscene can skip the first boss
trash
After trying this multiple times on Game Pass and dropping it on the first boss, I finally tried it again and invested in Resistance. After finally realizing one of the safer ways to approach combat, which is by utilizing your block instead of dodging, I clicked with ACT's gameplay loop. I feel like it's a good intro to Soulslike games, like this was for me outside of Hollow Knight.
This game is amazing. At first I was a bit annoyed with the common enemies as i was in Dark Souls 3 but after a while you get strong enough and it starts getting fun. Gameplay is fun, bosses are fun, everything is so colorful which and everywhere you go you can find something of use. Story is funny and enjoyable, voiceacting not so much but it's a suprise that a game of this caliber even has voiceacting. Overall i really liked this game and really enjoyed it.
I thought this was genuine art. I am not a souls like guy. I like to play my games and have fun, not be punished for even trying but Aggro Crab have managed to create some of the best level and world design I have seen for a while. The charm is off the scale and I simply could not put this down. I loved it. The difficulty was perfect for me, always tough enough to have me focused and trying whilst making decent steady progress with a handful of super tough fights that had me stopped dead in my tracks. Put simply I could not recommend this enough, its brilliant.
My only complaint is that there'll be 50 enemies on a platform that's half a centimeter wide but otherwise is a great great game
this is amazing and fresh outlook on darksouls, this game is so much fun, i highly recommend,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.