
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comment ne pas recommandé cette petite pépite ? Un soûl like qui n'invente Rien mais qui plonge dans l'océan avide des crustacés Une ambiance et un univers plus détendu du moins en apparence parceque la difficulté est bien là Niveau gameplay, inutile de s'attarder, c'est exactement tout ce qui fait l'essence d'un soul like, difficulté, une ressource qui fait office de monter de niveau et de monnaie etc, un soin qui peut se up avec les divers loot a débusquer au file des zones etc etc Une difficulté corsé oui mais pas frustrante ou insurmontable Le scénario est bateau, on a notre Bernard l'ermite, Krill, qui n'a qu'une obsession : récupérer sa coquille qu'on lui a volé pour de mauvaises raison et qui va l'amener vers un danger plus grand La durée de vie est de 20h en moyenne c'est amplement suffisant et dépend bien évidemment de votre curiosité et surtout de votre talent à vous défaire des boss mais aussi parfois certains mobs qui ont tendance à être plus chiant qu'un boss Graphiquement c'est moyen, les textures sont fade et on voit bien que c'est pas la dessus que les développeurs ont misé et c'est très bien On arrive quand même à sortir quelque chose de potable en full option 3240p dldsr et le jeu est très bien optimisé il faut le dire Ce sera donc un 15/20 pour un soul like qui sort du côté sombre, glauque et gore Une suite serait bienvenu 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.5M | 11.8K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手感太烂
fun soulslike game with a lot of good humor and an interesting story. the soundtrack to the game is also awesome. the only bad thing i have to say is i wish it was a longer game. i tried to explore as much as i could, and killed all the bosses and got done in 15 hours. ive played every soulslike game, so many will be able to get 20-30 hours easily. i got it on sale and am happy I played it
Un muy buen juego para mi vale su precio completamente muy bien detallado con detalles muy buenos la verdad me encanto todo del mismo 100% recomendado nunca te frustras y eso que no soy muy bueno con este genero muy buen juego.
cute and fun. difficulty can be adjusted for all player's skill levels. can have it as a challenge on hard mode (default) or can make it wildly easy and silly
10/10 best "souls like" game i've ever tried >w< i highly recommend
I like crabs now.
游戏是好游戏,但事实证明我不适合玩开放世界游戏迷路又晕
An incredible soulslike that kept me hooked from start to end. Don't let the cutesy look and premise of the game deceive you; this is a fairly challenging entry in the genre that becomes increasingly darker as the story progresses. Absolutely worth playing for fans of the genre!
Она из лучших игр в которые я играл Ставлю 10 пластика из 10 (создатель улитки из нг+... Я найду тебя...)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.