
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing gameplay. amazing bosses. most fun ever.
令人生气的跳跳乐和刺球,奇怪无比的战斗系统,但是良好的立意自带的辅助设置,使得他或许是一款好游戏
作为魂游新人,操作手感还不戳,史低买的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si tienes una PC con un rendimiento normal, ni te molestes en comprarlo, es un buen juego, no digo q sea malo
a surprisingly whimsical souls-like that has a lot to love. this feels more akin to Sekiro instead of the typical Dark Souls gamefeel that most souls-like games go for, which is precisely my cup of tea. there are really only two complaints I can dredge up from my own playthrough are: 1) the map kinda sucks for actually navigating the world. i understand what they were going for, and i do LOVE the way the map looks. but for navigating the physicality of each location, using a map online to find collectibles you've missed, the lack of markers, or if you want to see a map different than the location you're at. it just doesn't feel fun to use moment to moment. 2) there's a healthy amount of in this game. some enemy animations leg animations freak out, some bosses/enemies get stuck on geometry, the moon snail icons drifting on the map, the shell/junk you drop when you die getting lost to the void; the list goes on and on. the game is good enough to overlook most of these things, but it's definitely something that should be noted (especially your stuff being lost to the void lol) All in all! I really had a ball with this game and would definitely recommend it if you enjoy souls-like games.
作为一款类魂游戏,很多地方能看到法环的影子,仿照的非常成功,这是很多履历没那么丰富的工作室很难做到的。 感蟹这款游戏能让人们知道魂类游戏是不需要晦涩难懂的剧情的,而主旨也无需多么宏大,仅仅为控诉人类对海洋的污染,即可呈现这样的海洋世界观。 再是玩法上,boss战的交互做得非常成功,就是有点废肩键)。但是美中不足的是卡肉感,很容易打乱节奏。 唉,傻逼卡肉感
HAOWAN
Another Aggro Crab banger :D
Super good, dark souls, meets ocean themed comedy. Exploration, combat, and storyline all very well done. Combat had surprising amount of depth, was fun, and challenging. Loved it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 14.8K | 86% | $34.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |