
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自己做的地图自己敢不敢玩一遍
é um soulslike bem maneiro, pensei que ia ser paia e que ia enjoar rápido, mas fiquei bastante interessado depois que o mapa "abri" pra exploração. Mas a sequência final é meio esquisita com vários bug de colisão (um até me fez ficar girando infinitamente na luta contra o chefe final) e a mira no inimigo da o mesmo bug que no elden ring mirando no inimigo mais distante ao invés do mais perto (de vez em quando, mas chateia bastante).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very Fun game!
Souls de Caranguejo >>>
normally in games, i get excited when i see a parry as an unlockable mechanic, and then temper my expectations. "it's not gonna be like sekiro. it's not gonna be a fleshed out main mechanic if it's optional." i was wrong to think that here. honestly, normally, if an optional mechanic feels basically required to me, i would call that a fault with the game. in this case i'm willing to forgive it, though: "Mandatory Parry" is basically my religion and so i was filled with joy when i realized it has straight up [i]poise[/i] just [i]lifted[/i] from sekiro, almost one to one... this is a game i'm going to play 700 times. big ass fan
this game is better than all 7 wonders of the world combined. the creation of another carbs treasure has had a bigger impact on the universe than the big bang. 10 out of 10 i would replay this game till the heat death of the universe. my poopy ass pc cant run it well but it was still amazing.
love this cute little game its fun and ive never played dark souls before but now i want to
whimsical mix of casual and challenging the shielding(shell) mechanics are fun
1000% recommend this to anyone, even non souls like players. Gets me reminiscent about the old Spongebob games with the theme and artstyle, which I so dearly miss. This game is approachable for anyone and easy to master while providing a decent challenge. PS - I LOVE KRILL
非常nice的甜风小魂游,价格也很实惠,可惜市面上没有代餐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.5M | 14.8K | 86% | $34.99 |