
In this presidential rogue-like action game, gather votes and run for presidency by day, then transform into a warrior to take down your enemies by night! Master unique skills to become a swordmaster, a cyber mage, or anything in between, and overthrow the ruthless president!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anomaly President is here with its unique presidential rogue-like gameplay where you can destroy your enemies in the craziest ways and lead an anomaly-fueled revolution for the oppressed and the silenced!
Take on the mission to overthrow a president pushing the world toward disaster. But fighting is not enough. To save the world, you must also run for presidency!
Lead a double life in a world of chaos and corruption. By day, you're a presidential candidate, winning the hearts and minds of the people. By night, you transform into a vigilante warrior, using your weapons to take down the criminal gangs controlled by the current president.
In a world filled with anomalies, you will encounter various enemies and vice president bosses, each with their own unique anomaly power. For example, did you know the president's PR chief has the power of HEART, making people fall in love with them?! The good news is, by defeating these bosses, you can acquire their anomaly powers!
You need a trustworthy team to run campaigns and empower you on your path to presidency. Choosing the right team is crucial in Anomaly President! They'll be the ones to help you win the race!
Recruit the oppressed Fluffies to fight for their rights by joining your team. You can assign them to different departments: some will campaign for you during elections, others will upgrade your equipment, and some will assist you in battles. But remember if you want to benefit from them, you need to take good care of them. Otherwise, they might abandon you or worse, lose their lives.
To combat hidden crime syndicates and also run your presidential campaign simultaneously, you need a base that moves with you. Enter the campaign bus!
Design your campaign bus to suit your style and needs! Start from scratch, add unique sections, and create a personalized mobile base for your campaign.
Special anomaly upgrades you'll encounter while fighting will shape your warrior identity. You can become a sword master who parries enemies at the right time or transform into a cyber mage dealing mass damage with anomaly powers. In Anomaly President, the choices are plenty!
The best part is, the rogue-like structure lets you experiment with all options. Try out different powers and progress with the one that best suits your style! There are many ways to evolve in Anomaly President.
Travel the country, explore new horizons, win the people's hearts, destroy the current president's gangs, liberate the people from tyranny, and ultimately get your revenge!
Anomaly President is calling you to action!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese, Korean, Traditional Chinese
Engagement
Reviews
Themes across 779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Not Recommended — Yet[/h1] First of all, I want to point out that I [b]do not recommend this game YET[/b]. I understand that Anomaly President is still in Early Access, and the roadmap already shows that more content and improvements are coming. Some of the issues I have with the game seem relatively easy to fix, but others — especially the in-run upgrade system — need much bigger changes in my opinion. [h2]The Positives[/h2] There are definitely things I like about the game. The [b]minigames[/b] are fun and rewarding. I haven't really seen something like this in many other roguelites, and they're a nice change of pace from the normal gameplay. However, I can also see them becoming repetitive pretty quickly. Personally, I would rather have them at the end of a run as a way to earn bonus rewards instead of doing one after every boss. That being said, they're optional, so this isn't really a major issue. Another problem is [b]enemy variety[/b]. There currently aren't enough different enemies, so encounters can start feeling repetitive. However, the roadmap specifically mentions adding more enemies, so I don't think this is something worth criticizing too heavily right now. [hr][/hr] [h2]The Main Problem: In-Run Upgrades[/h2] This is where I have a much bigger issue with the game. The progression [b]between runs[/b] seems fine. You finish runs, get permanent upgrades, unlock new weapons, etc. The problem is the progression [b]during a run[/b]. You start with two weapons, and as you kill enemies you gain upgrade points. These upgrades can improve your weapons, powers, passives, elemental effects, and Fluffies. Fluffies are basically supporting pets that you acquire during a run. Different Fluffies have different activation conditions. Some trigger when you auto attack, some when you parry, some when you dodge, and so on. The concept itself is completely fine. [b]The problem is their strength compared to direct weapon upgrades.[/b] Early in the game, when I didn't have many things going on in my build, I was getting a lot of direct weapon upgrades. The progression felt good because I could clearly feel myself getting stronger throughout the run. But as a run progresses and you acquire Fluffies, passives, and other effects, your upgrade choices become increasingly filled with upgrades for those things instead. And that's where the system starts working against itself. [b]Getting a Fluffy can actually feel like a debuff to your future upgrade choices.[/b] The Fluffy itself isn't making you weaker. The problem is that once you have it, you can start getting upgrades for it instead of upgrades for your weapons. And most Fluffies simply aren't strong enough to justify that trade-off. Even the better Fluffies usually feel worse than getting a direct upgrade to one of your weapons. So instead of being excited about getting another Fluffy, sometimes I'd rather avoid it because I know I'm potentially adding more upgrades that I don't want into my choices later. This becomes especially noticeable at the upgrade stations where you're given three options. After the second boss, I've had situations where almost everything I'm offered is related to Fluffies when what I actually want is an upgrade to my main weapons. For a roguelite, this is a pretty major problem. [i]The upgrades you receive during a run should make you excited about developing your build.[/i] Instead, a lot of the time I'm looking at three choices and thinking: [quote]"Which one of these is the least useless?"[/quote] rather than: [quote]"Which one of these will make my build stronger?"[/quote] [hr][/hr] [h2]Powers Are Mostly Fine[/h2] The powers that use mana are actually in a much better place. They have good AoE, can provide i-frames, and generally have enough utility that getting an upgrade for them doesn't feel like I'm wasting an upgrade. Even if they're not directly increasing my weapon damage, I can understand why I would want to invest in them. Fluffies don't give me that same feeling. [hr][/hr] [h2]Elemental Damage Is Very Unbalanced[/h2] The game currently has three main elemental effects: [list] [*][b]Fire[/b] — applies a DoT. [*][b]Electric[/b] — works basically like chain lightning, hitting multiple enemies. [*][b]Ice[/b] — provides crowd control while also giving you a percentage-based damage multiplier. [/list] At their base level, they all seem fine and have different purposes. The problem is how they scale. [b]Fire and Electric feel extremely underwhelming when you start investing upgrades into them.[/b] Even after putting multiple upgrades into their damage, the result often feels like the equivalent of only a couple of extra auto attacks. Meanwhile, Ice can completely CC enemies [b]while also giving you a damage multiplier[/b]. So the difference in value between the elements becomes huge. Why would I heavily invest in Fire or Electric for relatively small amounts of extra damage when Ice gives me strong crowd control AND increases the damage I'm already dealing? The three elements don't need to do the same thing, but the amount of value you get from investing in them should at least be comparable. [hr][/hr] [h2]Fluffies Shouldn't Be Locked to a Weapon[/h2] There's another thing I dislike about Fluffies: [b]you don't get to choose which weapon they belong to.[/b] When you're picking a Fluffy, you can see whether it's going to Weapon 1 or Weapon 2, but you have no control over that assignment. I don't really understand why this choice is taken away from the player. If I find a Fluffy that activates when I auto attack, heavy attack etc., I would rather decide myself which of my two weapons I want to pair it with. Letting the player choose would give us more control over our builds and create more interesting decisions during a run. [hr][/hr] [h2]Food ?[/h2] Lastly, this might be something I've missed, but I don't really understand the purpose of the meat and kitchen system. During runs, you collect meat. After the run, you take that meat to the kitchen and turn it into food. Unless I've missed another use for meat somewhere in the game, this feels like an unnecessary extra step. If meat's only purpose is to be converted into food, why not just have enemies drop food directly? [hr][/hr] [h2]Overall[/h2] I think Anomaly President has potential, and there are things here that I genuinely like. The minigames are a cool addition, the core gameplay is enjoyable, and some of my current complaints, like enemy variety, are already being addressed according to the roadmap. But the [b]in-run upgrade system is the biggest thing holding the game back for me right now.[/b] The core idea of a roguelite is that your build becomes more interesting and powerful as the run progresses. Getting a new upgrade should feel rewarding. Right now, [b]too many upgrades simply don't feel like upgrades.[/b] Fluffies need to be significantly stronger or their upgrades need to be handled differently. Fire and Electric need better scaling compared to Ice. Players should have more control over where Fluffies are assigned. And most importantly, picking up new things during a run shouldn't make me feel like I've made my future upgrade choices worse. I want to reach an upgrade station and struggle to choose because [b]all three options look good[/b], not because I'm trying to figure out which option is the least bad. For now, I [b]don't recommend the game[/b], but the [i]"yet"[/i] is important. It's Early Access, the developers have a roadmap, and the core game has enough going for it that I could absolutely see myself changing this review if the upgrade system improves.
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Hours played at review time, across 781 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
şu seçim otobüsü, flafy ya da adı her neyse, o kadar sıkıcı o kadar yapılması zul ki. oyun mu oynuyoruz hamallık mı belli değil.
BU OYUN SON DERECE OLUMLU YORUM ALMAYI HAK ETMİYOR!! UI animasyonları yetersiz her şey çok ani oluyor pencereler, haritadayken yuvarlağa basınca aniden otobüse dönmesi sinir bozucu en azından emin misin diye sorabilir, bölüm tasarımaları berbat aşırı tekrarlıyor sadece tek bir platformdan ibaret, can iyileştirmek aşırı zor, düşmanlar siz platforma çıkınca bi anda yanınızda spawn oluyor daha saçma bir şey daha görmedim aşırı rahatsız edici platforma çıkmadan orada düşman olduğunu görebilmem lazım, koşmak için tuşa basılı tuttuğumda önce takla atıp sonra koşmaya başlaması ya da ağır saldırı yapmak için tuşa basılı tuttuğumda direkt ağır saldırı yapmak yerine araya bir normal saldırı koyması aşırı kötü. Şimdilik aklıma gelenler böyle ne yalan söylim ilk oyunu çok beğenmiştim oyuncuyu akıp götürüyordu en azından ama bu oyuna içim bi ısınamadı niyeyse anlamadım orasını. Oyuna girişi biraz tuhaf gibi geldi daha yumuşak bi geçiş olsa daha iyi olur, sanki bir şeyleri anlamak zor ve oyun her şeyi üstünüze bi anda atıyor gibi geldi daha neyi derden toplicağımı bile anlayamadım. Ama yinede oyuna daha uzun süreler şans verip biritmeyi hedefliyorum belki ozaman yorumlarım değişebilir
Erken erişim halini bitirmem 13 saat sürdü gerçekten acayip çekti oyun beni içine. Normalde tarzım olmayan bir tür olmasına rağmen bilgisayarı her açtığımda bu oyunu oynarken buldum kendimi. Tek hoşuma gitmeyen kısım kullandığımız silah değişse bile bitiriş hareketlerinin her seferinde kılıçla yapılıyor olması eksik bulduğum ve geliştirilmesi gerektiğini düşündüğüm bir yönü.
Been playing Anomaly President on Steam Deck and I'm really impressed so far. Performance is super smooth, and it doesn't drain the battery too quickly, so you can easily play for hours. The developers have also been very transparent and supportive, which is really nice to see. Of course, keep in mind that the game is still in Early Access, but even in its current state, I think it's already worth the price.
Çok güzel olmuş kol ile oynayınca ayrı keyifli,
Oyunu %100 tamamladım, erken erişim olmasına rağmen yapılacak pek çok kombinasyon var
Enis cherryson diye bir adam sürekli anomali de anomali deyip duruyordu bir bakayım dedim. İlk oyunun üstüne çok koymuşlar. Roguelike sevenler için güzel oyun. Küçük mini gameler eğlenceli olmuş. 1 yıl sanırsam erken erişim süreci var bu süreçte çeşitlilik daha çok artar diye düşünüyorum. Bir de elimizdeki silahlarla finisher yapma animasyonları eklense çok güzel olur, kılıçla oluyor animasyonlar hep öyle değilse bile ben öyle rastladım hep.
Build çeşitliliği çok iyi. Her run farklı hissettirdi. Yeni silahları heyecanla bekliyorum.
harika bir oyun bayıldım efsane olmuş
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