
Ragtag crew? Check. Musical gear? Check. Tour bus and robot driver? Check. Stolen package? Check! Embark on a perilous road-trip across a Divided States of America. Use the power of words to shape relationships with your crew, get out of trouble and reach your final destination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Dustborn is a single-player, story-driven action-adventure game about hope, love, friendships, robots…and the power of words.
You play Pax: exile, con-artist — Anomal. Looking for a way out and a new life, Pax has been hired to transport an important package from Pacifica to Nova Scotia, across the Justice-controlled American Republic.
Explore the stunning Neo-Western landscapes of an alternate history America on a robot-driven tour bus, and stop at a dozen locations along the road to build your crew, manage relationships, complete missions, and face increasingly difficult challenges.
But the people you stole the package from want it back, and Justice is hot on your heels, so don’t forget to pack your baseball bat!
At the end of the road lies salvation…but to get there, you need to cross an entire continent.


Words have power. Like, actual power. Fight with Shouts and use your Vox in conversations to manipulate people and talk your way out of hairy situations. Craft new words, and learn to wield a lingual arsenal against enemies...and friends.


On the road across an alternate history America, you’ll stop at iconic locations, take on unexpected assignments, meet a colorful cast of characters, enlist new crew members, and evade (or fight) your pursuers. See beautiful sights along the highway, rendered in a colorful graphic-novel-inspired art style that brings stunning 2D illustrations to 3D life.


Your crew is your (found) family. Round up, manage and lean on a motley mob of misfits with peculiar powers, compelling stories and clashing personalities. Branching dialogues lead to choices that shape relationships and change how your crew feels about themselves and others.


In each location you’ll explore, investigate and chat with the people you meet, use the crew to overcome challenges, craft new Shouts and Vox, and rehearse with your band. You might also find yourself throwing Molotov cocktails from a motorbike, swing a baseball bat to take down helicopters…and more. You know, just normal everyday stuff.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 773reviews | 66% | — | $428.5K |
| $5.99−80% | 391ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very boring. You have no idea about the story, the objective, or even what the protagonist is thinking. The characters are annoying, flat, boring, and unlikeable.
I got this as a gift from a friend. I want my money back. This honestly is the worst experience I've played. Choices don't matter, you're always a ♥♥♥♥, and I honestly wish the entire cast besides whatever that guy's name is again to just... drive off a bridge or something. They are all insufferable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Norwegian, Simplified Chinese, Italian, Portuguese - Brazil, Japanese, Polish*languages with full audio support
| $2.99−90% |
| 384ratings |
| 36% |
| — |
| not modelled |
| $4.49−85% | 277ratings | 64% | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Originally, I decided to play this game because I thought the idea of the road trip was fascinating. I also liked the originality of the artwork; it was like reading a comic book. Other than that, I enjoyed nothing in the game. The story was uninteresting and I never really got involved in it. I kept playing, of course, but only to realize, at every step of the way, that it was basically an incoherent narrative, in that the characters engage in purposeless activities and a lot of aimless gallivanting. I could not see the reason behind these activities, how they connect to each other or the end, how the characters connect to the story, why they are musicians, why they are deviants, why some of them are not, how the idea of the protolanguage fits in, how language can be free of rhetorical use. Some of these are interesting issues but are basically underexploited in the game. The story unravels too slow, and the dialogues make things worse; they are too long and too slow. The pace generally tries your patience. The riddles are too repetitive and disincentive. The action part does not improve the situation, as it is too repetitive too, and is only intended to prolong the gameplay. The concept of inclusivity (people of various colors, body sizes, etc.) is there but it is blown out of proportion. I was expecting much more from a company with so much experience in the videogame industry. I am sorry that I can’t recommend playing the game.
A generally annoying, boring and stupid experience. I bought this to play with some buddies after hearing it was bad and after what felt like 10+ hours, only an hour and a half had passed. it's just awful. Awful writing and terrible attempts at humour. The characters are incredibly annoying and unlikeable; it also has a wholly uninspired story that constantly seems to dodge around the topic at hand. Decisions you make feel unimportant/unimpactful as you mostly just whittle down all of the dialogue options. There's also simple combat that lacks any real purpose or adds anything. The graphics are boring, stale and not really interesting. Just like the characters. And the gameplay. Pretty much everything really. No thanks.
This game is a mess. It's a genre mashup and it doesn't really do anything well. I can't really get behind any of the characters as they are all pretty unlikeable.
Soooo... It is a game, like a game made in like a studio umm... As a LGBTQA+ member those chaarcters were... Indeed chaarcters? Like they were there? they are... Yes. They are :3 I would prefer to eat rocks than play this game, it was unbearable, I felt like pushing through a swamp trying to feel the story That's what's wrong, it was just SO BORING, not engaging, none of the characters were memorable, me and my friend who are like, the gayest of gays didn't enjoy those gays :< It was 5/10 in the worst way, like the midest mid of mid
Aight, buckle in. The discourse over this game was ♥♥♥♥♥♥♥ stupid. If you unironically use the word 'woke' you can check out here because I ain't one of you. I finished this game and my thoughts are that this game is controversial for two reasons. First it is currently controversial for a game to be anything other than a 0 or a 10. Either it's the worst game ever or its the best game ever. But I remember the PS2 Era, the Xbox 360 era. An era of what we call 'Double A' games. Dustborn is... that. The second reason is that this game is very... corporate diverse. To the point it feels like a checklist was on hand. You know a certain very loud group of idiots hated this game the moment a black woman was the main character. But I don't care about either of those things so I gave it a fair shot. The combat is bad, it just is. This should've been like a telltale game or life is strange and just forgone the combat because I cannot stress how bad this combat feels to you. It never gets better. Beyond that the game is just downright broken in a few places. A hard lock after a boss fight that happened every single time I fought that boss. Another hard lock after doing dishes *after* that boss fight. Both bugs reported as early as november of last year and still unfixed. Luckily they seem to know the combat is bad, so every combat section has a 'skip combat' feature which if that's there... I must ask again why this isn't a telltale/life is strange sortof narrative thing? Why is this half baked combat here? If not for the skip combat feature I wouldn't have been able to complete the game from the above mentioned boss bug so thanks for that feature at least. The story is all over the place too. There are some genuinely cool ideas here but the story is so ADHD and won't focus on any one thing. The main villain comes out of no where with no explanation or build up, the ancillary villains just kinda... vanish because of vibes, and your crew feels bloated and filled with a bunch of characters who if they got cut from the game wouldn't change the plot. The crew that DO effect the plot are of mixed quality. So if we go back to my point about review scores. This is somewhere between a 5 or 6. It's not awful, it's just also not great either and it frustrates me to the degree that I can see potential in the ideas that aren't well written out. Also what the ♥♥♥♥ is that ending. The last hour or two of gameplay feels like they ran out of budget and were sprinting towards the ending which definitely didn't help with the feeling that some of these cast members were pointless. I would genuinely be fascinated to hear about the cut content of this game because what the ♥♥♥♥ must that look like given all the halfbaked ideas. It's very rough, going back to my talk on review scores i'd give it a five or six. If you can get it on a deep sale for less than like... ten bucks? Grab it. It's a weird trip.
This game is a joke, right? I went into this with an open mind, despite the negative buzz, in hopes, that it might not be as bad as some have painted it to be. And it's actually not...........it's far worse. I'll just get the positive out of the way - the comic book style visuals are actually kind of nice. Those are all the good things i can think of. The story follows Pax and her friends in this dystopian alternative version of America, She is an anomal, which, in this universe, I guess, basically means X-men, but with way lamer superpowers as is evidenced by her own, which is a power of a word, where she can, for example, block, trigger, or later even cancel to, essentially, influence or manipulate others. This feels like a parody of millenials made by a boomer. It doesn't stop there. The whole story aspect of this story driven game is incompetently made. The characters are insufferable and their dialogue sounds like it wasn't even written by a human being. They are supposed to be this gang of loveable outcasts fighting against opressive regime, but each time they interact with each other or anyone else, they come off as either obnoxious, or as toxic idiots. I have way more complaints - The plot is just unfocused. the world-building is bad. Plenty of moments don't make sense, or feel forced. The allegory, or symbolism is ham fisted. They later introduce other characters, some of which could have been cut out of the game completely. the pacing is terrible - it meanders until the final leg, which is rushed, almost like writers gave up. The gameplay isn't any better. In this type of borderline visual novel/walking sim game, it usually comes off as an afterthought, this being no exception. It includes way too simple adventure game puzzles, clunky Guitar Hero minigame and even clunkier combat. That last one is just painful - seriously, I recommend skipping every encounter. Oh, and there's music. The instrumental/ambient tracks are serviceable, i guess, but the vocal tracks? Forget the great songs from games such as Persona series, Silent hill series, or, from more recent examples, Hades and Claire Obscure: Expedition 33. The tracks we have here, sound like they were written and composed by a middle aged person, who tried to mimic style of hipster indie rock, that is at least a decade out of date and completely failed at it. I wanted to try this game mostly out of morbid curiosity, since the same dev made Dreamfall chapters (A pretty bad final entry in a franchise with a lot of wasted potential). Both of these are essentially poor man's Quantic Dreams games. At least QA titles have great presentation and can be enjoyed in "The Room" or "The Samurai Cop" type of way. Dustborn is just an unlikeable slog that drags for way too long.
So, where do I even start? If we manage to put aside the forced inclusivity - constant lines like ‘you’re free to be whoever you are,’ ‘choose your pronouns,’ ‘your appearance doesn’t define you,’ and similar messages that flood you from the prologue onward - the game is actually very enjoyable from a narrative standpoint, at least until Chapter 7. There’s a HUGE mystery, unanswered questions that genuinely pull you in, the identity of the missing girl, the origin of the Vox, the heist plan, the betrayal… all the ingredients for a great story are there. Then, suddenly, the abyss. Everything collapses into a messy pile of random ideas, and the game turns into nothing but combat - repetitive, poorly designed combat - which ramps up dramatically toward the end instead of easing off. You’re hit with a barrage of explanations that make no sense, decisions made simply because the script says so, weak and predictable twists. Honestly, despite what people call ‘woke,’ I would have recommended it up to well past the halfway point. But I really can’t. The last three chapters were extremely stressful to play through, and watching what unfolded without suffering was impossible (And not in the sense that it’s hard to digest or emotionally overwhelming, no, nothing like that!!! The explanations are practically nonexistent, the story couldn’t be more predictable, and instead of building up any emotional weight toward the finale, it somehow manages to completely shut you down. Disappointment everywhere). Not recommended. You can decide for yourselves why.
The worst choice-based game I've played this is so boring and nothing happens except playing random ass music
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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