
Anomaly Defenders is the closing installment of the Anomaly series. The original incarnation of the Tower Offense sub-genre had players controlling humans fighting alien invaders. Now, the tables have turned. The human counterattack is underway and the alien homeworld is under threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 689reviews | 78% | — | $190.8K |
| $0.99−90% | 50ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ANOMALY DEFENDERS - четвертая часть в серии ANOMALY, наверное неплохая игра! Много в нее не играл, когда-то давно брал для коллекции! Ребятам из "11bit studios" ставлю "Рекомендую" из-за их прекрасных будущих проектов и отличную издательскую деятельность!
A series known for reverse tower defense games makes a tower defense game.
Si te gustan los tower defense, entonces estas obligado a jugar este juego. Sin duda está entre los mejores td que jugué, aunque la defensa de la torre celeste de w3 sigue siendo god. En fin, si juegas td o juegos de estrategia te puedes animar a jugar sin problema este juego, si no eres de esos generos igual es un juego muy progresivo y entendible.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a tower defense fan, I found Anomaly enjoyable at first, but it simply can't compete with the many better options available today. The content doesn't justify the price, and it lacks the depth and polish of modern tower defense games. Not recommended.
БУДУЩЕЕ !!! (SB-129)
I enjoyed the previous game. This one feels ordinary and not exciting. What was fun about tactics before is not possible in this game.
前言:网上是有这个游戏的汉化补丁的,需要自行搜索:异形:守护者 3DM轩辕汉化组汉化补丁v1.0 《异形:守护者(Anomaly Defenders)》点评6.0分 倒行逆施经典退化 《异形》系列是当年名声鹊起的塔防游戏,该系列一直是建立在逆向思维基础之上,与传统塔防系列不同,它让玩家率领部队部队穿越敌阵,移动的是玩家的队伍,而非常见的定点防御。出乎人们意料的是《异形:守护者》却采用了一种返璞归真的设计,那些原本使得该系列在塔防作品中鹤立鸡群的元素也全部消失不见了。 《异形:守护者》的战斗相当富有动感,但抛弃了传统的反串设计,本作的其他特色都难以让其在浩如烟海的塔防游戏中 打响自己的品牌,想必不少好不容易聚集起来的粉丝们也会对此感到失望。 《异形:守护者(Anomaly Defenders)》这次让玩家们转换门庭,扮演被人类反击打得节节败退的外星人,游戏的目的也变成了在逃生舱发射之前抵挡住人类大军的进攻。这个新把戏玩的不错,但能否抵偿得上本作在总体设计上的倒行逆施,恐怕会引起不少粉丝们的争议。 这次的《异形:守护者》究竟好不好玩先不论,但回归传统塔防模式的做法显然会让不少玩家感到不满。尽管本作在设计让仍有不少新颖之处,却永远无法拥有前作那样独特的气质了。既然是传统塔防,那玩法自然与传统塔防无异。玩家必须在敌人的前进路线上建造防御设施,防止敌人消灭自己的逃生舱。如果取得胜利,逃生舱就能正常发射,九死一生的外星人们估计也能在此后的续作中与玩家再次鏖战星际了。 不过话说回来,即便没有了反串的噱头,《异形:守护者》作为一款塔防游戏的基本素质也还是相当强劲的。本作有大量的防御设施可供玩家选择,各种各样的外星武器效果各异,算是个不错的亮点。由于敌人在路过时还会对你的防御塔发动攻击,绝不会白白的被你打,这也使得本作有了一点即时战略游戏的味道。玩家必须合理的安排防御设施的配置,既要能够满足消灭敌人的火力需求,也要保证防御设施自身能够抵御住敌人的攻击。 从尺幅上来看,《异形:守护者》的规模并不算太大,但恐怕却是最能让玩家手忙脚乱的几部塔防游戏之一。本作中所有的防御设施都有主动技能,需要玩家主动操作才能发动。除了最基本的维修之外,玩家还能通过消耗能量暂时的提高防御设施的射程、火力,或者发动各种各样的特殊攻击。而在敌人从四面八方涌来的时候,想要在恰当的时机触发这些技能不仅需要缜密的思维,还需要一定程度的操作水平。好在在本作中玩家只要按下空格键就能实现“时间停止”,手残党可别忘了好好利用。 一场紧急的维修能让你保住最前线的高级激光炮,在敌人密集之处的一发EMP冲击波则能让后面脆弱的远程炮塔免受敌人炮火的洗礼。在战斗中活用各种防御塔的“特技”是取得胜利的必要手段,而这样的设计使得能量(Energy)成为了比建造防御塔所用的货币更加珍贵的资源。而能量的存量很低,特技的消耗又不小,在后面的关卡之中,在关键时刻没有足够的能量发挥特技几乎将成为玩家们每场失败的最主要因素。 游戏共有24个关卡,每个关卡有三个难度可供选择。当然,和许多塔防游戏一样,困难模式才是本作的挑战和乐趣所在。根据不同难度完成关卡可以获得不同数量的技能点,玩家可以用这些点数在游戏庞大的科技树上解锁自己想要特性和装备。玩家可以通过自己的战术设计来自行解锁想要的科技,且可以随时进行重置选择其他的发展方向,不会消耗任何点数。这样的设计为通过游戏提供了一定程度的战术多样性,总体来说有些战术会更加有效,但条条大路通罗马,倒是没有一定之规。 游戏的关卡设计也会随着战役的推进而愈发复杂起来,敌人会从多个入口出现,逼迫玩家进行多点防御。如果玩家在场上拥有生产建筑,进入阵地的敌人还可能会临时转向,玩家一因此必须做好万全的准备。后面的关卡之中还会出现流星雨和电磁冲击等场景特效,前者会时不时的让你的防御塔掉血,后者则会在爆发时让你的防御塔失效。除此之外,敌人在后期还会出现不按路线走的轰炸机,但说到底,和其他的塔防游戏相比,本次的《异形:守护者》已经实在没有什么太大的不同之处了。 本作在高难度下极富挑战,想要让逃生舱满血通关相当困难。由于敌人的火力会越来越猛,因此在很多时候你的防御塔都将成为消耗品,而非永久的防御工事。完美主义的塔防粉丝们必须调整好心态。本作的画面还算可以,3D的单位建模虽然算不上有多么精美,但好在战斗的特效还算不错,与许多低成本的塔防游戏相比算得上是相当精致了,而且玩家选择加速运行游戏画面和声音也不会失真。音乐和音效也挺给力,不过暗哨倒是觉得作为敌人存在的人类所发射的射弹武器要比激光炮的音效更加带感。 《异形:守护者》的战斗相当富有动感,得益于特技系统以及敌人强大的火力,本作的策略深度也算得上是相当雄厚,算得上是一部精致的塔防游戏。但在游戏界已经被各种各样的塔防游戏赛得满满登登的今天,这些特性恐怕还不足以让本作杀出重围。至少远远没有前作中让玩家与与敌人交换角色的设计更能吸引眼球。 总结:摒弃了“逆塔防”的新颖设计 与大多数塔防游戏再无明显差异
protecting people from anomalies
For a buck - you can not lose out on some mindless fun
It may have dissapointed a lot of the original games fans due to it becoming closer to a normal tower defense game but i still find it to be a very enjoyable game in itself, the visuals and gameplay still set it apart from other conventionnal games of the genre. The last boss is the only true error this game made.
Players by region
Where this game's players are, estimated from review languages.
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