
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seven months after release, and still no complete campaign. But we got a small DLC with something most players find annoying at best. Unfortunate miss on an Anno.
Ich mags, ganz einfach. Im Hinblick auf Anno 1800 darf man sich auf viele weitere Jahre voller neuer Ideen seitens der Entwickler freuen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ich finde es echt krass, wie dass diagonale Bauen kaum erwähnt wird. Ich finde es sooo viel besser und angenehmer zu Bauen. Besonders, wenn man schön Baut. Mir gefällt, außer dass Diplomatie System, Dass ganze Spiel sehr gut. Zum Diplomatie-System: Mir wurde von einem anderen Prätor den Krieg erklärt. Gleichzeitig hat noch ein weiterer Prätor eine Allianz mit mir und ein Deffensivabkommen mit dem Prätor, welche mich angreift. Und der Prätor reagiert einfach nicht und ich kann ihn auch nicht zum Krieg einladen. Auch diese Kriegserklärung war so unvorhersehbar. Er hatte keine Chance und erklärt mir trotzdem den Krieg. Es gibt noch sehr detaillierte andere Dinge die mir auffallen. Aber trotzdem macht mir Anno 117 sehr viel spaß. Edit: Der Titel Pro-konsul fühlt sich unglaublich unnötig an. Wenn ich jemanden dadurch Unterwerfen will oder nur jemanden den Krieg erkläre, verliere ich direkt wieder den Titel? Warum?! Darauf hinzuarbeiten, dass man diesen Titel hollt, ist ja dann total unnötig. So ein quatsch.
I played for about 4 hours and realized Anno 117 Pax Romana was largely Anno 1800 with different skins and UI interface. The game plays almost exactly like Anno 1800 with similar progression. Basically Anno 117 Pax Romana could have been a DLC for Anno 1800. Pax Romana does include a few different features, such as land battles, enhanced religion controls and research. If you enjoy Anno 1800 and don't mind paying full price for a version set in Roman times, you will probably like Anno 117 Pax Romana. Perhaps I was looking for a game with similar design concepts and different mechanics to Anno 1800. Anno 117 Pax Romana is similar design concepts and similar mechanics, leaving me with the feeling I could have just played Anno 1800.
Game is not fun, got bored after less than 48 hours of play. The workforce limit of 50%, 30% and 20% limits what you can do in the game and the development of your cities. Poor handling of the total workforce for recruits armies. UI not intuitive when it comes to go back and forth your many cities. Don't waste your money on that game.
Recht ähnlich vom Aufbau wie Anno 1800. Die Römer zu nehmen ist wirklich cool. Ich freue mich schon auf die DLCs.
I never leave reviews. Ubisoft forces the use of their launcher, and it constantly fails to load the game. At whatever corporate level the decision was made to have this stupid software checksum implemented, they need to be fired.
아노 1800과 비교하는 댓글이 너무 많이 보였고, 호불호 갈리는 것 같아서 게임 사기까지 엄청 망설이고 고민했음. 결론은 해보면 다르다! 할인 되길래 사고 별로면 안해야지 했는데 어느새 플레이 6시간 넘겨버림... 누가 남긴 댓글중에 껍데기만 다르다고 했는데 플레이 해보면 일부 비슷한 건 맞지만 새로운 전략이 필요하고, 체계도 달라져서 완전 다르다는게 느껴짐.
ANNO 잖아. 재밋는건 둘재치더라도 대체제도 없는 게임이야
I've had more fun in a run down arcade at a British seaside town for less. Anno 1800 was practically the perfect example, typical Ubisoft release. Guess 1800 was the outlier.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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