
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это лучшая часть для меня на сегодня, не знаю почему все так ее не полюбили но мне зашло да и с графикой тут все ок как и с оптимизацией. Сеттинг мне понравился а новая боевка и то что здания производства дают эффекты это здорово. Да что ставлю твердую 9/10 этой части, кстати говорю это как ветеран серии я тут с ANNO 1404)
Just bought the game and the grain mill does not work. Needless to say, economy is in shambles. Quick check online - it's a 7 months old bug, still not fixed. Just Ubisoft things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tolle Grafik, gute musikalische Untermalung. Hätte nie gedacht das ein Anno im alten Rom so viel Spaß macht. Auch wenn es etwas ROM-antisiert ist. Daumen hoch auch für das Übernehmen der feindlichen Inseln. Die Einheiten die ein wenig Total War light sind, sind gut gelungen! Der Kern bleib aber gute alte Anno manier. Viel aufbauen, Warenketten optimieren und Handelsrouten anlegen.... Und deine Städte beim gedeihen zusehen.
Ist ok, kommt aber nicht im Ansatz an Anno 1800 ran. Wenn man die Antike mag und dem Spielprinzip was abgewinnen kann, macht man hier nix falsch. Bei mir ist der Funke nicht gesprungen und ich ziehe die Konkurrenz (Corsair Cove) oder den Vorgänger (Anno 1800) vor.
育碧真正做到:在玩法与画面都不如个人工作室作品的基础上还兼备极差的优化。 说是原地踏步都算是夸他了,如今连美术都拉垮的育碧还能端出什么真巧克力? 今夕是何年?
Tja... Bugs und unfertige Spiele gehören wohl zur heutigen Zeit. Immerhin nicht so schlimm wie ein gewisser 7. Teil einer schönen rundenbasierten Strategiereihe. Aber dass selbst die die Sprechsequenzen in diesem Spiel häufiger loopen (sich widerholen) obwohl es einfach nur ein Satz ist. Im Vergleich zu früheren Spieleentwicklungen ist es einfach nur erbärmlich wie die Spiele heute auf den Markt gelangen. Spielerisch eindeutig ein ANNO, von Anfang an fühlt man sich in gewohnter Umgebung Neuheiten zu entdecken und zu bauen, zu spielen, zu tüfteln... einfach schön. Technisch sind einige Dinge sehr schade, z.B. dass mehrere Gebäude beim versetzen nicht aus ihrer 45 oder 90° Drehung in die andere bewegt werden können. Bei Größen Farmen mit vielen Feldern kann ich das ja noch verstehen... aber alleine 2 Wohnhäuser bleiben schon in dieser Grad-Einstellung gefangen. Da bleibt nur Abriss und Neubau. Es gibt auch ganz viele Dinge im Spiel wo man merkt es entwickeln keine wirklichen Spieler! Quests von Bittstellern z.B.: Warum werden diese Quests nur mit "Annahmen" & "Ablehnen" programmiert?! Ja, keine Ahnung wie viel Ressourcen ich gerade im Lager habe... Warum darf ich nicht nachschauen? Warum wird es mir nicht angezeigt? Wenn man nach etwas Butter gefragt wird kann ich auch im Kühlschrank nachschauen ob ich welche habe. Die Schiffskämpfe sind ein massiver Rückschritt von 1800... Die Schiffe bewegen sich wie Roboter. Gibt man ein anderes Ziel an, stoppen die direkt und drehen komisch. Es fühlt sich richtig schlecht an. In den Wind segeln, den gegnerischen Schiffen den Weg abschneiden etc. alles nicht mehr möglich. Wie kann man nur eine so gute Steuerung in einem neueren Teil so schlecht machen? Je länger man das Spiel spielt, desto mehr Müll fällt einem auf. Z.B. ne Begleit-Quest (eskortieren) ... Ne dämliche 0815 Umsetzung, gegnerische Schiffe spawnen aus dem Nichts. Alter... in 1800 wurde das so gut umgesetzt! Wie kann man bitte ein Picasso in eine Kindergarten-Buntstift-Kritzelei verwandeln?! Und Aquädukte können nicht aus 2 Sammelbecken verbunden werden, warum das bitte nicht? Der Provinzwechsel der Schiffe hat falsche Himmelsrichtungen, Latium <-> Albium. Albium verlässt das Schiff die Provinz in Richtung Westen... auf der Weltkarte ist das Meer aber im Osten. Latium passt es, die Schiffe verlassen die Provinz Richtung Nord-Westen, stimmt mit der Weltkarte überein. Also jetzt mal ehrlich: Die Grafik, die Inseln, die Bedürfnisse, Mechaniken... an diesem Spiel ist so viel tolles und neues. Und gleichzeitig wurden gute Funktionen, Steuerungen, Übersicht, Schiffskämpfe, Objektbewegungen so in den Dreck gezogen. Wäre Anno 117 ein reines Aufbau-Spiel, hätten sie vermutlich vieles gut bis sehr gut umgesetzt. Da Schiffe, Seekämpfe und Einheiten mit dabei sind, muss man sich ernsthaft fragen wie man die Umsetzung so dermaßen verhunzen kann?!
I don't understand people. Of course if Ubisoft Connect is a dealbreaker for you, then dont buy it, thats valid... but how can anyone criticize it for being too simple, lacking content, worse than anno 1800 ???? It a game with 1 DLC (right now Q2 2026) Anno 1800 had YEARS too fix its problems and add content, it has dozen of DLC's. Anno 117 has objectively more content than Vanilla RELEASE Anno 1800. Personally I love the style, the time period and the input/control improvement, UI is too focused on consoles yes, but that not something youll think about after like the third time you open the game. AND BTW, if everybody continues to play Anno 1800 and refuses to play newer titles with less release content, then no company will continue too develop new games, since obviously they wont make money from them, if nobody plays them for the first 3 years .... EDIT: The fact that I bought the gold edition with the Y1 pass and I have to buy 2 out of the 3 released extensions within year 1, almost made me change my review to negative, but since its only cosmetic stuff I will not yet do that. Still that is a disgusting thing by ubisoft, my pity to the developer, who probably didnt make that decision and will now get the hate/bad reviews/ etc
Unfinished mess
Anno serisini severek oynarım, lakin tek bir şey takıldı aklıma. Roma dünyası tedarik zinciri içerisinde kölelerin rolü neydi? Oyunun yapımcıları nasıl bir etik tartışma yürütüp bu unsuru dışladılar/atladılar, gerçekten merak ettim...
Скам как есть. Со временем первых игр этой серии особо ничего нового не добавили. Заплатить по сути предлагают за очередной график пак.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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