
Manage your own anime shop 🎌. Play solo or team up with friends 🤝 in 4-player co-op mode to grow your business 📈 Stock shelves with manga, figures, and collectible cards in this immersive first-person game 🕹️.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #62, worst PL #99 · 11 markets collected
US · last 30 days
About
Anime Shop Simulator is fun first-person simulation where you become the manager of your very own anime shop!
Play solo or join forces with friends in online co-op to expand your shop, attract more customers, and create the ultimate otaku and trading card paradise!
Build your dream Anime Shop! Arrange manga, figures, and collectible cards on the shelves to create a seamless and enjoyable shopping experience for your customers.
Join forces with your friends online in 4-player co-op mode to manage your anime shop together, divide responsibilities, and plan strategies to maximize your profits.
Unbox booster packs and discover unique treasures! Find rare collectible cards to sell for a profit or keep them to complete your ultimate anime card collection. Fight with other players in PvP TCG game and find out who's the best!
Transform your anime store into a one-of-a-kind otaku haven! Choose your favorite wallpaper, give your shop a unique name, and decorate it with items to reflect your personal style.
Enlarge your shop, upgrade its decor, and stay in tune with the dynamic trends of the anime industry to remain competitive.
In Anime Shop Simulator your decisions shape your journey. Can you transform your small boutique into a thriving otaku hub while balancing customer satisfaction and financial success?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
英:It feels pretty good overall, but it’s just way, way, way too busy. I play games to relax, not to torture myself—everything’s so uncomfortable, and I’m not even sure if the development team will see my suggestions. The hired staff are only good for ringing up sales; as soon as they start restocking, they freeze in place. At first I thought they’d finished, but there were still tons of items missing, and even when the warehouse had stock, they wouldn’t bring it out to replenish the shelves. There are just too many product types, and there’s no one‑click restock feature to catch any gaps. If you buy too much, it all piles up right at the entrance (why not move it to the warehouse? See below)—and it’s a physical model that you can kick away. Plus, the “Delivery Area 1” and “Delivery Area 2” options are completely useless; whichever one you pick, deliveries always end up at the storefront entrance. Manually moving everything to the warehouse is a huge waste of time—I’m not sure if that’s a bug. And then there’s this: 1. The beggar by the door doesn’t have any description explaining what he does; he takes the item you hand him and leaves immediately, without adding anything to your balance. 2. There are also people who don’t even come into the store to shop—they just wait outside for someone to deliver stuff. Hand them money and their balance still doesn’t increase. These two types just stand in the doorway, blocking the way and being annoying; if there weren’t baseballs to clear them out, it would be even more frustrating. And then there are those sneaky customers who try to slip extra items past the checkout. When you catch them, they just walk off with the whole pile, leaving only the stolen item behind—no increase in the bill. It’s so baffling 😅. Also, I remember the clothing was supposed to unlock at License Level 7, but now you’re telling me the clothing rack doesn’t unlock until Level 28? What kind of design decision is that? Some control buttons can’t be customized (including ones that don’t even show up in the controls menu). Chinese:感觉还是挺不错的,就是太太太太太忙了,我是玩游戏休闲的,不是找罪受的,不舒适一堆,提议了也不知道制作组能否看到。 招聘的店员也就适合用来收银,补货补一会就卡那里不动了,一开始我还以为是补完了,结果缺少的商品还有一堆,仓库里有货也不会拿去补。商品种类太多,还不能一键补货用来查漏补缺的功能,买多了吧,堆在门口一块(为什么不弄去仓库?看下面),还是实体建模(可以踢走),因为选择配送区域1和2这个选项完全没用,不管选哪个都是配送在商店大门口那边的区域,一个一个搬去仓库太费时间了,不知道是不是bug。 然后就是 1.门口的讨口子,没有说明是干什么的,给了一次商品直接就走了,金额也没有增加。 2.还有不进店选购,搁门口等人送的,给了金额也不增加,这两玩意站在门口挡着还恶心人,要是没有棒球清理,更得烦死。 还有那些将要付款时夹带私货的,给查出来了,然后就直接带着商品走了,金额也不增加,就只把想要偷走的商品返了,其它的都带走了,非常无语😅。 然后我记得许可证7就能解锁服装了,结果你跟我说服装货架要28级才能解锁?这是什么玩意设定啊? 部分控制按键无法自定义(包括没显示在控制按键界面的)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese, Turkish, Spanish - Spain +3 more
Hours played at review time, across 333 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вечер под пиво в хорошей компании, что еще нужно после трудового дня.
много лагов , работники просто стоят и не выкладывают товары , при перезагрузки кнопки " застрял " все коробки летают по всей локации , ходишь их и собираешь, после обновлений появились такие проблемы , хотела отдохнуть в игре , но больше нервов подняла )
Ta Gra to istna bajka cudo po prostu cudo
super game
17レベルまではプレイ済み。 一言で言うなら、面白いけど疲れる、漫画とかフィギアとかコンセプトはいいのだが。 ただしほんと商品補充ゲーム。 ワンオペがとにかく忙しすぎる。 スリ以外、落書きやらなんか欲してる客来てもスルーしないと間に合わない「補充」。 レジNPC雇っても兎にかく在庫管理が不便すぎる故に「補充」がしんどい!。 レベルはほんとに上がりにくい。それと頑張ったとて差し引きのなんやかんや在って金がたまらねぇ。 利便性が欠落しているところが難点。
GOTI
As owner running like crazy :D But <3 Cookie to developers
fun take on the shop sim genre, although i wish the employee would restock more than one item before blair witching in the corner
Favoite aspect of this game is when i chase my girlfriend around in-between shifts with the bat XD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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