
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok puzzle game but the checkpoint system is a pain in the ass and unnecessarily so
想要失忆重新玩一遍。下辈子再也不先搜剧透了。 没别的。纯粹的好玩,纯粹的有趣。
This is simply one of the greatest games ever created. If you're trying to decide whether buy this game, the answer is an overwhelming, unequivocal yes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 218ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏固然好玩,但是是不是有点 太贵了。。
绝对的神作,由此而生的孤独,教会你彩蛋的是......
パズル系メトロヴァニア 主人公を操作して入り組んだ場所を探索する アクション要素強めのパズルメトロヴァニア うーん、個人的にはそこまで刺さらなかった 理由は2つ [spoiler] ストーリーや世界観説明が全くないので 全てがゲームとしての舞台であり謎のために複雑になっているような感覚を受けた ドット絵が凝ってて光の反射も立ち位置で変わるこの遺跡の雰囲気自体はものすごくよかったけれど 目的も理由も明示されないので、なぜ主人公が探索する必要性があるのか、動物もなぜ攻撃してくるのかもよくわからない 「animalである必要性」という部分がだいぶ欠けているように感じた [/spoiler] [spoiler] メインが終わった後の謎解きはかなり苛烈であり、 メタ的な部分がかなり多くてこの世界である必要を感じなかった。 特に収集物を集めきった後の高難易度謎解きは掲示板などで協力前提の物が中心で、特に「ユーザーごとに違う情報が出てくるので50人以上が協力しないと絶対に解けない謎」はイマイチ(大型ARGならまだしも売り切りでこれをするのは無理があると思う) さらにそれは前座で最後の最後には無示唆の情報を集める設計も… 最後の最後は解かせるつもりはなかったらしいのでまぁ仕方ないとしても50人以上協力前提謎は流石に… [/spoiler] クリア前のメトロヴァニアアクションと謎解きは面白かったです クリア後のところはイマイチ、クリア前だけならオススメです
While I'm a bit late to the party on animal well, I am glad to say I hadn't received any spoilers or seen any gameplay beyond trailers for the game before finishing my first playthrough. A unique and enjoyable experience throughout nearly every stage of the game. Although with slight variations in difficulty, I found the platforming, especially chaining bubble uses, to be extremely fun, versatile, responsive, and appropriately challenging. Overall, a wonderful experience, and a refreshing break from the typical genre of shooter games that I tend to enjoy.
爛遊戲,一堆死路根本過不了, 怎麼可能有路可以走啦, 應該不可能吧? 不是吧? 不可能是這樣的吧? 欸~~~~~~~!?!? 看來我跟作者一樣嗑太多了 好迷幻啊
very enjoyable game, haven't had to google anything to progress so far (7 hours) which is great & speaks to the good game design. movement feels good. reminds me a lot of old flash puzzle platformers from the late 00s to the early 10s (except way more polished obvs), so highly recommend if you enjoy those, and recommend generally for anyone who enjoys puzzle platformers/metroidvanias generally.
More games need to start using children's toys as funky little items, having a strong identity helps too I guess.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $80.7K | 302 | 90% | $12.49 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $13.2M | 100K | 88% | $9.99 |