
A creature-scanning metroidvania. Explore an ancient paradise before it's lost forever. Study the EMUUROM creatures, document your findings in the EMUUDEX, and use what you learn to unlock new paths.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Discover rules, gather information, and use the gained knowledge to find new paths forward.
There are layers of secrets hidden in plain sight!
Bit by bit, the lost world of the EMUUROM creatures begins to unfold.

Study creatures and reveal hidden pathways with your trusty scanner beam.
Traverse an interconnected world full of mysteries and use your scanner to solve puzzles ranging from obvious to obscure.

Your every scan is stored in the EMUUDEX. Connect the dots as you gather more information about the world and its denizens.
No hand-holding! It's up to your wits to figure out the workings of the world.

Unique retro look and feel arising from the TIC-80 fantasy console restrictions.


Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Commits the cardinal sin of Metroidbrainias: It's not finished. You will solve hours and hours of obscure puzzles and frustrating, finicky platforming challenges, chasing down red herrings and loose ends, and your ultimate reward is a screen that says 'not yet'. It's like if Animal Well, after collecting all the rabbits, led you to a screen that said "sorry guys I ran out of time, I'll put something cool here eventually I promise."
I want to like this game so much, it's right up my street. But my god is it unfun to traverse, just feeling lost all the time and relying on janky physics. Having a map that shows room connections but those connections can only be reached by entering rooms from a certain part of a different room, renders the map useless and just causes more frustration when you spend however long trying to reach a place only to find the connection is behind a wall that requires entry from some other route you also have no idea how to reach. I tried my best but I don't think I'll revisit this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good game that I sadly cannot recommend. I'll remain vague to avoid spoilers, though I will briefly talk about one feature of the game in general terms. The game seems to genuinely have a lot of nice ideas and is really cool to explore initially, but eventually you reach a point where that fades and all ur left with is the more negative aspects. Those being for example that the game is very high friction. Figuring out solutions is difficult, as is executing them, making experimentation and trying different ideas or attemption to confirm/deny theories one might have about the game incredibly tedious. Because of this, to me the game often didn't feel like I had overcome a challenge but rather that I either 1) beat my head against a wall long enough to finally crack through it 2) completely randomly stumbled into something and a solution just "happening" to me rather than me achieving it. More than once I wasn't sure if what I did was an intended solution or a bug/weird behaviour of the game. This also isn't helped by the game being quite janky, making some of the platforming segments a slog to get through. It felt like this game was a rage game in disguise at times. Emuurom comes with a challenge of deciphering an old language, which I'm always a fan of in games. It makes things a bit more difficult by not being simply "english but with different letters", which is also cool and makes players work a bit more instead of potentially being able to easily solve all the translations fairly early on. However, the way this additional layer of abstraction works doesn't make things feel any more rewarding and just adds a lot of uncertainty because you end up getting cryptic hints int a cryptic language and now you can't even be sure if they've been translated correctly. It's a neat idea that is poorly executed, which is how I would describe all of the game. I do see some genuine potential and really cool ideas behind a lot of the things the game does, but the way they're actually implemented just fall flat on their nose for me an aren't fun to engage with at all. I do have almost 70 hours in the game because I was hoping that maybe the bad parts are just a bit of a low phase of the game, and that eventually things would get better and the payoff would make it all worth it, but that moment never came. So in conclusion, maybe do try the game, maybe it'll be more enjoyable to you. But if you do notice it starts to feel more like an annoying and that you have to fight the game itself at every corner, don't hold out hope, it won't get any better from there and you might as well quit then.
One of the most delicately designed games I've ever seen, in a scale very few match. It's a game that's very hard to describe for others, but in a way that kinda makes it a bit more special for me. Still, for any and all puzzle game lovers, this is such an easy recommendation that I'm sure will blow your mind many dozens of times. It's also made in a really cool, open source engine that treats the game kind of like a retro game, which fits really well with the graphics and OST. Really banging OST by the way, that chiptune goes crazy hard. The only unfortunate blemish is that this game cannot ever be 100% on Steam, as there are two mutually exclusive achievements in the game, and getting one removes the other. Completely baffling choice, but I won't let that lower my enjoyment of the game.
One of the greatest game I ever played. Not because of the depth, which I haven't even scratched, not because of the way you slowly understand how the game works, but because of the friction. A lot of reviews complain about it but for me it's the greatest part of the game. Perhaps it won't be for you but for me it was the perfect mix between jank and polish, between being clear and obscure. I found satisfaction in every discovery, in every puzzle solved. The map has a way of undfolding and getting easier to travers has you understand the world that works because it is originaly very restrictive. It's like if a linear game became an open world just by understanding it. I need to check but I think I can reach the final room of the game without beating a single boss. Another part of reviews compare it to Animal Well ( which I didn't love ), but I think that game, even if it is deeper, doesn't have the density, in the gameplay as in the map design, which makes this game so good. Density is one of the quality I love most in video game, and this game is the densest I have ever seen. Also it's just worth 12€ for an at least 20h game. Play it.
One of those games where you think you got it, and then you realize you only scratched the surface! There is so much work put into this world it's incredible. It really hit right in the center of engaging platformer and unfolding puzzler.
I recommend this game to anyone who loves puzzle adventures and who [b] has the patience of a saint [/b]. EMUUROM is all about observing animal behavior and using what you learn to explore and solve puzzles; this is the part of the game that I love. What I do not love is the actual execution of puzzle-solving and exploration. [list] [*] While exploring, you often will miss a jump or get pushed around by animals/environment hazards, and end up in the completely wrong place. This is frustrating because it can take a long time to get back to where you were, as the map is winding and filled with one-way passages. [*] The way forward is sometimes too obscure. Even with the "hermit" character giving you a hint, it is easy to miss one little thing and be completely lost until you stumble on that thing by luck. [*] There are puzzles requiring you to move an object to a certain place. The controls here are frustrating; you move objects by jumping into them, but the direction they move is unpredictable. Furthermore, the levels are filled with other animals and hazards, and the chaos gets in the way and moves the objects for you. [*] There are times when you are moving in an area obscured by foreground, which makes it very difficult to see where you can stand. It is frustrating trying to platform when you cannot see the platforms. [/list] If you can make it past the above frustration, then an incredible adventure awaits you. The puzzles are surprising and delightful. The world is brilliantly imaginative, yet there is always a sensible logic behind what you find. There's a nice story which is hinted at cryptically until you uncover the game's deepest secrets. It took me like 4 hours to get the "bad" ending, then a total of 15 hours to get a "better" ending, and there is still much more for me to discover (but I think I am done playing).
♥♥♥♥♥♥♥ metroidvania my ass, this is more of a rage game Navigating map is a greater challenge then solving puzzles themselves. Winding one way paths can send you a couple of screens back if you miss a jump, making it a huge pain to search for leads. The map is no use, it doesn't tell you anything about rooms themselves, so you're mostly going off your own memory. Controls and physics make many puzzles very difficult for wrong reasons. Like bear puzzles that require transporting animals across moving platforms on a timer. Conceptually, it's super simple but practically it's like stacking multiple nails on top of each other. Or the wolf puzzle that requires you to transport an apple across a few platforms, throw it into a narrow gap, and then follow it up with a precise jump (once again, on a timer). Or desert puzzles that require manipulating floating particles in an unintuitive way (thank god no timer at least) I got bad ending, despite scanning everything on sight. And there's no way I'm fighting the wolf boss again, unless the true ending allows me to skin that ♥♥♥♥♥♥ alive. All things considered, it still hurts to leave a negative review. I believe this game could be a decent story rich puzzle if devs removed artificial difficulty and added shortcuts/alternative paths.
An absolute gem, and a must play for any fan of the "metroidbrainia" genre. Completely worth the money. Please go blind, explore and enjoy. Happy scanning.
게임이 요구하는 능력치가 생각보다 많다. 종합 능력 게임 테스트 하지만 꽤 재밌음
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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