
Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 24.6Kreviews | 96% | — | $13.3M |
| $24.99 | 7.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1058 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩成啥了!你是谁速速来支持动物井!
i may not be the brightest when it comes to puzzle games or any good at platforming, but this game is so brilliant and charming i was proud to get 58 eggs without a guide (fun challenge!). one of the most unique and interesting (not to mention visually beautiful) games ive had the pleasure of playing in a long long time used a guide for the last few big puzzles of the game, and i know id never figure them out but wonderful to find out the solutions nonetheless
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $13.2M | 100K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $80.7K | 318 | 90% | $12.49 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Ukrainian, Korean
| $24.99 |
| 218ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的跳跃解谜游戏,33兆的游戏能塞下那么多,不看攻略可能要八小时左右。你应该放下手里的所有事来沉浸这个奇妙的世界…… 主角是易溶于水的跳水大王来着() 感觉很少人知道动物井支持ps5手柄啊,支持震动和手柄喇叭的,很加分。 稍微给我一丢丢魂游的感觉,地图设计上下左右融汇贯通,经典365里路跳跳乐,和存档擦肩而过去送死。
Animal Well pra mim foi uma ótima experiência. Todo o aspecto visual do game + a construção do mundo do jogo tudo se encaixa tão bem, que faz você se sentir parte daquele ecossistema do game. Adoro a sensação de ser um "arqueólogo" que jogos como metroidvania pode proporcionar, e é incrível o quanto que esse jogo te recompensa pela a sua exploração.
Отличный платформер. Чем-то напоминает Prehistorik 2, но не так подгорает. Последствия ошибок, как правило, терпимее. Например, если упасть в воду, то персонаж очнётся с ближайшего хорошего места и ни в чём не потеряет. А если на шипы, то потеряет одно сердечко и очнётся в ближайшем хорошем месте. В платформерах обычно всё это фатальнее. А даже если умереть, то сохраняются ранее ражатые кнопки, положения каменных блоков, и ещё раз с самого начала к ним подход искать не нужно. Жизни не кончаются. Сейв скамить игра тоже не даёт, сохранения только в определённых локациях. С точки зрения платформинга такая хорошая комбинация получается между вызовом и горением. Как метроидвания, тоже игра удалась. Наверное, главный отличительный признак в том, что каждый новый инструмент имеет больше, чем одно применение, и их нужно познавать опытным путём. Также верно, что некоторые препятствия оказывается можно пройти не с тем набором инструментов, с которым они задуманы. Сломать систему. На высших слоях реальности система, можно сказать, просит, чтоб её сломали. Здесь есть несколько слоёв. Первый раз титры, которые можно считать прохождением в обычном смысле. Потом дают дополнительные инструменты, и некоторые локации становятся доступны. Второй раз титры для так называемой истинной концовки. И в этой игре всё ещё есть, что нового найти. До первых титров лучше не читать онлайн-руководства, а после первых титров ещё поисследовать, что можно открыть новыми инструментами. До вторых титров без вики дотянуть, я бы сказал, уже достаточно утомительно, и я бы рекомендовал сдаться и начать читать. После вторых титров игра была так спроектирована, что требовала от общества объединяться для поиска секретов. Один игрок мог получить лишь фрагмент мозаики, а было нужно 50. Ещё, когда игра только выходила, вне игры проводились игры в альтернативной реальности (ARG), и по результатам этих внеигровых игр были найдены мелодии для флейты. Сейчас про них можно прочитать, но я бы не советовал до первых титров. До первых титров лучше находить все мелодии самостоятельно.
This game throws your right in the deep end. It tells you nothing, you just need to start exploring. But its a gorgeous game so blindly exploring is fun. It doesn't take too long for you to start to get ideas what you need to do. It has a wealth of puzzles, but it doesn't seem like most of them are required. So you can dig as deep or shallow as you want.
This game just sucked me in right from the start. Its not for everyone, but if you like strange mysteries and even stranger mysteries and puzzle solving springkled in with very creative platforming, this might be a bame for you. 10/10 music by the way. The overall vibe is just so good.
le jeu de cinglé
very good metroidvania, and has an incredible amount of depth. also it’s insane how optimised it is
Puzzle e metroidvania, especialmente num conjunto, sempre foi um combo meio arriscado de se tentar pra mim. Puzzles me quebram a cabeça, e metroidvania... às vezes eu sinto que ser tão fã da franquia de Hollow Knight foi só sorte, se é que me entende. A cada dia eu sinto que estou mais errado sobre essa última afirmação. Isso, ou mais uma vez um jogo com design estelar conseguiu me prender. Me prendeu tanto, inclusive, que eu rolei créditos no segundo dia de gameplay, com umas 12 horas de jogo. É sério, eu não lembro da última vez que o game design de uma obra foi TÃO divertido. O tanto que isso aqui deve ter tido de playtest não é brincadeira, tiveram vários momentos que o jogo simplesmente leu a minha mente como jogador Como um jogo de metroidvania, eu diria que a minha experiência foi tão satisfatória quanto a primeira vez jogando HK e Silksong (pra referência, dois jogos no meu top 5 de todos os tempos) Como jogo de puzzle, o negócio vai FUNDO Esse jogo me lembra muito Blue Prince, com o puro escopo que ele tem. Numa gameplay normal, os puzzles são bem simples e acessíveis, e dão aquela dopamina boa. Tudo de bom tamanho. Depois do suposto fim do jogo, porém, dá pra perceber que você não fez NADA. Eu mesmo ainda nem terminei o mapa, pelo visto até faltando uma ou outra área pra ver. Aí que começa a loucura, com diversas camadas de puzzle em cima de puzzle, em cima de exploração, em cima de puzzle. O backtracking aqui é abismal, mas as recompensas do jogo valem bastante a pena. As últimas camadas (duas últimas, pra ser preciso), são absurdamente difíceis, e nenhum player casual consegue realmente descobrir tudo sozinho. Só com esses puzzles post credits, o jogo pode ir de umas 10h-15h, pra umas 70h-80h brincando, mesmo que nada realmente seja necessário. Como eu disse, os puzzles do jogo normal, por mais que fáceis, foram de bom tamanho pro meu cérebro não treinado pra esse tipo de coisa. OBS: os puzzles da camada três do jogo são, em sua maioria pelo menos, resolvíveis por um player normal, com um bom tempo sobrando. Um deles, infelizmente, precisa da colaboração de 50 pessoas pra ser feito, então não precisa se preocupar com ele, quem chegar naquele ponto. Que jogo daora. Valeu muito a pena o hype que recebeu em 2024. Pode jogar sem medo (eu nem falei da estética linda do jogo meu deus KKKKKKKKK)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.