
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Prices
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love letter to 00s childhood. If you like HALO, you will like this. The player count is an issue, and so are charged knife monkeys. Fighter and general space combat can be learnt from better tutorials than I could ever write here. Titanfall players will like this as well, but the time-to-kill is something to get used to. Press G to mark and more importantly not lose enemies out of your sight. Your first jump after a while is Kobe levels of leg strength. AIA is the only valid faction, those who say otherwise are paid ULA spies. Fight well for your emperor, and he will buy you nice battleships, and crush corrupt senators. No, really, this happens.
it's good
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 28.2K | 65% | $3.99 | |
| $2.7M | 12.4K | 85% | $14.99 | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $2.7M | 8.8K | 94% | $13.99 | |
| $2.7M | 6.7K | 93% | $14.99 | |
| $2.7M | 2.8K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $116.3K | 245 | 78% | $19.99 | |
| $43.5K | 150 | 73% | $9.99 | |
| $4.6K | 8 | 88% | $14.99 | |
| $3.2K | 18 | 56% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 675 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would pretty immediately recommend this. It gives you a very spankin' package, especially for the price. Though I'm not one to care much about price for good games. This game could be 40-50 dollars and I'd still think it worth it. Its just a very grand ole sci fi dazzly battlebox. You can just battle to your heart's content. There are many maps, and many have entirely bespoke sequences of objectives designed for them, and they're rather pretty and well composed, with each having a set pool of what types of vehicles it supports. The gameplay is pretty enjoyable, if you don't expect it to have AAA level gunplay and animations. Its got the systems, regardless of the graphical style. It gives the exact experience it advertises. The ship combat is very good in my opinion. Maybe with a bit more inertial consequence than I'm used to, but big space battles are fun. Minor issues I've had would come down to some input problems. Sometimes my inputs would fail to register when frame drops occurred, or during busy moments. It got me killed a couple times, but it doesn't break the experience completely for me. The game did crash for me once during a space battle map. Hopefully that's not a super recurring experience. Either way, great game! Play if you like battlefield, or sci fi, squad, immersive battle games, blah blah blah. Yeah.
This is what games are supposed to be.
Online play was frustrating due to the limitations ping/network differences caused. Server side vehicle steering, jittering, ghosting and the likes made it difficult to enjoy what's otherwise some pretty fun gameplay.
was fun 10 years ago and still fun now
Great game, been watching it and checking back in for quite a while. Really happy with all the polish they have done. Singleplayer availability and full bot support is a dream. Support the devs if nothing else, game is great fun.
so fun even single player friendly for years
Low pop, but it NEVER feels like it. A match gets seeded in such a way that never feels frustrating. A server gets drip fed players, while AI bots fill in the gaps. From boot up to game in a minute. Not a hyperbole. Games fill with people within the first minute of the match. Impeccable design. Reminds me of the matchmaking in Insurgency: Sandstorm. Look at the reviews around me. The gunplay is solid, and the mechanics on offer are brilliantly fun. The only flaw is a low playerbase. But the people that are still here are having a blast, and it NEVER feels like I have to jump through hoops to play the game I BOUGHT. 8/10, money well spent
So, uh, I'm pretty sure the devs made an ABSOLUTE GOD OF A GAME Like Squad? Halo? What about Battlefront 2? This game essentially combines some of the key features of those games INTO ONE GAME AND THEY DID SUCH A GOOD JOB WITH IT. Space battles, that can transition WITHOUT GOING TO ANOTHER MISSION to a space station battle! A commander of an entire team assigning objectives, to where squad leaders can assign things to do to their squadmates. And, just the feel of the game... Halo... And the best part? YOU CAN PLAY IT FULLY OFFLINE!! Now, granted, if you upgrade your loadout slots whilst playing, it won't save that to your online account, which is the ONLY thing I don't like about this game. But, other than that, essentially full offline capability. And for this price? It's a no brainer. Would recommend. And won't stop playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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