
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you remember playing the old Star Wars Battlefront II on your brother's PS2 after school? Did you wish there was loadout and armor and vehicle customization, or just more game modes? Did you want to actually pilot the larger ships and have the damage you do to them have a real, tangible effect in game? That's this game. It's got it's spots where it's kind of a work in progress, but it's a solid base, and even as it is right now it's a very good game. It just needs to have wrist rockets.
I regret buying it and I really regret not returning it before the 2 week period. If it were 2009 this game would be great. But it's not 2009.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 28.2K | 65% | $3.99 | |
| $2.7M | 12.4K | 85% | $14.99 | |
| $2.7M | 3.3K | 77% | $19.99 | |
| $2.7M | 8.8K | 94% | $13.99 | |
| $2.7M | 6.7K | 93% | $14.99 | |
| $2.7M | 2.8K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $116.3K | 245 | 78% | $19.99 | |
| $43.5K | 150 | 73% | $9.99 | |
| $4.6K | 8 | 88% | $14.99 | |
| $3.2K | 18 | 56% | $5.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 675 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In its current state, there's just too much jank and it's trying too many things at once. I love the vision, I can see what it's trying to recapture and I'm all for it. But certain mechanics need to be rethought like how many tools are going to be allowed, you can't have classes and then give like 10 different equipment slots. Love how the space battles are structured but the odd controls mixed with the jank, make it hard to go back to. The gunplay is punchy and the sounds are great, but the ground game flow (not gameplay) just drags at times. I wanted to like this game more but I refunded on the grounds that it's overly janky and it's just not fun at times. If there's a major update that makes it better then I'll go back and play it again.
This takes me back to the old Battlefield 2042 and Planetside 2 days. The game is incredibly fun, especially since it has full bot support, and you can keep playing it even if it dies off. The game does not appear modern, because it's not, but it is still a lot of fun. The gunplay, the vehicle combat, the balancing feel, all points to a 2000s era throwback. I went into the game knowing it would play like an older game, and honestly I was not disappointed at all. I played a match with bots to get a feel for it, and personally I don't see myself playing it too often. This game is perfect for someone that likes the feel of the old Battlefield 2 games but with a lot better options for coordination, such as way better leadership control etc.
I find it very ehh, got bored after 1 hour, the oldschool shooter vibe is nice though, other than that, a very forgettable game.
So originally I was gonna do the 1.8 hour refund but I was sucked in too long because the game is Alright, I got gripes but it does not break the core gameplay If you like Star Wars Battlefront Classic, Insurgency, and Tribes Ascend then you'll find a vacation home here because this game carries memorable elements such as dogfights in space, custom tuned classes, and too many explosions it causes your game to crash like it's Source Engine. You get a surprising amount of vehicles here's a few to list: - Gunship - Fighter - Interceptor - Boarding ship/Drop ship: This is a mobile spawn point to the Battlefront Classic uninitiated - CORVETTE. Yes a GENUINE Corvette where you need 4 people to effectively pilot and fire all guns. 1 driver, 1 engineer, 2 freeloaders - Capital ships (Late into matches only) - Mech suits - Tanks - APC - Humvees/LAV Pretty small list I'd say, they could add a few more I'd say but they all control REALLY really well for some reason and it feels slimy how well they drive Custom Classes though are defined by the simple ideology of: "Here's X amount of points, don't spend it all in 1 place" This means you can have heavy armor, a bazooka and C4 but because you chose that, you now have no way to heal biological health or resupply ammo but your shield/regenerating strength is the best and your armor (which reduces biological health damage) makes it so you die slower. To better elaborate EVERY choice in your class has a trade off. Yes you can bring heavy armor and have the Chad gun, grenades, deployables and well adjusted armor modules in any combination but then you look at your armory points and see, you're overbudget so you strip down your arsenal and see you'll only be able to play with a unmodified Chad gun, only smoke grenades and stock armor because the Chad gun is weighing everything down. Then you look at the fent up'd light armor guy who's running a C4, a pistol with modified ammo and 2 resupply kits (which refills ammo) it'd make Al Queda blush as he blows up the point KILLING everyone standing on it because the C4 is always the most broken item in any shooter and the knife (while it was nerf'd) is still strong enough to kill heavy armor in 3 quick strikes provided they're headshots. So in short, when making a custom class specialize into a theme and stick to being good at that 1 thing. For non-Insurgency fans, I just described Insurgency's class system and I LOVE it. Everyone will just run bazookas though because as of now if you build yourself correctly you will have a Infantry weapon and Anti-Tank weapon because vehicles are handed out like candy and the possibility of being ran over by a well adjusted American streamer is... 99%. Gun play: Whoever decided the first person screenshots made me think this was a Squad-like shooter but it's actually more akin to a Quake game, yes you can Aim Down Sights (ADS) but you'll be as helpful as a Kiwi dreaming of flight. So instead run and hip fire like it's a Bungie era Halo game as the reticles are small enough to be pinpoint at close range but big enough to be useless at long range and useful enough at mid. If you use the YaS SMG you'll be killing in roughly 13 rounds on Heavy armor and if it's headshots you're wanting that's about 7 rounds to kill. Sounds tough when you consider everyone moves rather fast and we all share roughly the same walk speed and jump/lunge distance. Then you run out of ammo so it becomes a Lundun handshake until Biggus Dikus comes around the corner and noob tubes the fent handoff. You really are just genuinely playing with explosives though, there is like 0 downsides so long as someone brought the multitool to revive and this is isn't even taking in the network connection. Side notes: In the tutorial if you sit on the ship and do not evacuate you will understand that "What the Austrian painter started, Todd will finish" - Some African Warlord There's really not a main community server or many games with players running yet but that's expected for a game that released in a economy where Gun games are tied to big names to be succesful "Hey you y-"
Everyone keeps saying "gaming is dead" yet they won't show up tp support and rally behind some uncut gems like this game. Sure it has flaws, so does everything but great games can come from anywhere and anything, I choose to support the game and the devs with this review and hope this game gets greater and greater with every update and the player's feedback
Worst game I have played. Janky, people shooting throw bunker walls. Weapons have zero punch and you can sneak up on someone and half the round pass through. 3 hours wasted. I hope I can return it.
7/10
Love it
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