
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see the vision, concept wise it's genuinely top tier (Planetside meets MAG meets Battlefront). 3 big things that really make this not my cup of tea: [h2] Gunplay [/h2] It's not great. It feels way too floaty (I suspect a built in acceleration but I could be wrong). The combat itself feels like something that legit came out 15 years ago. TTK floats a mile above Halo in terms of bullet sponginess. [h2] UI [/h2] I play paradox games... for fun. I don't mind clunky UI navigation. But this... this feels *really* archaic, especially for a shooter. [h2] Party System [/h2] There is none, in the year of our Lord 2026. Maybe I'm in a minority here but those 3 are pretty big blockers for me to enjoy this long term. I'll keep it on my wishlist and poke in every once in a while.
Do NOT believe the hype. Despite the cool vehicles, cool mechanics, interesting style and gunplay, the game moves exactly like Quake and two melees instantly kill you. Guns take full mags to do any significant amount of damage while a boomer shooter pro will hit insane movement tech in your direction and kill you in less than a second. The game is 32 v 32 max, and you CANNOT QUEUE. That means, if you want to get into a populated server, you have to spam joining (which kicks you out to the main menu when it fails) until you magically get in. Very very interesting game ruined entirely by incompetence
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game thinking it was the modern equivalent to Planetside 2, I played through the tutorials and joined a public game and played for a bit. As I was playing I noticed I was killing a lot of AI and not many players, needless to say I checked steam charts and realised I am late to the party as this game has been dead for over a month and has barely scraped 20 players in the last week. From the limited time I played this game it does seem to have some potential however, with nobody to play against, its just boring. The devs fell a bit short with marketing along with the graphics being a 2000s retro style, not being instantly appealing to some people just ends up leaving the game dead and lifeless.
Being able to play offline with bots in a game like this is great. Feels a lot like playing Battlefront 2.
not accessible for low vision or visually impaired as all loadout information and tutorials have extremely small font size that can not be changed and am returning the game would repurchase if this major issue would get fixed
[h1] The best game, with the WORST guns. [/h1] Seriously, what we're looking at here has the bones of a GREAT title; But for a game that offers a point-buy customization 95% of your choices are completely awful. There's A LOT to unpack here, but let me start with the ground: Top-fragging with the knife, and only the knife is consistent- Because the TTK of most guns in this game is abysmal. Most matches devolve into shotgun spray and pray builds, and anything in mid-range to long range is a joke. Theory is: This was done to promote more squad-based play, communication, and shot-calling- But ONE dude with a knife (Even post 1.0 Nerf) can very reliably take out 2-3 other players because of how AWFUL the guns handle. As for Space: Team work feels good, looks good, and gets things done. Squadrons that play together dominate, and long TTK's on *most* ships mean there's time to respond to hostile movement and action. -BUT- Are you going to use anything but the near hit-scan gun in a dogfight? lol no. Any decision other than that puts you in a MASSIVE disadvantage. -AND- MOST Space maps have infantry-based combat tied into them, and will require boarding action. In conclusion; The game is fun- but most weapons feel like garbage.
Played it for a while liked it, but then saw some player running at around 4x speed and killed me with a knife in two hits. Did this several times and I stayed at the same flag trying to figure out how he did it. Can not defend against it, can't move fast enough, only see the guy running at you. Turns out it's a very broken but legit build in the game. He explained how he did it. And this after the supposed knife nerf from the previous month. I totally lost interest in the game after I saw that. Showed me how broken and out of balance the game really is. The only way to play it is with the same knife build, otherwise it's a joke. Also the game is very janky. a lot of glitching and jumping around. Although they do patch fairly often, so it will probably get better. Just not worth playing right now.
heard about it online in a few spaces, figured id give it a go as it sounded and looked pretty neat. it scratches an itch i didnt know i had, or one i forgotten. its like halo, meets battlefront, and half life, with mechs and space battles. you can even breach hulls of larger ships and jump on with your team. no progression necessary, you get it all your equipment from the start like the old days. back when games were fun for the sake of fun. to top it all off you can play entirely offline with bots, another old school edition that i am super happy to have. it has retro style graphics, and done excellently. for those who dont like that, for whatever reason.... you just dont get it, you dont, and thats okay. go play something that costs 5 times as much and performs a fraction as well, with less content. like COD, or battlefront. you can be nincky minjaj or whatever. *suuuuuper* cool. but in my opinion the return of retro graphics in the face of expensive and ever advancing hardware requirements from the AAA AI slop games that are about to be pumped out by people who look at their player base with contempt like they are dumb consuming cattle, rather than beloved customers, is a nice change. a return to normality, and passion for gaming. no loots boxes, no crashes or burnt out GPUs/CPUs, low cost, engaging and varied gameplay, and simply fun. play with friends, or by yourself, or make new ones online. its a great time. and the best part is the fact that its feature complete, not early access. anything we get after this is a gift, honestly. these devs love their game, and games in general, and it shows.
I was fooled by the screenshots. UI is a headache. Gunplay sucks. Driving sucks. Flying sucks. It's all floaty, cheap, and unpolished.
Angels Fall First is, for a lack of words, meh, I wish we had a neutral review button but here we are. It has it's ups and downs, I've had fun matches but I've also had a lot of bad ones, the main culprit is the damage and armor balancing, which, I haven't had time to max my budgets, which, in concept, it's a cool idea to make people work for customization. I personally don't like it, as I don't play shooters often, but it was a good idea, until you start making it based on actually, well, doing things, because as a new player most inhabited lobbies are full of maxed players who have time, customization, and map experience on you, making for an extremely slow leveling process that's generally un-fun, especially when a ULA knife tank build can out-speed a Mercury Suit player and one shot anyone who isn't a ULA heavy build. The balance isn't right and(this one is a personal gripe, not an issue with the game) the designs of everything just plain sucks. Generic sci-fi designs for the AIA, the most boring and geometric designs for the ULA, and the ULA cyan which is the ugliest thing they could have possibly put on those monstrosities they call vehicles. Not a bad game, just needs a lot of work still. I started out running heavy as an AIA, but when I was getting one-shot as much as in the Mercury Suit with half the speed, it was a no-brainer to switch. Also AIA has three good weapons, Knife, Shotgun, and Sniper, the rest simply don't do enough damage to justify using them. That is all from me, have a pleasant day if you've made it to the end of this review. Or don't, I can't stop you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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