
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the type of game they would make you play in a mental asylum
good puzzle/platformer game for people who liked fez!
And yet I'm still irritable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai connu [b] And Yet It Moves [/b] grâce à sa démo sur le WiiWare qui était sortie à l'époque. Ça faisait au moins 10 ans que j'y avais pas joué, et je me suis dit sur le coup de la nostalgie que j'allais l'acheter. Quelle erreur ! Autant certains niveaux je m'en souviens et ils sont funs, autant d'autres c'est juste du die and retry en boucle, des mécaniques chiantes, et beaucoup de bugs à en croire que le jeu n'a pas été testé après sa sortie en 2009. Passé les niveaux sur le thème de la jungle, bien que la plupart étaient déjà chiants et certaines mécaniques incompréhensibles si tu regardes pas de vidéo walkthrough, le reste c'est juste difficile et heureusement que y avait ces niveaux sur la démo car sinon j'aurai pété un câble à l'époque je pense. D'ailleurs la version WiiWare est beaucoup plus maniable concernant l'inclinaison dans les niveaux, le jeu se met en pause et tu peux vraiment choisir l'inclinaison comme tu le veux, puis relâcher quand t'es prêt. On dirait que le jeu a pas été conçu pour être joué sur PC, l'inclinaison est instantanée et très limitée (seulement 4 angles possibles), rendant certains niveaux plus difficiles que sur Wii. Et concernant les sauvegardes, je trouve idiot que les checkpoints dans les niveaux ne sauvegardent pas la partie. Y a une fois j'étais à la fin d'un niveau et le labyrinthe était trop casse-tête, donc je suis parti me coucher, le lendemain en reprenant la partie j'étais au tout début du niveau, m'obligeant à recommencer les 20 minutes que j'ai perdues la veille. Ou alors quand un niveau est littéralement injouable à cause de bugs qui n'ont jamais été patchés, relancer le jeu oblige donc à tout se retaper et on a même pas la certitude que cette fois ça va fonctionner quand on sera arrivé à la partie qui était buguée. Bref, je pense que j'aurais dû me contenter de la démo, je soupçonne même que les niveaux chiants du jeu n'ont pas été inclus dans la démo pour justement garder les seuls niveaux funs et intéressants du jeu. Dégueulasse comme marketing, et très déçu de mon achat. Comme quoi la nostalgie peut souvent être trompeuse.
Великолепно, как когда-то давно, когда играл впервые. Искусство как оно есть! Один минус - слишком мало!
i remember playing the demo on the wii game good
this game i want to just say that i love gibbon beyond the trees and old mans journey but this game is awful those games have exellent wordless story this game has like no story and the gameplay is infurating but i love those game but this game is awful im sorry please play those (although this is worth it if you get the bundle)
Despite being released several years ago, this game is still a very original puzzle-platformer and it still has not lost its spark. The concept is simple and has been used countless times since then: use the environment to progress through the levels. In this case, rotation is the key. The puzzle aspect of each level is very attainable once you get used to the physics of the game. Additionally, new interesting mechanics are introduced as you advance through the levels, which is always welcome and prevents the game from becoming repetitive. I wish these mechanics were exploited more, to be honest. The paper-collage artwork is definitely unique and gives the game a very special personality, although the novelty wears off quickly. Maybe adding a little more variety, such as other elements to interact with or use, wouldn’t have hurt. The sound effects, though, are another story. Although the self made sounds seemed an intriguing idea at first, they became annoying too fast for me. The crunching sound heard every time the character dies (which is quite often) is currently stuck in my head. What I struggle with the most is how the fall damage and the momentum gained with rotations are designed. I’m not really sure if this is to prevent the player from finding an easy workaround in the levels, but both elements are far too punishing. There are some instances where a jump / rotation would definitely cause a death, but surprisingly the character is still alive. Move a few inches away, and in a very similar situation, the character is torn to pieces. This unpredictability is simply frustrating. Although the game could’ve been a bit more polished in some areas, it is still an enjoyable experience. Plus, several bonus levels and challenge modes can be unlocked. I might attempt to play them later on, but they seem intended for people with a set of skills and patience that I definitely lack.
+1 有成就 没中文 重力世界 《重力世界》是一款解谜平台跳跃游戏,背景设定在一个由撕碎的纸张构成的独特世界。在这个纸片拼贴世界里,你可以跳跃、奔跑,而最重要的能力是:旋转整个世界。学习运用旋转带来的物理效果,来破解途中遇到的各种棘手机关与难题。 你也可以在不同关卡中与时间赛跑,挑战自己的最快纪录。你的闯关过程会被记录为 “幽灵回放”,你可以将它与成绩一同上传至全球在线排行榜。你还能下载其他玩家的幽灵回放,与朋友和来自世界各地的陌生人比拼,看看谁能找到最快的通关路线。 在备受好评的原型版发布后,我们为你带来《重力世界》完整版本,包含三大风格唯美的场景与大量全新挑战。 进阶平台跳跃:除了跳跃与奔跑,你还能以 90 度为单位旋转整个世界。 17 个风格独特的关卡:在超凡的纸片拼贴世界中展开烧脑解谜,拥有三大不同场景,搭配手工制作的音效与音乐,让世界生动鲜活。 速通模式:你可以在每个关卡与时间或已记录的幽灵回放竞速,也可以在整个场景中进行马拉松式连续闯关。 在线排行榜与可分享的幽灵回放:挑战好友与全球玩家,冲击高分榜,精进你的旋转操控技巧。
マジで慣性が終わってる。 セールしてたので購入したが無理だ。ただひたすらに慣性の酷さでストレスが溜まる。 まず一定の速度が溜まったら着地時に死亡します。ステージスキップされたくないのは分かるけど、それができないのは決められたレールの上をただ走るだけの中身のないゲーム。 あとクチャラーはマジで◯ねって思うレベルで嫌いなんだが、サルのボスがバナナ食う時にクッチャクッチャと音を鳴らしてきて本当に不快。 そして死亡後再開した時にすぐ移動が出来ない。少し地面に埋まってるような感覚があり素早くリトライしようにもリトライポイントに行く前にさらにストレスが溜まる。移動速度も牛並みに遅いし、かといって方向変えて落下で移動速度あげようもんならすぐに死にます。 まぁ2009年のゲームに期待するなってことですね。勉強代だと思っておきます
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33 | 2 | 0% | $0.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $89.4K | 424 | 90% | $9.99 | |
| $411 | 6 | 83% | $3.99 | |
| $1.3M | 4.4K | 87% | $9.99 | |
| $103K | 482 | 85% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92K | 739 | 97% | $6.99 | |
| $92.1K | 730 | 97% | $4.99 | |
| $92.1K | 661 | 85% | $2.72 | |
| $92K | 290 | 99% | $9.99 | |
| $92.1K | 388 | 92% | $9.99 | |
| $92K | 1.4K | 84% | $4.99 |