
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 482reviews | 85% | — | $103K |
| $11.99 | 250ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Puzzle platformer with gloomy atmosphere and some background story. Not bad but somehow boring sometimes. [/h1]
[h2]致敬死神的绝情,致敬死神的温柔[/h2] We are made of no more than dust of dying stars; when we die, we return to our stellar form, to become the seed of new life. 没想到这个游戏在2024年末,通关率大概只有5%。用今天来衡量独立游戏的标准来看,关卡设计并不出彩,操作手感并不流畅,叙事和氛围感塑造得也比较粗糙。 但是,玩的时候,我的手边放着库伯勒罗丝博士的《论死亡与临终》——于是,还是下了决定准备通关并给个好评。抛开玩法和关卡,好像这个作品透露着一股朴素之气。好像这就是一段临终病人的随访、一段也无风雨也无晴的走马观花。也许这番自白便是他预备踏上这不归之旅的最后一丝休整。随即,他在这绝对的平静中再次化为尘埃、化为孕育新生命的种子。 那个男人是否会感慨,他后继有人、后生们人才辈出?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean*languages with full audio support
| $11.99 |
| 53ratings |
| 74% |
| — |
| not modelled |
| $1.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bulmaca oyunu oynamak isteyen istek atsın! Uzun zamandan sonra nihayet mükemmel diyebileceğim bu oyunda: yerçekiminin yönünü değiştirerek engelleri aşıp bölümün sonundaki kapıya ulaşmaya çalıştığımız mekaniğiyle birlikte; arka planda realist, buruk, hüzünlü hikayesiyle, her bölüm tempoyu düşürmemek için bir öncekiyle yer değiştiren ekstra özellikler ve yeni zorluklarla mükemmel bir bulmaca oyunu. Finally, after a long time, I can say this game is perfect: with its mechanic of changing the direction of gravity to overcome obstacles and reach the door at the end of each level, combined with a realistic, poignant, and melancholic story in the background, it’s a flawless puzzle game. Each level introduces extra features and new challenges that seamlessly replace the previous ones to keep the pace from slowing down.
[h1] A disguised Rage Game with puzzle aspects hidden behind a great story and atmosphere [/h1] Really great visuals and fantastic music, story and atmosphere It pains me to leave a thumb down... Game starts off quite well, but the moment it introduces the shadow that closes in on you, the experience kinda falls apart for me. It makes the game far less about the puzzle aspect and puts the emphasis on traversal execution. There are too few checkpoints and it was a frustrating experience that took me many sittings to fully complete this frustrating game over some years, being a masochistic completionist. The E-Z Achievement is still taunting me. I guess in a way the experience of playing this game is on theme, because I really felt like dying at many points
直面黑暗,它就不敢将你吞噬
게임 진짜 퍼즐 개같은데 겨우 깼더니 튜토리얼 도전과제뜨는거 보고 그냥 껐음 아마 게임 끝까지 이런 개같은 퍼즐 강요할 것 같은데 머리쓰는 퍼즐이 아니라 그냥 인내심테스트하는 것 같음
[h3]Positives:[/h3] + A great challenging/thought-provoking puzzle (and NOT rage-inducing) game with a short but good story that features full voice acting + You are getting a new mechanic/threat to deal with in every chapters [h3]Mixed feelings/It's up to you to decide if you like these as a feature or not:[/h3] +/- The ingame tutorial only teaches you the controls, while leaving everything else mostly to the player to figure it out such as what other objects you "control" or what does that green rectangle thing does etc etc (exceptions when you die first time on each new chapter you will get hints such as "Face the darkness, so it can consume you") +/- I think the game gets easier on later chapters, since "the darkness" and "anger red orbs" are harder to deal with (a reason what many negative reviews are highlighting) then controlling "another human" who moves with inverted ways compared to you or staying/moving in lights orbs [h3]Negatives:[/h3] - Some levels have no checkpoint for no reason - You have to spend a certain amount of time near checkpoints to get a checkpoint <-- the game also doesn't tell you this [h3]Final notes:[/h3] * Naturally since it's a puzzle game some levels seem harder than others if you can't think outside the box and try different methods to solve the current level, but you can freely skip a level in a chapter, however you need to complete 9 levels at least to advance to the next chapter. * If you want to use your brain to solve different great puzzle levels then it will be worth your time, but if you want a "puzzle" game that even a 5 year old can solve it, then don't buy the game.
Прикольное граффити на стене
toll
I like the soundtrack that balances In Between fails and success solving the jump puzzles. Some puzzles are cruel and I didn't like that, was hoping something more fun but with fate and facing the darkness they can be solved, In Between I died many times and the transitioning from death to life brought a smile with patience that i liked very much. Yeah in Between coffee breaks play the game and I am so - What did I just do?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103K | 412 | 59% | $9.99 | |
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| $102.9K | 488 | 86% | $9.99 | |
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