
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gosh this was an exhausting dissapointment, bad gameplay, horrible riddles, wasted potential, unsuccessfuly awaited scary moments, nice ambient and backstory tho
10/10 - Very scary
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I always considered original Amnesia to be my one of the favorite horror games ever, but revisiting it 2026 well... It dosent holds up in terms of horror. Most of the horror is[b] very scripted [/b]. Monsters are [i] very basic, predictable and can be easily tricked. [/i] To the point I had monster dissapear in front of me just before the entrance to the next area. Because I was not supposed to linger that long. (that was really funny) You can just sit in one place wait like a minute and boom le monster is gone. So horror? (I played the recomended way) I forgot it was a horror game. But the athmosphere, psychological themes and mandatory chase moments reminded me that sometimes. Maybe it was tense for its time, but certainly not today. But psychological horror is their biggest strength. And so is sound design. The endings is just pick out of three. Do something, do nothing, do a little bit of bussy work. [spoiler](Help Agrippa)[/spoiler] Piecing together the story was interesting. But I can't ignore the impact of original Amnesia on the gaming as a whole. Frictional games made Amnesia walk so everyone else could run. They are the one's who popularized genre "hide-and-seek" of horror. These games still following/echoing what Amnesia did in 2010 even to this day. And dont get me started how everyone found out about it in a first place. It just released at the right time. Im not sure how these games did financially and the player counts is a far cry from modern indie hits of today and even 10 years ago. Yet its undeniable it was something special. And left its impact. Also mods. A beast on its own. Thats why for me its a classic even if its rough around the edges. A pice of Brennenburg will stay with me.
Симулятор поимки белки в темноте, со смешной eб@kой побебакой в подарок. Ну, полное «Огниво», а не игра короче!
👍 Recomendado Amnesia: The Dark Descent é um dos jogos de terror mais marcantes que já joguei. Mesmo anos após o lançamento, ele continua conseguindo criar uma atmosfera de tensão e medo que poucos jogos conseguem igualar. O grande destaque está na ambientação. Explorar os corredores escuros do castelo enquanto algo desconhecido pode estar à espreita a qualquer momento gera uma sensação constante de desconforto e suspense. O jogo não depende de sustos baratos, mas sim da construção gradual do terror psicológico. A narrativa é envolvente, os enigmas são interessantes e o sistema de sanidade ajuda a aumentar ainda mais a imersão. Cada passo dado parece importante, e a sensação de vulnerabilidade torna a experiência muito mais intensa. Para os fãs de terror, Amnesia é um clássico que merece ser jogado. Um jogo que prova que, muitas vezes, aquilo que não vemos é muito mais assustador do que qualquer monstro na tela. Minha nota: 8,5/10. 👻🕯️🏰
A older, short (8 hours roughly), and small sized horror game that's perfect to scratch the itch. Runs exceptionally well, With a handful of endings that are all obtained in the same two levels, It makes a good point against the games that'd force you to do ten-thousand pre-requisites to get the "good ending" or "true ending" The enemies are easy and understandable, with simple AI that don't overwhelm you with a thousand unneeded features, and are as simple as "They look around for you and leave if they cannot find you" Sanity can be a bit of a hassle personally, I found myself sitting near lamps for 5 minutes waiting for my sanity to go above dangerous levels before moving on, But I never had a big issue with it; Tinderboxes are plentiful on normal, Lamp oil can be found (Barrels that give full refills are much more uncommon but feel more like a treat when found) My big personal complaint is sanity relies too heavily on post-editting effects as compared to the fake servants that can occasionally rush you, But I was able to live with it. Overall? 10/10.
Un clásico que nunca aburre
Lo jugué y me dio amnesia
Still scary in 2026, rarely have I ever felt the need to take a break while playing a horror game.
ну и духотища, еще постоянно кто то флешки кидает прям в лицо каждые 3 минуты во время флешбеков, приходится всячески уворачиваться игра скорее понравилась чем нет, палец вниз ставить не хочется
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.5M | 115K | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $87.1K | 272 | 83% | $16.99 | |
| $71.3K | 206 | 77% | $11.99 | |
| $61.8K | 711 | 89% | $5.99 | |
| $41.9K | 163 | 92% | $9.99 |