
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Went in blind. Needed occasional support from friends as I streamed it. Good game. Smart in terms of location of items etc.
Лучшая часть.+
Can't see in the dark I panic I see something in the dark I panic
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 6.8K | 90% | $29.99 | |
| $5.8M | 7.8K | 89% | $19.99 | |
| $5.8M | 23.1K | 97% | $14.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 25.3K | 84% | $8.99 | |
| $5.8M | 4.9K | 33% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 3.1K | 93% | $29.99 | |
| $1.1M | 3.6K | 81% | $9.99 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Атмосферное обсералово 10 упырей ламберов из 10
Amazing experience! Some of the best atmosphere in a game that I've personally played, would absolutely recommend
Running Away Again From What I Can't See.
Scary and amazing!
★かけひきが成立するゲーム。 この作品は、近年の目に余る"名作タイトルの皮をかぶったストレス増幅器"に跋扈している「敵がボタン入力に反応して即死火力で確定反撃」や「広範囲長持続全方位超火力(予測可能回避不可能)」を押し付けてくる「いかにプレイヤーを殺すか」に執着したような、開発者の歪んだ視野を押し付けてくる酷い設計ではなく ・プレイヤーの立てた音や行動のクセを学習して、先回りして来る-つまり人間相手の騙し合いのようなかけひきが成立します。 ここでは詳細は他の人に譲り、この体験を有意義にする目的で ★私がゲームプレイするにあたって躓いた点と解決方法(ゲーム攻略でなく、ゲームの起動面)を共有します。 ★日本語化の手順-MODをサブスクライブする。 ・Steamの『Amnesia: The Bunker』製品ページから ワークショップを選び、日本語化MOD(ワークショップ内で検索するのが手っ取り早い) のページを開き、「サブスクライブ」ボタンをクリック(サブスクと書いてあるが無料)。 ・通常通りSteamからゲームを起動。 ・タイトル画面のメインメニューにある「CUSTOM STORIES」を選択。 ・リストから「Japanese Language MOD」にチェックし、「Launch」→「Yes」の順にクリック。 ・画面右上に「Running modded game」と表示されれば成功。 ・ストーリーや落ちているメモも日本語で読めるようになります。有志に感謝してプレイしましょう。 ★プレイ中、操作(移動)を受付しなくなり詰む-視点移動だけはできる。 ===================================================== 海外コミュニティ(Reddit)の実際の声(例) 「チュートリアルのポップアップが出た瞬間から一歩も動けない」 「インベントリを閉じても、移動制限のロックだけが解除されない」 「視点移動はできるのに、足だけが地面に張り付いたようになる」 ===================================================== ・以下解決方法 (手っ取り早いが、根本解決かは不明)オプション-ディスプレイ-フレームレートでFPSを60に設定。 (解決方法その2) ・ゲームを完全に終了する: Steamを含め、ゲームが完全に閉じてタスクが残っていない状態にする。 ・ドキュメントフォルダを開く: PCの「エクスプローラー(フォルダ)」を開き、左メニューの「ドキュメント」をクリック。 ・該当フォルダへ進む: My Games > Amnesia The Bunker > Main の順にフォルダを開く。 ・設定ファイルを削除する: フォルダ内にある [自分のユーザー名]_[数字]_user_settings.cfg というファイルを削除。 ・ゲームを再起動する。 ★ヘッドホン推奨 ・「没入感を上げるため」ではなく、「生き残るための攻略アイテム」として必須級。 ・このゲームは敵の位置を立体的に把握し、予想することが重要です。 ・敵はプレイヤーの立てた音や行動のクセを学習して、先回りして来る-つまり人間相手の騙し合いのようなかけひきが成立します。 ・したがって相手の出方を察知することが生存につながります。 一例を挙げると敵は壁の中や天井のダクトを這い回りますので、「右前方の天井から音がした」「左奥の通路に降りた」「扉の向こうで待ち伏せている」といった上下左右の正確な位置感と行動を予測するのにヘッドホンが有効です。 ・わずかな環境音を見逃さないことも大切。 探索に必須な手回し発電式ライトの駆動音や足音に敵が反応します。また敵の「うなり声」や「カサカサという微かな音」を瞬時に察知して行動を止めないと、即座に見つかってゲームオーバーになります。 ・また暗闇での視覚を音で補える効果もあります。
A really solid horror game. Got me standing scared in the corner several times. It’s fairly difficult and the mechanics are great. The plot starts making sense the further you go. 8.5/10
Frictional went back to their roots with this one, I was disappointed with all the Amnesia games personally, but this one has the Penumbra DNA in it. Short and to the point. The only thing I hated were all the useless notes (should have been a third of them max) and the shallow Great War dressing. Surprisingly Frictional did a 180 with this one after the insufferable non-game called Rebirth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.