
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 3.86/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gioco assurdo, pazzesco, tutti i giochi di questa saga lo sono! non mi hanno mai deluso e questa non è un eccezione, absolute peak... trama originale, profonda e che ti rimane impressa per un po.
Amnesia: A Machine for Pigs, developed by The Chinese Room and published by Frictional Games, is a bold reimagining of the psychological horror experience established by its predecessor, Amnesia: The Dark Descent. Rather than building directly on the mechanics that made the original a cult favorite, this installment shifts direction toward narrative, symbolism, and philosophical horror. Set in a grim, industrialized version of 1899 London, the game places players in the role of Oswald Mandus, a wealthy industrialist who awakens in a decaying mansion, disoriented and plagued by visions of children in danger. From the first moments, the tone is clear: this is not a story about escape from monsters but a descent into the haunted mind of a man wracked with guilt, grief, and an obsession with purity and progress. The environment plays a central role in communicating the game’s themes. Rather than simply serving as a backdrop for scares, the sprawling, labyrinthine settings of mansions, factories, and sewers act as a metaphorical map of Mandus’s psyche. The machinery that clanks and churns beneath the surface of the world isn’t just physical—it represents a twisted vision of salvation through mechanization. The visual storytelling is richly layered, often grotesque, and deeply oppressive. Flickering electric lights, rusted gears, blood-stained steel, and eerie gramophone messages create an atmosphere that is relentless in its discomfort. The player’s movement through these spaces is deliberately paced, encouraging observation over action and reflection over reaction. Mechanically, the game distances itself from the survival horror tropes that defined the original. Gone is the sanity meter, the inventory management, and the constant need to scavenge for tinderboxes and oil. In their place is a streamlined experience more akin to a narrative walking simulator, where progression is driven by environmental exploration and triggered dialogue. The lantern, now with unlimited fuel, still provides some measure of comfort in the dark, but light and shadow are used more for atmosphere than for mechanical tension. While there are still occasional encounters with monstrous figures—pig-like humanoid creatures that patrol certain corridors—these moments are fewer and less punishing. The threat is always present, but rarely overwhelming. For some players, this reduced tension may feel like a dilution of horror; for others, it offers a more introspective and immersive experience. What the game lacks in traditional gameplay challenge, it compensates for with a powerful, if abstract, narrative. A Machine for Pigs is not a straightforward story—it is fragmented, poetic, and filled with metaphor. Through notes, journal entries, and ghostly voice recordings, Mandus's descent into obsession and madness is slowly revealed. Themes of industrial dehumanization, paternal failure, colonial guilt, and the consequences of unchecked ambition are threaded throughout the game. The metaphor of the machine becomes central—both as a literal engine of destruction and a symbolic representation of Mandus’s belief that suffering can be cleansed through mechanical purity. His vision of progress becomes increasingly disturbing as it unfolds, revealing a man who has sacrificed everything, including his humanity, in pursuit of a deranged utopia. The sound design is one of the most effective tools in the game’s arsenal. From the low hum of engines and the groaning of pipes to the distant echoes of screams and the unsettling squeals of unseen creatures, every sound contributes to the atmosphere of dread. The score, composed by Jessica Curry, strikes a delicate balance between beauty and horror. It underscores the tragedy of the narrative with mournful piano pieces and ambient soundscapes that enhance the emotional weight of the story. Voice acting, particularly that of Mandus and the mysterious “Engineer,” adds to the immersion, grounding the abstract elements of the plot in believable performances. Despite its strengths, the game is not without flaws. Its linear structure, while effective in storytelling, reduces player agency. The simplified mechanics may leave some feeling unchallenged or disengaged, especially those expecting a direct continuation of The Dark Descent’s more involved gameplay systems. Some sections of the game can feel repetitive, especially toward the final act, where the sense of discovery gives way to a more guided narrative push. Additionally, the heavy reliance on metaphor and fragmented storytelling may alienate players who prefer clear plotlines and direct character arcs. The horror here is largely existential and thematic, rather than immediate or visceral, which can be a point of contention depending on personal taste. Nevertheless, Amnesia: A Machine for Pigs remains a striking and thought-provoking piece of horror storytelling. It may not deliver the same kind of mechanical fear as its predecessor, but it excels in creating a world drenched in sorrow, moral decay, and philosophical terror. It challenges the player not to survive, but to contemplate—to sit with the uncomfortable truths of Mandus’s actions and draw connections between personal guilt and societal collapse. It is a gothic horror tale wrapped in the trappings of industrial revolution-era trauma, and it delivers its message with poetic intensity and an unwavering commitment to mood and theme. For players willing to embrace a more literary and symbolic form of horror, A Machine for Pigs offers a unique and memorable experience. It’s not about the fear of being hunted—it’s about the horror of looking inward and realizing the machine was built by your own hand. It’s a game that lingers not because it frightened you, but because it made you feel complicit in something monstrous. That kind of horror, quiet and creeping, is perhaps the most unsettling of all. Rating: 7/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $6.4M | 23.2K | 91% | $9.99 | |
| $6.4M | 7.2K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $14.4M | 52.9K | 96% | $19.99 | |
| $9.2M | 27.7K | 88% | $19.99 | |
| $10.9K | 118 | 83% | $5.99 | |
| $6.1K | 54 | 65% | $4.99 | |
| $6K | 48 | 71% | $5.99 |
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
don't buy it, 4 hours in and nothing but constant crashes throughout, weird fps slowdowns and again CRASHING CONSTANTLY, in the londen street area and cant go down the elevator because it just crashes was having fun whenever it worked but nope... 7950x3d and a 9070 xt is just not powerfull enough to keep this game from crashing to desktop...
Amnesia a Machine for Pigs é um ótimo jogo — mesmo sendo inferior a Dark Descent — ele é tenso, mas nada desafiador pois muitos puzzles e desafios como o lampião limitado do seu antecessor, mas a ambientação me pegou de jeito, odeio som de maquinários altos e isso foi desesperador em alguns momentos. 7/10
Полная ♥♥♥♥♥, кусок говна по сравнению с первой частью, один из худших сиквелов, что я играл. Убрали абсолютно все механики - рассудка нет больше, можно сидеть в темноте сколько влезет. Ах да, в темноте можно больше не сидеть, масла и огнива тоже больше нет, у игрока бесконечный фонарик. Ну то есть хоррор без темноты, ♥♥♥♥♥ ужаса представили? Инвентарь тоже ♥♥♥♥♥ убрали, предметов нет больше, максимум теперь подобрать что-то и вставить в паре метров от места сбора, и то, такое раза 3 за игру встречается. Из-за отсутствия лута ушли и все загадки, то, что в игре представлено это просто смешно. Зато разрабы сполна компенсировали это уебщиным геймдизайном, в некоторых моментах такие незаметные проходы или неочевидные скрипты, что пару раз я полчаса бегал и не понимал куда идти, когда в первой части с этим проблем вообще не было, при том, что там загадки были и проходы надо было разблокировывать. Атмосфера тоже к чертям ушла, в первой части я срался в темнице или в нифе от страшных монстров, а это вообще ни разу не хоррор. Темноты в игре нет, как я скказал, а противники просто смешные, за тобой бегают огромные свинолюди ♥♥♥ или прост свиньи. От наэлектризованного свинокачка в конце вообще в голос, это уже комедия. Враги ещё и отпуели конкретно, в первой части, особенно на харде, они внимательные, тут этих идиотов обегать вообще не проблема, они слепые, я за игру ни разу не умер. К слову о харде, качественный хардкор тоже убрали, но учитывая, как из игры убрали вообще все, тут просто нет основы, из которой хардмод можно сделать, по типу дефицита ресурсов или смерти от потери рассудка. Сюжет дико нудный, в первой части было умеренное число записок и повествование шло через окружение, а тут 40 ♥♥♥ записок на игру и объемные воспоминания тоже с сюжетом (в первой части это были просто подсказки), когда игра ещё и короче раза в 2, концентрат чтения тут конкретный. А от пафоса и переигрываний воспринимать всерьёз сценарий невозможно и только добавляет комичности апокалипсису свинозомби. В первой части было три концовки и даже некоторая вариативность прохождения и свобода перемещений, а тут прост коридорная бродилка с единственным финалом. Короче это прост удивительно, как игру сделали натурально хуже в каждом аспекте и изрезали ее всю, оставив ни с чем. Как будто это должна быть первая часть, а не сиквел. Благо говнище короткое, но о потраченном времени все равно жаль.
БОЛЬШЕ СВИНЕЙ! БОЛЬШЕ СВИНЕЙ!!!!!
7/10
Свинка недовольна. Хрю хрю. Верните деньги!
its a walking sim. and it sucks. also has a hard time running on modern hardware. not worth it.
Hikayesi güzel fakat ilk oyunun yanından dahi geçmiyor. Yürüme simülasyonundan hallice.
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