
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 3.86/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 12.1Kreviews | 70% | — | $1.2M |
| $19.99 | 554ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le mal-aimé de la série. Sorti de nulle part trois ans après l’énorme succès d’Amnesia TDD, alors que tout le monde attendait une vraie suite. D’abord pensé comme un mod, l’équipe de The Chinese Room s’est vu donner l’aval par Frictional pour un projet standalone avec liberté créative totale. Les devs de Dear Esther, fidèle à eux-mêmes, ont eu l’outrecuidance de faire d’Amnesia un simple walking simulator horrifique. Ce qui paraît bien banal de nos jours n’était pas du tout la norme en 2013. Nombreux sont ceux qui attendaient le jeu au tournant, espérant renouer avec les moments de flippes monumentaux du premier opus. Moi-même, ayant grandi avec les classiques du survival-horror et grand partisan du gameplay comme moteur principal de la peur, fut pour le moins déçu de voir mon Amnesia dépouillé de ses mécaniques et être réduit à avancer tout droit en suivant des évènements scriptés et à ouvrir quelques tiroirs pour y dénicher de rares documents. Amnesia avec une source de lumière infinie, sans santé mentale, sans exploration semi-libre et de structure en hub, sans physique des objets… Un jeu décevant. Sauf que y rejouer de nos jours, soit plus d’une décennie après P.T. et la déferlante de projets qui s’en sont inspirés, offre une perspective nouvelle. Prenons-le pour ce qu’il est : une œuvre narrative et expérimentale. Chinese Room ne voulait pas se contenter de faire une suite facile. Si je ne rejette plus ces choix d’avoir dépouillé le gameplay au maximum pour se concentrer sur la narration, j’ai encore beaucoup de mal avec cette progression linéaire et scriptée qui manque de cohésion spatiale, ces énigmes indigentes, le cruel manque d’impact horrifique et ces monstres si peu menaçant qu’on en vient à les regarder avec pitié. En revanche, ce que l’œuvre raconte est passionnant. Et tout son intérêt est ici, dans son récit, dans la qualité de son écriture et de ses doublages. L’histoire tragique du magnat Mandus résonne encore plus fort en moi qu’à la sortie du jeu, et ce malgré une forme narrative parfois confuse. Un scénario lovecraftien au possible, qui relie habilement avec les thèmes de la série et y trouve toute sa place. Quel dommage que Pigs n'ait pas atteint la maestro de SOMA, qui lui aussi emprunta plus ou moins le même tournant narratif deux ans plus tard. Son austérité ludique aurait pu être pardonnée si l’immersion avait été totale, si l’horreur nous avait prise aux tripes. Un "mauvais jeu" qui narre néanmoins une histoire brillante.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.2K | 61% | $24.99 | |
| $1.2M | 27.5K | 97% | $2.99 | |
| $1.2M | 14.4K | 89% | $2.99 | |
| $1.2M | 2.1K | 63% | $19.99 | |
| $1.2M | 4.4K | 74% | $9.99 | |
| $1.2M | 2K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 53K | 96% | $29.99 | |
| $13.9M | 47K | 95% | $19.99 | |
| $9.2M | 27.7K | 88% | $19.99 | |
| $10.9K | 118 | 83% | $5.99 | |
| $6.1K | 54 | 65% | $4.99 | |
| $5.1K | 41 | 66% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не смотря на все минусы в виде огромного количества вылетов при загрузке между локациями, из-за которых я не смог дополучить все достижения легально, игра шикарная и атмосферная. Всем советую к прохождению, а разработчикам пофиксить эти ебанные баги
It is a linear story game rather than a horror game. Sometimes it’s vague what to do, there are almost no enemies, enemies are not dangerous/scary, and the gameplay is simple, but the story is captivating. A video of the lore would be better than playing it
Better than the reviews say.
Береш 1–1,5 кг свинячої шиї, ріжеш м’ясо середніми шматками, додаєш 3–4 великі цибулини, нарізані кільцями або півкільцями, солиш і перчиш за смаком, кидаєш лавровий лист і, за бажанням, паприку чи приправи до м’яса, заливаєш 150–200 мл мінеральної води або додаєш лимонний сік чи оцет, усе добре перемішуєш і залишаєш маринуватися на 2–4 години, а краще на ніч у холодильнику. Потім нанизуєш м’ясо на шампури, чергуючи з цибулею, і смажиш на добре розжарених вуглях, постійно перевертаючи, приблизно 15–20 хвилин до рум’яної скоринки, після чого подаєш гарячим із зеленню та свіжими овочами. А якщо без приколів то мені сподобався лише саундтрек гри, тому оцінка 2/10
What Machine for Pigs lacks in gameplay (compared to Dark Descent) it thoroughly makes up for it in story, where the true 'horror' lies. Not developed by Frictional Games but by the Chinese Room, who already proved themselves creative storytellers with Dear Esther, the first 'game' without an interface or HUD where exploration and audio logs piece together the story. It is still one of my favourite games of all time as it proves (traditional) gameplay is not needed for an engaging video game experience. I wish they had made MfP in an entirely similar fashion, I mean the no re-fuelling of the oil lamp was a good idea, but the mindless turning of valves, opening empty drawers/cabinets and carrying useless items by hand to find its purpose bogged the game down. It could have been shorter even, as in the end many people don't consider this a real Amnesia game anyway. Having re-played the game recently in VR using Vorpx and a HD texture pack made the experience fresh and exciting again (apart from the above mentioned gameplay blockers).
Se que a muchos no les gusto este amnesia, mas porque rompio por completo el concepto del primer amnesia pero la historia, y el personaje principal, es buena ami me gusto mucho el juego ver como Mandus "expia" sus pescados pues fue feliz que mas decir
Amnesia: A Machine for Pigs – A Poetic Nightmare Score: 8/10 If The Dark Descent was a haunted house that wanted to give you a heart attack, A Machine for Pigs is a disturbing novel that wants to rot your soul. It is one of the most well-written, atmospheric, and audibly terrifying games ever made. The story of Oswald Mandus and his industrial slaughterhouse is a masterpiece of "cosmic horror," tackling themes of guilt, the 20th century, and what it means to be human in an age of machines. The "Art" of Horror The Atmosphere: The setting—a steampunk Victorian London on New Year's Eve 1899—is incredible. The sound of the massive machine thrumming beneath your feet, the steam hissing from pipes, and the distant squeals create a constant sense of dread. The Writing: This game has some of the best prose in gaming history. The monologue at the end is legendary. It doesn't rely on jump scares; it scares you with concepts. It makes you afraid of what the main character has done, rather than just what is hiding in the dark. The Soundtrack: The score by Jessica Curry is hauntingly beautiful. The mix of industrial grinding noises and tragic cello music perfectly captures the sadness and horror of the story. The Flaws: It Forgot to be a "Game" However, you have to accept that this is barely a survival horror game in the traditional sense. Mechanically Hollow: If you loved managing your tinderboxes, oil, and sanity in the first game, you will be disappointed. They removed everything. You have an infinite lantern, no inventory, and no sanity meter. You basically just walk forward and open doors. The "Walking Simulator" Syndrome: The game is extremely linear. There is almost no exploration and very few puzzles. You are essentially walking through a ghost train ride. Not "Scary" Enough: The enemies (the Pigmen) are terrifying in concept, but easy to avoid. The AI is simple, and because the levels are so open, you rarely feel the claustrophobic panic of the first game. Verdict A Machine for Pigs is a narrative masterpiece trapped in a simplified game. If you go in expecting a hardcore survival challenge, you will hate it. But if you treat it like an interactive horror story—a dark, industrial tragedy about a man and his machine—it is an unforgettable experience. Status: A disturbing classic (just don't expect to fight for your life). 🐷⚙️
great game
funny pig creatures at the cost of being made by the chinese room
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