
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
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Prices
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 3.86/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 12.1Kreviews | 70% | — | $1.2M |
| $19.99 | 554ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Amnesia: A Machine for Pigs[/i] feels (and plays) like one of those weird sequels. As we begin playing we immediately notice that it's not the work of the creators of the amazing [url=steamcommunity.com/id/atisz2/recommended/57300]Amnesia: The Dark Descent[/url] (it was meant to be a modification initially) and while the core mechanics are (almost) the same everything just seems off, not exactly what one expected. According to this, it's advisable to lower our expectations, as the game is both shorter and more linear. The more we play however, it gets closer to the original game step by step and manages to reach its horror through slightly different means, in fact it gets even more disturbing - or downright sick - than its predecessor. After awakening in a lavishly furnished mansion, we, Oswald Mandus - the owner of a large mechanized butchery (which is right next to our estate) receive a mysterious phonecall from a stranger that our twin sons are in danger as some machinery beneath the house broke and the cellars are being flooded. We have to reactivate the strange contraption, in order to drain the water to save them from drowning, but our villa and the machine beneath it hides many secrets... As it turns out quite soon, we are in London, in 1899 at the turn of the century and this'll have a rather important role later on. So what similarities do we have to begin with? An amnesiac protagonist, lots of rumbling, trembling, shaking, descent into the depth... dreams (or memories) of a mysterious pyramid in Mexico and an orb (!) even. The story is more obscure than in the original, we get the quasi concept relatively early, but at about 2/3 of the game it manages to surprise us and turns what we thought upside down or one could say adds another layer to it. Rather than shown directly, the plot is revealed largely through found notes, diary entries and phonograph recordings. Notes are written in a more cryptic manner, but aren't as elaborate this time. We don't find them in chronological order, so we often have to re-read them sorted by date. The main problem is that many gameplay elements have been dumbed down, turning the game more into a walking simulator, than an actual adventure game. While we still need mouse movement to open/close doors and drawers, turn valve wheels, there are far less items we can interact with. There's no inventory, no access to even the limited amount of items - light sources, healing and sanity restoration - of the first game: our lantern doesn't require oil anymore - it is electricity-powered and never depletes, there's autoheal and sanity loss only causes temporary vision distortion. The absence of inventory means we have to carry, drag items to where they should be used - there's only 1 occasion where we can send parts through a pipe system. As opposed to the first game, some of the enemies (the way they make an appearance is scripted) won't disappear, even if we move far away from them and constantly patrol around a given area. Looking at them will not cause panic, but they can spot us in pitch black dark, even if we turn our lamp off (which also acts as an indicator, as the lights flicker whenever an enemy is nearby). They are also very dumb and can't open or break down doors to chase us further. steamcommunity.com/sharedfiles/filedetails/?id=3674660644 Identifying ourselves with the main character is impossible since he committed several crimes, which he can't get salvation from. Daniel was trying to save his life and did terrible things in order to escape his fate - as most people would do anything to save their lives... and in order to right the things he had done, he needed amnesia to forget his terrible past. That is not the case here: our protagonist did even worse things [spoiler](cannibalism, among others)[/spoiler] driven by his own short-sightedness... without coercion. On the other hand, partially due to these worse crimes, the horror factor here is even greater, more disturbing than in the first game and for that it deserves praise. The descent below is more perceivable this time with maps on the walls always showing in which section of the facility/machine we are. Several times we venture outside to huge open areas, breaking the usual claustrophobic feel, creating the illusion that we could leave if we really wanted to. Pacing is also great, the game masterfully dispenses bits of information: at first we think that this machine is 'just' a very cruel processing facility, but then we learn that it's much more sinister. [spoiler]The final explanation foreshadowing the numerous tragedies of the 20th century is equally masterful.[/spoiler] Besides the gameplay there are some other problems, most importantly certain logical contradictions in the story. [spoiler]At 1 point we draw the conclusion that the man on the phone is evil, yet we still act accordingly what he says without being given a choice.[/spoiler] Most of the notes we find try to explain how the mentioned machine works (by using unknown words - what's "gamrolling", a misspelling?), which is a central element, it feels unimaginable for a machine such as this to exist in the Victorian era, not to mention its colossal size and how could it have been built underneath London? [spoiler]And of course the biggest question remains: why didn't the guardian come after Mandus as it did after Daniel?[/spoiler] Without choices, there's just 1 ending. With the same engine the game inherited the flaws of its predecessor: a slight lag regardless of system specs and limitations in graphics and audio. On the Tunnels level we can get stuck permanently (only reloading helps) as the shifting rooms effect can make doors locked or disappear, so we have to know exactly what we are doing, as we get no second chance (we need 2 types of liquids, BiV and OMd and send them through the pipes) after accidentally passing them by. While there are great props and graphical elements, fog and lighting, taking screenshots removes all of these and after the first level there's a blue 'haze' the game generates for no apparent reason, making everything darker... which is a shame since instead of being in a Prussian castle, an underground facility is a downgrade, yet it still looks amazingly detailed. The pigmen are menacing and disturbing at the same time. The numerous pig masks lying everywhere serve no purpose however. Sound effects are great, BUT the engine only supports stereo. I understand that most people play with head-/earphones, but surround sound shouldn't had been that exclusive in 2013... it's annoying that the back loudspeakers are silent. It really is a shame since the creaking of the malfunctioning machine, our loud footsteps on metal or in water, the constant dripping and hissing sounds are very well-made. The generous use of symphonic music at certain key points also makes the game more grandiose. At first sight [i]Amnesia: A Machine for Pigs[/i] has not much to do with the previous game, but slowly many (if not all) elements from there return to make an appearance, turning the game into a slightly different experience, but just as(or even more) haunting. Although just 4-5 hours long, it truly is a great sequel to an amazing game. PROS + great story with many twists + good setting and atmosphere + cleverly connected to the first game + the pigmen are really scary + despite its shortness we can explore huge areas + great sound effects, music and voice acting... CONS - ... but no surround sound - impossible to identify with the protagonist - no multiple endings, no inventory RATING 8/10
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In terms of design, Amnesia: A Machine For Pigs is inferior in almost every way to its predecessor, The Dark Descent. The resources have been stripped out, the puzzles are dumbed down and underuse the physics system, the initial narrative hook is much weaker, the monster encounters are fewer and less tense, and the use of the journal completely kills pacing. A Machine For Pigs is a deeply flawed game... But, in it's second act, the game completely hooks you. The narrative evolves, and you find yourself incredibly invested in figuring out [spoiler]how to stop the machine and save humanity[/spoiler]. A Machine For Pigs takes many missteps, but it is at the end where it is able to reach for something greater than itself, and leave you with one of the most memorable endings I've ever seen in a game. It's short, about 4 hours, and by the end, you'll have found that time sink to be completely worth it to experience this one of a kind story.
Пальчик вгору дивиться лише завдяки ідеям - про амбіції, божевілля, одержимість і спокуту. Але сценарій і сенси - красиві лише на папері. Втілення психологічної напруги, хорору, драматизму - губиться десь в повторюваних елементах порожніх локацій, квадратура яких розрахована лише на те щоб знудити і розтягнути гру. Ніяких головоломок, ніяких втеч, тільки відкривання дверей, і читання папірців. Не зрозуміло для чого був ліхтарик - він не вимагає ні палива, ні батарейок, його можна тримати ввімкненим всю гру, а можна було б зробити гру яскравішою і звільнити руки. Вся та "машина", яка фігурує навіть в назві, практично не представлена. Вкрай мало механізмів і машинерії, а те що є ховається у вічній пітьмі, нагадуючи про себе хіба що гуркотом.
Вторая часть серии Amnesia. Проходя данную часть, у меня буквально уже сдавали нервы и раздражало всё в этой игре. Мало того, что сюжет здесь не шибко интересный, так ещё и немало проблем. Первая часть мне понравилось больше - чем это убожество... Проблема с оптимизацией, как бы я не настраивал игру, у меня постоянно в каких-то местах падал FPS, хотя мой компьютер не настолько слабый для данной игры. Сюжет - это просто бред... Все завязано на машине со свиньями и не более. Концовка ужасная. Графика - хоть и не сок, но единственное, что понравилось здесь. Её немного прокачали со времён первой части. Больше всего из-за чего у меня сгорело - это ВЫЛЕТЫ, у меня было пару раз, когда я двигаюсь по сюжету, и в моменте игра просто вылетает, захожу обратно, а меня откинуло на последнее сохранение, то есть 10-15 минут в мусорку)) Короче, если вы любитель данного жанра и данной серии игр, то попробуйте, а если нет - то даже не смотрите на неё и её вкусный ценник)) 3/10
[h2] The worst Amnesia by far [/h2] This is a plot-driven horror game that doesn't scare you in the slightest and has a highly predictable story. Gameplay-wise it's boring as hell. Apart from the scripted encounters with monsters, A Machine for Pigs plays like your everyday interactive movie. There's no survival horror elements and interesting mechanics like inventory or sanity from other Amnesia entries. And the encounters with monsters are heavily scripted as well. Not once through the entire game was I feeling that I'm not alone—you meet a monster, you easily run past it because it's too slow/blind/stupid to catch you, and you're safe till the next encounter. Btw, the monster disappears; you won't even see it if you come back. That's it. That's the horror part. The visuals leave a lot to be desired since you're exploring a huge factory, which is an incredibly boring setting—most of the levels are so similar to each other it's hard to tell them apart. Some people praise the story, but it's honestly written like a script for a run-of-the-mill grade B horror movie. Nine times out of ten you will know what happens next. [b] Overall[/b], if you're too scared to play horror games but want to, you may give it a shot to get used to the genre a bit, but in other cases I wouldn't recommend wasting your time.
It's less about jump scares and more about a creeping, gnawing dread that builds as you explore its victorian nightmare factory, which makes it a different kind of horror but no less effective. It trades inventory puzzles for pure atmosphere, and it works because the game feels like one long descent into someone else’s fever dream. The writing is sharp and layered, with a story that rewards you the more you pay attention, tying together industrialization, greed, and humanity’s darker instincts. For all its differences, it still nails that signature amnesia tone.
Amnesia: A Machine for Pigs,максимально відрізняється від першої Амнезії,я б не сказав що це погана гра,вона якісна,в міру страшна,дуже легка,сюжет норм,коротка,за вечір можна пройти,тут навіть в описі написано "симулятор ходіння" а хіба нам треба більше,ні,тому все норм.
Ты строишь из себя мудреца, а втайне погрязаешь в такой же мерзости, как я и все прочие! Ты свинья, такая же свинья, как я сам. Все мы свиньи! (C) "Демиан" Герман Гессе
Amnesia: A Machine for Pigs — это уже не чистый хоррор в духе The Dark Descent, а скорее мрачная интерактивная история с сильным упором на сюжет и атмосферу. Пугает она не скримерами, а давящей обстановкой и тем, что происходит в голове, а не на экране. Геймплей максимально упрощён - почти нет стелса, враги редкие, прятаться особо не нужно. По сути, это прогулка по безумному миру с очень тяжёлым настроением. Зато история тут мощная. Темы жестокие, философские, местами откровенно неприятные. Игра много говорит о природе человека, власти, войне и цене прогресса. Если вчитаться и вдуматься - остаётся осадок, и не самый приятный. Визуально всё стильно: индустриальный ад, механизмы, кровь, мясо и холодные коридоры. Саундтрек шикарный и тащит половину атмосферы, без него игра бы не работала так сильно. Минусы очевидны - фанатам первой Amnesia может показаться слишком казуально и почти без геймплея. Страха меньше, ходьбы больше. В итоге A Machine for Pigs - это не хоррор про выживание, а мрачная, депрессивная история. Не для всех, но если хочется не пугаться, а погружаться и переваривать - игра цепляет.
I was enjoying the story of this game, despite it's differences to the first game's gameplay. It has far simpler puzzles, which were already dead easy in the first game, and basically no survival elements at all. Looking past that, the story is intriguing and doesn't explain itself all at once or in a linear order, giving you plenty of time to put things together and think- Which is probably why some people don't like the way the story is presented. While it isn't spoonfed to you, if you actually read the journals and look out for them, you will be able to put together a more or less coherent timeline. The issue that makes me not recommend this game? The first one runs like a dream on anything, and this game, as a piece of software, is a nightmare. Whether it was a system comparable to the suggested specs at release or a modern ultra-gaming rig, this game's frame rate is all over the place. The screen effects are ugly and nauseating. It crashes. Constantly. Perhaps the most terrifying thing about A Machine For Pigs is how little the game itself wants you to play it- Which is a shame, because it's a quite enjoyable story wrapped in the worst spaghetti code imaginable.
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