
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun Boomer Shooter and the level designs are Incredible
Если коротко, то «AMID EVIL» – игра про динамичные, магические сражения от первого лица с выедающей глаза графикой, стилизованной под эпоху раннего 3D. Предпочтение в визуальном воплощении отдано “мёртвым”, металлическим тонам, выжигающим сетчатку и этим всё сказано. Но к графике придираться всё же сильно не стоит, потому что ключевой элемент «AMID EVIL» – игровые зарубы, а они здесь весьма бодрые. Монстры азартно налетают на игрока толпами, дабы быть порубленными огромной секирой, разорванными на части стреляющим планетами посохом или пришпиленными к стенам и потолку кристаллическими сосульками. Пробежаться предстоит по семи эпизодам, выполненным в разных стилях от античных лабиринтов и самостроящихся искривлённых измерений до гигантских заводов с ловушками и выстроенных на ветвях титанических деревьев храмах. В каждом эпизоде будут свои типы противников, три уровня и обязательный босс. Кому окажется мало оригинальной игры можно докупить эпизод-дополнение с девятью уровнями, двумя сюжетными и одним секретным боссами. Резюме: если графика не отпугивает – поиграть определённо стоит.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed Amid Evil at first - but this game really got under my skin at multiple points. Checkpoints are few and far between, and some areas in the later game feel intentionally made to be a health check instead of something you can dodge without losing progress. Of the Boomer Shooter ressurrection games that I've played, I think Amid Evil is the weakest and worst of them all for the pure frustration it tended to get in me, with several levels having a 30+ minute timer to completion between getting lost and misunderstanding of the objective.
Amid Evil is a nice change of pace from the usual boomer shooter formula. The fantasy setting gives it a unique identity, and the magic-based weapons are surprisingly fun to use, especially as they become more powerful throughout the game. The level design is creative and encourages exploration, making each area feel distinct. The maps can be a little confusing to navigate, although I do enjoy the atmosphere and weapon variety.
Bought this game forever ago and never touched it because "lol magic, gimme a shotgun" because I'm really stupid Finally gave it a shot, game kicks ass
Boomer shooter'ların haslarından, Quake'i kendine ilham almış nefis bir yapım. Hem görselliği acaip güzel hem de oyunun hızı ve verdiği tat harika. ... A fantastic game inspired by Quake, one of the best of the boomer shooters. Both the visuals are incredibly beautiful and the speed and feel of the game are fantastic.
This game was recommended to me by the sibling of one of the developers, and it was perfect for me. I grew up with Heretic and Hexen and got really into Unreal. This was a bit of an unholy amalgamation of the best parts of all of those. It took a long time for me to complete since I kept coming back, but it was always a fun experience every time. I look forward to my next playthrough.
Amid Evil is the kind of game that reminds you why you fell in love with shooters in the first place. It doesn’t just borrow from the classics, it understands them, refines them, and unleashes something that feels both nostalgic and completely fresh. Its roots in Hexen and Heretic are obvious in the best way: magical weapons, labyrinthine levels, and that distinct blend of fantasy and first-person carnage. But it never feels stuck in the past. Instead, it takes that foundation and builds something faster, smoother, and far more expressive. Combat is fluid and aggressive, with weapons that feel incredible to use, especially when powered up into their devastating alt forms. The level design is where it really shines. Each episode feels like its own strange dimension, packed with verticality, secrets, and arenas that encourage movement and experimentation. There’s a constant sense of flow, of pushing forward through beautifully bizarre spaces that feel handcrafted for chaos. And then there’s the atmosphere; abstract, surreal, and unforgettable. Glowing geometry, impossible structures, and cosmic vistas give the game a dreamlike quality that sets it apart from anything else in the genre. New Blood clearly poured passion into every detail. This isn’t just a throwback, it’s a statement. It proves that the spirit of classic shooters is alive and evolving, and Amid Evil stands as one of the best modern examples of how to do it right.
原本这款以魔法武器为主要元素的复古fps并不是特别吸引我,毕竟没有枪总感觉缺了什么。但是实际玩下来,只能说赞不绝口,我并没有玩过《hexen》之类的魔法题材的早期fps,但本作给我的体验依然独特。 本作的画面颇具特色,本身是像素贴图,怪物也是看着简陋的几何图形组成的,但是配上游戏的的光影和各种特效,艺术风格非常强烈,尤其是本作有着七大世界,每个世界的美术风格都各不相同,从月亮和太阳的威严神殿,到充满科技感的锻造所,再到深邃神秘的奥术领域,玩家基本不会出现对场景的审美疲劳,何况有些场景可以说是相当惊艳。每个大关的音乐也不一样,走的是那种史诗感的路线,Arcane expanse的音乐简直好听疯了。 再说武器,本作的武器实际上并不多,一共七种,甚至可以说是比较少了,尽管它们除了利用魔力的常规开火模式外,还有灵魂槽充满开启后的大招模式,但一开始我仍然觉得武器数量不够意思。 然而,随着游戏的推进,我逐渐发现这游戏的武器可以说相当平衡,每把武器都有自己的独特功能,不存在谁代替谁的情况。这让流程变得非常有乐趣,也能考验玩家对武器的理解 1号武器是一把装饰华丽的大斧,杀伤力不俗,大多数杂兵型敌人都能一下砍死,并且它的攻击对前方一小段距离的敌人有吸附效果,可以让没准备好攻击的敌人撞在你的斧刃上,节省魔力非常有用。它的灵魂模式则是让斧刃高速旋转,犹如绞肉机一般,让你能够在怪堆里来去自如地割草。 2号武器是一把镶有蓝宝石的法杖,较快地发射具有追踪性的飞弹,对单个敌人能够起到不错的压制作用,灵魂模式则是大幅提升攻速和飞弹伤害。并且在第二大关有种怪物只有被该武器击杀才不会生成小怪。 3号武器是一把翡翠长剑,挥动产生剑气攻击敌人,剑气可以有效地对付一定数量的目标,类似于霰弹枪。并且剑气还能够抵消大部分敌人的飞行道具。到了后期,较慢的攻速让其显得有些尴尬,不过它的灵魂模式却保证了它的出场率,在灵魂模式下,攻速会加快并且剑气的范围和伤害都大幅提升,在碰到表面后还会反弹,在小房间里清怪非常有用。 4号武器是一把三叉戟,和2号共同使用蓝色魔力,它发射一道直线电流攻击敌人,有趣的是,被电流杀死的敌人死亡时会有明显的触电效果,此时再次使用三叉戟攻击的话,必定产生overkill效果,敌人的身体会爆裂并向附近的敌人传播闪电链,也算是弥补了范围杀伤的不足。灵魂模式则是韦天魔术棒,发射一道超强电流,直接化身转轮机枪。 5号武器是我认为本作最酷的武器,它是一个巨爪,发射各种表面不同的星球攻击,其中甚至还有地球,把地球发射出去炸了会有成就(),虽然实际作用等同于火箭筒,但是这么酷炫的火箭筒应该没有第二家了吧。灵魂模式下,发射的星球固定变为各种恒星,伤害更高范围更大。同时也可以用这把武器施展火箭跳,对于寻找秘密地点有帮助。 6号武器是一把钉头锤,和3号共用绿色魔力,尽管外表平平,但算是整个游戏里表现形式最暴力的武器,它发射一串冰锥,冰锥会刺进敌人的身体,被冰锥攻击杀死的敌人会被击飞直到被钉在各种表面上,甚至还会飙血,可以说是杀敌最有满足感的武器。实际作用大概等同于超级霰弹枪,距离越近杀伤力越大。灵魂模式则是发射一颗水晶,在击中表面会向四周发射常规攻击的冰锥,同样的对付精英怪和大批杂兵的神器。 7号武器是一团纠拧在一起的紫色海草,听起来很奇怪但定位却是这个游戏里的BFG。它发射一个能量球,能量球在击中表面后会爆出10束电流,大部分敌人都会被该攻击杀死。杀不死?没关系,灵魂模式的它直接发射黑洞,除了boss没有怪能不被其吸入秒杀,甚至玩家自己进入黑洞也会死亡。虽然清场能力非常强大,但是被黑洞杀死的敌人不会掉落灵魂,这点也是需要注意的。 另外初期关卡这把武器的魔力补给极其稀少,到了后面的世界,怪物强度提升,玩家需要用到它的时候也变多了,魔力补给也随之变多。 除了优秀的武器平衡,关于关卡和敌人的设计也非常不错,虽然游戏有着七个大关,但是各自只有四小关,并且每个大关的敌人种类虽然不算多,但能够保证完全不一样。每个大关的地图设计也都不太一样,我认为这很好,几乎避免了在单一流程中玩家感到枯燥的问题,基本能够保持新鲜感。个人觉得是个非常“巧”的设计。游戏的boss战整体了解机制后都比较简单,但是设计思路都是有差别的,很有新意。 游戏内置了词典,几乎介绍了游戏里的所有东西,在关卡里也能找到一些碑文,虽说这种游戏剧情完全不重要,但是amid evil很明显还是试图塑造点世界观。 另外在死于特定死法时,死亡提示也会不太一样,有些还挺有趣的,也算是必要的幽默。 我认为amid evil在自己的领域已经做得足够优秀,要说缺点,那么就是游戏字体看着太别扭了,然后有时候缺乏一点指引,以及菜单弹出来的音效太吵,还是非常推荐的。
A solid psychedelic fps closely resembling Quake. This game began the resurgence of the Boomer Shooter.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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