
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMID EVIL is one of those games that you’ll enjoy for a few minutes, and then realize it lacks a lot of soul that is needed to make a successful “boomer shooter.” You see, I grew up in the golden era of the 80s and 90s, when we all played DOOM, Quake, Wolfenstein, Duke Nukem, and Unreal Tournament on our PCs, and it created some of the greatest gaming memories ever. AMID EVIL tries to capture that magic, but unfortunately, it dropped the ball when it mattered most. To create an exciting, fun, and memorable boomer shooter, several elements need to come together. You need nice graphics, a killer soundtrack, fun gameplay, awesome weapons, diverse enemies, epic bosses, some platforming to keep things fresh, and an engaging story to bring it all together. The graphics are very nice in AMID EVIL, as it pops and looks beautiful in a very retro, Hexen/Heretic kind of way. I very much enjoyed the graphics, but this is where things started to unravel, and it led to disappointment. The soundtrack was decent, but nothing great. The gameplay gets repetitive and extremely boring once you get past the initial fun after the first hour or so. After that, it’s the same exact kind of gameplay. It’s just run around, collect fantasy weapons, kill regular enemies mixed in with harder enemies, some mini boss, eventually a final boss, and repeat until you start to get annoyed. The weapons in this game were unique at first, but there isn’t much variety here to make them stand out, and you lose your weapons after each episode anyway, only to regain them again a few minutes in. What’s even the point of that anyway? The enemies are diverse to a degree, until you realize that the more you progress, they look different, but act pretty much the same. Even the bosses are just sponges. The gameplay just makes it so you use one of your more powerful weapons, spam that for about 10 seconds, kill the boss, get your achievement, and keep moving. Again, the game is very slow, repetitive, and feels the same no matter what level or area you’re in. Now, the platforming and annoying level design is what started to make me regret even playing AMID EVIL. I get needing to add platforming to FPS games like this because it helps bring variety to the maps and objectives, but they really amped it up here to the point where if you’re a millisecond off from hitting a platform with rotating floors or levers, you either die, or have to go all the way back to try again and again and again. Throw in the fact that the level geometry and texturing are too confusing, and it just becomes a frustrating gaming experience. Don’t get me wrong, I love challenges and figuring stuff out in FPS games like this, but this game just kept dragging on and on and on. It’s a slogfest once you put a few hours in, and then it’ll hit you that you’ve seen it all, got all the weapons available, and now it’s just a matter of going through labyrinth-like mazes, frantically looking for keys and switches, and it gets old fast. Speaking of which, where is the story? You get these vague “sayings” on walls that make zero sense and are confusing. There is zero narrative here or anything to explain who you are, what you’re doing, who you’re fighting, and why you’re doing it. It feels very empty and lacks that extra immersion of being the protagonist in an FPS game like this. There are zero voicelines here. The protagonist you play as literally says nothing except for grunts, roars, and screams whenever you die. At the time of this Steam review, I’ve played about 6 hours worth of this, and I’ve had enough. I don’t even care about the Steam Achievements anymore because AMID EVIL is a lackluster game. While I appreciate its uniqueness, it just feels like a timesink that doesn’t offer a great gaming experience or anything worth playing for beyond Steam Achievements. I do not recommend AMID EVIL. It tries to pay homage to the legendary FPS games of Heretic and Hexen, but it failed to do so. This lacks the serious, gritty, and addictive gameplay that is needed to ever be compared to such titles. Ultimately, this is a boring game that, despite looking very nice, lacks the essence of a good FPS. The soundtrack is decent, but the gameplay is so meh that it becomes a second job to get through the levels, sponges for bosses, and some of the most annoying platforming I’ve ever seen in over 30 years of gaming. There is a complete lack of narrative or voice acting to make it even somewhat entertaining, and overall, it’s a very bare-bones kind of game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amid Evil doesn't reinvent the wheel. While there might be better boomer shooters out there, this is a solid entry with nice weapons and really good level design. It's mostly a numbing game, but it's cathartic and at least the weapons feel different and the environments are distinct enough to be compelling.
Game was OK. The visuals were pretty awesome, but the combat felt so meh. Felt like you could cheese a lot of the game. I enjoyed the game, but took me ages to finish it. B+
another great boomer shooter from NBI
Challenging, but not impossible. The episodes are open ended in terms of order but the Codex should be used as a recommended path since each does increase in length and difficulty. The only episode I'd say is a pain is the final one since the puzzles can be a bit confusing and Amid Evil pulls out all the stops with enemy type and count. Each weapon is viable with each enemy uses a certain type of mana that is counterplayed by another, but some weapons besides the launcher-type and BFG-type do feel better and more effective in a lot of situations.
fights are pretty fun, but holy ♥♥♥♥ the platforming is insufferable. makes me just want to stop playing
This is very much a N-64 type game. Not just the graphics but the game loop, combat, level design ect. I knew I wasn't gonna recommend this game from the first few hours I played it, but I didn't plan on writing a negative review initially. But... The game plays fine. Combat / flow all feel smooth. Its just, not very exciting or entertaining. You get a number of weapons to cycle through all with alt firing modes, but honestly, I've played the majority of the game just using the energy sword and magic wand. I don't think I've ever used the alt firing modes once. Even if I did, I don't think it would have added much to the game play. Everything. I mean everything just feels the same though out the game. The levels are varied and there are a few that aesthetically I really like. Some levels really nailed the art direction. The vibe is just spot on. Also, there is a variation in enemy variety, but even still the core game loop is very much the same. The game just drags on. And for me, I think this is because there doesn't really feel like there's any progression. Each stage feels self-contained. It just feels like your beating the same level over and over again, just re-skinned. The levels are set up like a labyrinth. Having to find and active switches to unlock other passages to work your way through a maze like world. This in and of itself isn't an issue. At first, it's fine. I appreciate the thought that went into the level design. It's another positive the game has going for it, but because the experience is so similar and familiar, it gets old. Fast. The core movement of the game feels pretty good, but the platforming aspects are terrible. There aren't many sections, but the sections that focus on platforming SUCK. It feels like the jump is either too short or not high enough. It just feels off. Luckily, it doesn't make up a significant amount of the game. As of now I think I've only played about 8.5 hours, but I swear to god it feels like 20+. I keep asking myself... "this is it right? this has to be it" But nope. The game just keeps going. Sometimes less is more. They sure do give you a lot of game play, but sadly, it loses its novelty after awhile. The more you play the less fun it becomes. At least for me. I'm not upset about the money I spent on the game. I'm more upset about the time I sunk into it. Obviously, that last part is on me though.
The re-release of Heretic and Hexen is a welcome surprise, Amid Evil however, is better in every possible way. The combat, level design, art direction, all done better here.. get this instead.
9/10,武器设计很有创意,关卡设计并不复杂,岔路较少,可以用朴实来形容,与之相对的关卡推进节奏把控非常好,长度也适中,战斗烈度和频率也卡在了不多不少的区间,相当克制,最值得称道的是每一大关的场景风格与敌人种类都会有所变化,很令人惊喜。
Loved the style and architecture. Also the music as well.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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