
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 6.7Kreviews | 93% | — | $1M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
НЕВЕРОЯТНО СТИЛЕВЫЙ БУМЕР ШУТЕР. Вообще игру я прошёл уже давненько, и часть успел естественно подзабыть. Но базовое рассказать о ней смогу. ВО-ПЕРВЫХ, и самое главное: не ждите какую-то, если не шедевр, то просто интересную игру. Вообще у этих игр есть целевая аудитория, ну мало ли кто-нибудь прочтёт из тех, кто захочет что-то новенькое для себя. Отнюдь, игра в фундаменте геймплея имеет самый базовый и классический набор для шутера. Понятное оружие, понятная система патронов, или правильнее так называемой "маны". Понятные враги, всё в игре в целом понятное и с этой точки зрения не имеет никакого интереса. Заходя в данную игру вы в очередной раз будете играть в стандартную формулу шутера. Но тогда чем игра может похвастаться? В чём же её изюминка? И хотя бумер шутеры, лично по мне, в последнюю очередь качают для того чтобы получить некий "новый опыт", но порой находятся игры этого жанра способные зацепить чем то прочим, нежели прекрасно простым геймплеем. И вот сейчас мы подходим к второму пункту... ВО-ВТОРЫХ, в игру следует поиграть из-за её стиля, визуала, дизайна. И это самая сильная часть игры, пожалуй объективно. С той оговоркой что всё на вкус и цвет естественно. Но чёрт возьми, игра радует глаз дизайном своих миров, которые игроку по сюжету надо освободить от зла. Все те карты что есть в игре, зачастую мне по своей интересной, многослойной структурой левл дизайнов (в основном, но помоему не всегда), напоминают мне структуру уровней старых, реальных бумер шутеров. Особенно какой-нибудь там quake. Одним словом локации просто мёд. Есть более такие миры, которые цепляют, есть менее. Но в целом, впечатление захватывающее. Я даже сейчас помню те миры: один мрачный, напоминающий чем-то технофентези. Другой отправляет тебя под открытое небо, с около древнеегипетским вайбом. Третий же усыпан (если не изменяет память) разными витражами. А четвертый и вовсе напоминает собой какие-то средневековые замки (правда не полностью, а лишь местами). И конечно же финал игры, который происходит в абстрактной психоделике, которая точно так же завораживает, просто по своему. Все те эффекты в финале, как там прямо на глазах к тебе.. Телепортируются? всякие платформы. И враги, которые в основном не представляют что то изобретательное, но которые дизайном дополняют все озвученные миры (конечно не у всех прямо запоминающийся дизайн, но точно не назовешь плохим) Отдельно отмечу саундтрек который встречает игрока с первых минут игры. Тот, который играет на фоне в том нейтральном измерении, откуда игрок попадает во все остальные миры. мне показался этот трек во истину волшебным, как подобает фэнтези. В общем, игра имеет свой визуальный подчерк, и он очаровывает. Это было очень красочное прохождение, которое точно отпечаталось в голове. Потому для меня игра 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It looks fantastic and has so much variety in the different locales you'll visit and enemies you'll be fighting. The weapons are all cool and interesting, and the soundtrack is killer too (Andrew Hulshult always delivers.) But man... It's just not very fun to play. Something went very wrong with combat in this game. The weapons don't have enough punch to them and aren't satisfying to use, the enemies are all very boring to fight and don't create engaging dynamic combat situations and there's just no "flow" to engaging monsters like in a more competently designed game like Dusk. You've seen all the game has to offer after episode 1 when it comes to gameplay mechanics, and then there are six more of them to slog through. I played on the hardest difficulty and found the game to be incredibly easy because there's nothing to really challenge the player. All of the enemies are very rudimentary and samey in their attack patterns. A good boomer shooter makes sure each enemy is unique and creates its own niche in combat and challenges you in a different way. Then the fun comes from putting them all in the same room together and making the player deal with them all at the same time. It's so disappointing because there's clearly a lot of talent with the devs here, but they need to go back to the drawing board and study the classics a little harder when it comes to designing a game with solid movement and engaging combat that actually feels fun to play.
Decent boomer shooter with nice graphics, my only complaint is the jankness of the auto slaves at times and the level design of later levels. The more I played the more frustrating the game became for me.
pretty good doomlike/boomer shooter with good art and it looks pretty beautiful with DX12 RTX mode. the nonlinear progression through the hub is really cool and each weapon serves a purpose so the game is very fun. the only standout negative is that there are a lot platforming sections that are pretty awful. i know some levels with mazelike progression and keys is a staple of this genre, but the platforming just feels bad in this game. otherwise its really nice though, definitely worth playing if u like these type of games :)
I'm da king of the sevens realms baybee.
Fantastic game. Peak level design and the unique art style could be reused in a hundred more of these shooters and I'd play them all. I still frequently think about how it feels to explore the Arcane Expanse and the Black Labyrinth.
A solid boomer shooter, a real litmus test for the average gamer. Do you like good shooters? Then you'll like this. The one thing this game has overs is its unique artstyle. Maps/enemies are varied and visually interesting, and the weapons are dripping in medieval style.
Amid Evil is yet another New Blood FPS and while I think it's definitely the weakest of the trilogy, it's still a pretty fun boomer shoot. You go through various fantasy worlds to slay their champions who've gone to the dark side (turned evil) to restore the lands or something idk. The game is certainly fun but has drawbacks, some of the enemies are pretty annoying, the weapons aren't stellar tbh, some of the levels don't do too much. For positives, the game looks ♥♥♥♥♥♥♥ beautiful, no visual complaints at all, some of the levels can be incredibly unique and the bosses might be some of the best bosses in the FPS trilogy. The DLC is also pretty good and a big step up from the base game, absolutely recommended if you want more. Overall, Amid Evil doesn't do absolutely tons that you can't get in other shooters, but is still a pretty fun simple shooter, I will also admit I haven't sunk quite as much a biblical number of hours into the game as the other games in the trilogy, so I can't speak with too much authority.
jeu assez cool, je recommande amid evil aux amateurs de FPS ! comment ça mon boeuf
good
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Players by region
Where this game's players are, estimated from review languages.
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