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Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**MID REPETITIVE GAMEPLAY** I finally finished the game and got all the achievements, and in my experience, the game is alright. Currently, it is listed for $17.99, and is it worth that price? No. You are better off waiting until it goes on sale so you can get it at a discount. I think the story could be enjoyable for younger players, but the gameplay felt boring at times because you are constantly repeating the same levels, and the minigames are basically copied between chapters. What kept it somewhat entertaining is that each chapter changes the scenery and gives you new tasks. They aren’t that different from what you were already doing, but they are fine. The store where you buy upgrades should have been done much better. It honestly feels like the team ran out of ideas and decided to fill it with expensive stuff that does absolutely nothing besides being decoration. The store could have been one of the better parts of the game if it had more map customization and perks that were actually useful. I also don’t understand why they never implemented a way for your coworkers to help you with tasks. They will literally stand around like statues watching you do all the work while collecting free cash for doing absolutely nothing. Sign me up for a job like that! The challenges between levels are also questionable because some of them barely feel like challenges at all and can be completed in about five seconds. Whoever came up with the idea of making you play the same level twice with a different character in every chapter is demented. I was so bored playing through those sections because the characters bring absolutely nothing new. They don’t have special abilities or different mechanics, they are basically nothing more than skins. You know what was also really annoying? The length of the levels. Some of them last so long that by the halfway point your brain is already somewhere else. On the positive side, I didn’t encounter any bugs, so good job, devs. I’ll still give it a thumbs up because this kind of slop follows the same gameplay philosophy as a lot of similar games, so it feels unfair to judge it too critically for doing what the genre already does. Some people will like it, some will find it tolerable, and others will absolutely hate it. At the end of the day, it is a game for kids, and it doesn’t need to be that complicated. I think its biggest problem is actually its target audience. The gameplay is so repetitive that it is probably more likely to lose a kid’s attention than keep it. I would genuinely be surprised if a kid managed to finish the entire game because that would show some serious persistence.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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