
Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望《了修2》会是真了修,而不是参考老致敬“隔壁游戏”。 上限:10分,游戏能给5——7分(因人而异),剩下还得靠mod“完善” [h2]新手扫盲部分:[/h2] 1.玩家需要保证生存的情况下,养出“仙人”弟子。 2.从太一门逃出来后,玩家带走少数弟子和物资开局,背景故事仅一个。 3.弟子刚开始都是凡人,通过日常工作表安排,练功获得“筑基值”,修满后可挑选功法踏入仙途。 4.从此,宗门分为内门(修炼)和外门(杂役)。 5.内门弟子任务:修炼,守家,战斗,外出搞物资。 6.外门弟子任务:种田,做饭,基建,“清理整理”建家地图。 7.根据已知的信息逐步探索,要么成就无敌宗门,要么灭门重开。 [h2]进阶闲聊部分:[/h2] [h3]1.五行尚可,风水真的大可不必。[/h3] ——五行设定和体验都还行,唯一差了点就是五行味太重了。 练气不喜欢五行克制物品就算了,元神期还在注意五行? 没玩到再世仙人境界,不会都仙人了还受五行影响吧? ——风水就更加不必了,环境值搞一搞就算了。 房屋坐南朝北坐北朝南,具体原因不应该是看赤道线吗? 要不来个“黄道吉日”,当天突破内门可以天道筑基? 要不要在来个“背山面水”,可以养灵养煞? ——为什么硬要说风水问题? 九劫难度水龙带来雷暴天气,木房子瞬间大凶。(金属性暴涨,金克木) 捏玛的,全游戏最舒服最简单的就是木房子,我恨不的全程先用木房勾着。 开局人数就那么几个,我还得一个守家,另一个负责跑外勤? 甚至恨不得50人开局,一代弟子20人,然后狠狠搞材料? 最最最关键的,好风水只能换来好心情收益,坏风水直接致死????? (你但凡设定好风水能聚灵加成呢?或者提升门派基础灵气值?) [h3]2.符箓位置目前6张,同时最多三张生效。[/h3] 无意间看到过几年前的版本,只有三张符箓位置····· 不是哥们,一堆符箓画出来就麻烦,三张符能干嘛? ——外门符:高温符,低温符,移速符 然后就没得玩了,其他的都没必要。 弟子多起来我还一个个手操调温是么?这不脱裤子放屁吗? 而且温差太大是你游戏设定难度,而不是特定地图温差大。 修仙界真这么恶劣,凡人不得死绝了? ——内门符:调心符,修炼速度符,看情况 实际上这么写只考虑修炼,打架还有选择,合着还得切换。 都特码是修仙之人了,还只会用三张符? 创意工坊能同时激活6张,这才稍微舒服点,其他综合符咒基本是超模的。 超模但是省事,毕竟九劫破事贼多,弟子多了哪有那么多注意力。 鬼谷我是这么骂的:一背包丹药你给我限制吃药? 我和别人生死斗,临死之际因为“天道法则”不能狠吃一把药逃命? 只因吃药数量上限,眼睁睁看着敌人杀我?(无能的修士是吧) [h3]3.工具是不会用的,人人道德楷模。[/h3] 我太一门弟子,哪怕是把锄头搬进仓库,只要“宗主”没指定我用,那我就不用。 MOD批量使用解决,包括多人食用药物。 宗门待遇差,弟子叛逃多,这么设定我还能接受。 正经宗门游玩,仓库辣么多工具,弟子真的不会自取吗? 那法器,丹药,秘籍这些,外门谁有资格乱动? 我是画了仓库啊,但我没指定第一行第一个摆哪本,谁叫你们这么摆放的??? [h3]4.内门几乎脱产,这真的合理吗?[/h3] 正经游玩,弟子前期一定会:修炼→调心→修炼循环。 官方那个平衡模式真的太抽象了,都修的心境不稳了,咋还不调心平衡? 调心结合生产劳作不好吗? 内门也划定时间表,劳作时间恢复心情,并且触发“灵光一闪”不行吗? 谁说内门就只能修炼了?练气期干活不是更有劲儿吗? 也别说什么傀儡代替内门做杂活,傀儡是傀儡的活,内门调心用来干活不冲突。 [h3]5.道友心情不好,责任是我没招待好?[/h3] 唉,这话不能乱说啊。我拿着上好的房子给你住,食堂敞开了吃。 结果你衣服品质差,修到心境崩坏,走的时候给我差评? 你这道友就很离谱,出来做客因为个人行为导致情绪不佳,最后归因在我? 道友莫走了,要是能造密室,我肯定把你关押在地牢做人体解剖。 先当做炉鼎狠狠修炼,然后做成充电宝。 如果不是游戏不允许,我高低得喂成昏迷状态,然后吸取道友的真元精元,铸我无上神功。 其他进阶部分就不说了,设定真的有待“修真化”和“合理化”。 现阶段正常游玩,需要MOD进行平衡性调整。 是的,mod也可以是调整平衡用的,而非无脑作弊或者换装。 大方面就暂且打住,先开一把再说。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
| $16.75−33% |
| 78ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏光是外门就可以让你好好研究玩几十个小时了。好不容易搞明白了,内门玩法更繁杂。看了不少攻略还是搞不明白,太肝太肝了,玩了一千多小时还是没玩明白。好不容易把蛟龙干掉,凶凤干掉,其他门派的大佬来一个都打得费劲,烛龙干脆把你灭门了。肝不动了不玩了。
哪怕开了这么多mod,玩了还是感觉浪费时间,这里面的垃圾操作太多了,什么残次品游戏
played for 300 hours needed 100 to figure out broadly what i was doing then read another 20 pages of pdf documents to actually figure out what i am doing and now i m ready to complete the tutorial.
这游戏应该继续做些小更新和维护而不是直接全转2,这游戏的底子其实蛮好的听耐玩,太可惜了
你们2什么时候出,马上26年了!!! 望回复!!!
这特么多久了,2什么时候出来,,,,,叫我孙子烧给我?。。。。。。。。。。。。。。
The learning curve is less of a curve and more of a divine tribulation.
可惜,未来可期的游戏没有未来,社区基本凉凉,新游戏也没影。可惜
21 hours of gameplay and i still dont understand whats happening 10/10 Would Reccomend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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