
Jump through boiling lava; run from perilous traps and saw blades; glide and climb through catacombs; fall into the abyss and overcome gravity. And don't forget to switch to a parallel dimension in time, because it’s Alteric!
Modeled estimate, not a reported figure. How we estimate →

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Dutch, Turkish, Italian, French, Hungarian, Swedish, Thai, Polish, German, Simplified Chinese +1 more
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 127reviews | 69% | — | $8.6K |
| $1.49−70% | 128ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pas du tout fun, mais alors pas du tout !
一款平台跳跃游戏,玩了一些关卡非常多的地方像吐槽 1.移动缓慢,导致在跳跃一些移动形的陷阱时非常难受,总是把握不好时机,而且因为移动慢,所以在空中很难调整姿势、靠操作去躲避 可以说你起跳的时机其实就已经决定了你这个陷阱是否能跳过 2.有惯性,当然也并不是说一个平台游戏就应该一放手就立刻停下,只能说仁者见仁、智者见智的设计理念 3.跳跃高度固定,没有力度反馈,很容易撞脑袋上的刺 4.游戏每次死亡后的陷阱位置并不是归为而是接着上一次的进度继续的,每次复活时陷阱的初始位置都是不同的,引起的结果就是每次都要使用不同的节奏来完成这关 一般同类游戏真的是熟能生巧,依靠之前的死亡不停累计经验,而这游戏就是不管之前怎么顺手,只要一死就重头来过的感觉 5.陷阱之间的间隔、节奏是完全不同的,比如两个批次相连的陷阱,每次完成一个巡逻周期后他们的距离就会发生变化,加上问题4,真的就是WTF 明明在相同的位置进行跳跃,但竟然前一次能过,后一次会死,导致每一次都要反复观察才敢跳跃,之前的经验是无效的 6.斜坡上回缓缓向下滚动,但不知道是不是bug,如果你快速按←→你会发现你的加速度一下子就变很大,比在平地上按住方向键增加的速度还快,然后莫名其妙的撞死 7.存档点,这个在引导就出现的功能,竟然你在第二章中后段才看到,我甚至有怀疑这开发者都把这功能遗忘掉了吧 而且即使有存档点,存档点之间都是隔得很远的,基本上也有正常一关的距离,还不如做成好几关呢
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Типичная СНГ-шная игра: коротко, рандомно, забаговано (последний босс). Поэтому единственное что может спасти СНГ-шную игру - душа. Такие (с душой) я рекомендую. Эту...
Chr_的喜加一游戏评测计划√ 1.建议分类: 游戏类型:【横版过关/休闲】 游戏质量:【80/100】 2.评测: 休闲向横版过关游戏,跳啊跳就行了 3.评分:(+好评 -差评 =中评) + 有卡 + 有成就 + 完整汉化!!!! + 支持手柄(墙裂推荐用手柄玩) + 音乐好评 = 游戏性还行,难度一般 4.总结: 游戏质量中上,有卡,难度适中,音乐好评,画面效果也比较入眼,喜欢横板过关的玩家可以试一试。
Alteric’i açtığında ilk düşündüğün şey muhtemelen “Bu minimalist bir platform oyunu ne kadar zor olabilir ki?” oluyor. 🟦 Ve evet, zor! Hem de sabır gerektiren türden. ⏳ ✅ Artıları: Minimalist grafikler ve atmosferik müzikler, odaklanmayı artırıyor 🎨🎶 Paralel dünyalar arasında geçiş yaparak çözülmesi gereken yaratıcı bulmacalar mevcut 🔄 Kısa ama zorlu seviyeler, hızla “bir tur daha” dedirtiyor 🔁 Trophy avcıları için hızlı platin fırsatı sunuyor 🏆 GamePitt ❌ Eksileri: Kontroller bazen kaygan ve hassas, bu da ölümlere yol açabiliyor 🎮 Hikaye neredeyse yok, sadece platform aksiyonu var 📖❌ Zorluk seviyesi bazı oyuncular için fazla yüksek olabilir ⚠️ Sonuç: 7/10 – Tavsiye ediyorum. ✅ Minimalist platform oyunlarını seven ve zorlu seviyelere meydan okumaktan keyif alan oyuncular için keyifli bir deneyim.
Not my style
Сама идея с переключением между измерениями прикольная. Но первый раз когда проходишь уровень ты пока не умрешь, не увидишь куда прыгать. Игра в целом взрывает жопу, но вдобавок к этому ГГ еще скользит как на льду. И зачем простому кубику добавили человеческие вздохи при прыжках?
Very nice game
喜加一,好评如潮!
There so much wrong with this game that I'm not sure I can list it all. The devs obviously did not do their due diligence in ensuring that this game would be fun. Sluggish and slippery controls, a switching mechanic without any of the necessary telegraphing, blind jumps, trump jumps, introducing checkpoints only to never use them when they'd be appropriate, the list goes on... Stay away from this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 210 | 76% | $1.99 | |
| $8.6K | 67 | 85% | $4.99 | |
| $8.6K | 56 | 73% | $9.99 | |
| $8.6K | 67 | 90% | $3.99 | |
| $8.6K | 108 | 52% | $4.99 | |
| $8.6K | 158 | 88% | $3.99 |