
Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Little disclaimer, an ex family member of mine (Travis Stout) was on the creative design team and was also a writer for this game, though I have not spoken with him in many years and really has no effect on my enjoyment of the game. I think Alpha Protocol really rises above the jank to be something wholly unique and special, but it definitely takes a little perseverance for it to pick up. The gameplay is simply put, pretty bad, but in a way can be a lot of fun interacting with it's more broken elements. The AI is mostly awful and reacts like shooting gallery targets most of the game, the animations and cover system are wildly buggy and can result in some crazy animations, and the PC port, even with the updated 2024 GOG patch (if you have the Steam version, look up how to install it, it cuts the jank by at least half), is super rough. You will basically NEED a gamepad for this, mouse and keyboard is basically unplayable. There are also a few minor graphical glitches. My biggest issue was that there is no functional support for 4k or ultrawide, so HUD elements are messed up unless running on 1080p, despite resolutions higher than that being available. There is also no anti-aliasing, and attempting to inject it through your graphics card panel will result in some really odd texture issues, so the game will be abundant with jaggies on a large, high resolution screen. Some technical issues are to be expected with 15 year old PC games, but it is clear most of these are the result of a poor PC port, especially the controls. Beyond that though, the scope of ridiculously overpowered abilities you have, especially in the stealth and pistol trees can make this game a fun power trip simulator. You are basically Jason Bourne/ John Wick/ 007, nobody is a match for you. The story is also pretty good, super relevant to this day and hyper critical of capitalism and war profiteering. The way information is slowly revealed to you (or not, if you are a ♥♥♥♥♥♥ spy) is super satisfying, and deciding who is worthy of your trust and adding onto your entourage and who is an enemy, in a world full of deception is the best part of the game bar none. I honestly can't think of another game where every single dialogue option has such an immediate and dynamic impact on not only the story but the gameplay. It's such a great mechanic and it's a shame there isn't really any other games that utilize this system. I seen a lot of comparisons to Mass Effect, calling Alpha Protocol "Diet Mass Effect" and I think that is totally backwards. Mass Effect definitely has superior gameplay, visuals and dialogue writing, but as far as choices being impactful to the game, Mass Effect only ever has a few that actually matter to the long term plot of the game, but almost every dialogue choice in Alpha Protocol leaves a lasting impact to both the story and the game, so if that is the through-line of the comparison, I would say Mass Effect is the diet beverage in this example. The music and variety of locales you visit is great as well, I do think the romance could have been handled a little better, you don't really have the option of developing an in-depth relationship with any one character, rather either being a playboy or not at all, but the romance is also so insignificant to the core story it's hard to knock it, and is fittingly cliche of the spy thriller genre regardless. I admit this game took me a few tries to stick over the years. I had gone through the introductory sequence 2 or 3 times in the past, feeling like Alpha Protocol SHOULD be a game that I would love based off everything I knew about it, but the jank deterred me. The jank is quickly remedied with the purchase of a silencer and a level up or 2 to give you some equipment to work with, but it is a rough introduction none-the-less. Also, the ending totally nails it. Satisfying as hell, leaves as many loose ends open as you left open, and ties up the loose ends you decided to tie up. If you decide to go the route of vengeance... yeah.... it's satisfying. How's the saying go? "Prick had it coming"? When you take Metal Gear Solid out of the equation (which I think only loosely qualifies anyways), this is THE spy thriller videogame. It's not just an aesthetic, it's the DNA of Alpha Protocol, and if that seems like something up your alley way you should definitely give it a try, it's worth sticking with to the end.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Czech, Polish, Russian
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay so, this game has some jank you could expect from a 2010 game i completed the game on the hardest difficulty as recruit loading back a save each time ive been spotted or checking diffrent dialogue options so if you just not do that you could complete the game much faster than me but boy did i die a lot but i made it and here is what i think. Stealth. not always possible some bosses even immune to stealth attacks but it will get you past throughout most of the levels without issue. there is some jank in it like there is no warning before a enemy spots you and trust me they pull a gun on you faster than a wild west gunslinger. sure there is a perk to give you invisibility for a few seconds basicly a free pass to throat slam a dude or two if you have it on mastery hell i managed to knock out four at one moment during that brief invisibility. Gunfights. you will be in one either you like it or not so you should spec in a weapons skill it will save you a headache, i chose assault rifles becouse ammo is everywhere and you can sling it reasonably. i made the mistakes of specing in a gun skill in like the middle of the game and it was a struggle but after getting four levels into the rifles gunfights actually became somewhat fun. the bad of gunfights. if you are face to face with an enemy and they have a gun you will die well at least i did, 95% of the time they put two in my skull and that's it. lack of cover is unforgiving during boss battles especially because all of them use guns chambered in ♥♥♥♥ you and and they installed the latest aimbot, so stay in cover and when you have to move ♥♥♥♥♥♥♥ RUN because a butterfly knife wielding cocaine addict will rock your ♥♥♥♥ if you let him get close (just my point of view i was hopless in hand to hand the entire game). So yeah it's rough so i took every chance for stealth i could even after putting skill points into gun skills, more of a gameplay choice by that point becouse npc's were complimenting me on how good i was at it Story! I fairly enjoyed it, even when i didnt understand what they were yapping about and there surely are some memorable characters like a certain cocaine addict. As one could expect it there is a lot of spy ♥♥♥♥ in the game plenty of twists. not much to elaborate here cant really do that without talking about the game story so yuh Final thoughts! PLEASE PLEASE PLEASE Remake this game. Sega! you just made yakuza kiwami 3, take a break and get obsidian to remake this game with you, not like they made any good games recently no i did not play outerworlds 2 im still recovering from 1, yeesh. Okay so i give the game 7/10 yup that's it. TLDR. GAME NOT BAD. BARK FOR MINA. THANK GOD FOR NAPALM.
An excellent spy thriller game with an awesome choice-driven story, great level-design, many different playstyles, fun characters... and some of the wonkiest combat you'll see. It's got a campaign of around 15 hours and enough replayability to go for it one or two more times and still not see all of the interactions. To start, I did have technical issues with the game, on numerous missions I've suffered from frame drops, two missions had bugged pick-up icons, two instances of black-screen freezes in loading that required a restart and one mission bugging out and not display during the last chapter. I have read that the game's GoG version performs much better and would recommend folks to either check that out, or use the patch guide listed here: https://steamcommunity.com/sharedfiles/filedetails/?id=3465170007 Saving in the game is a little rough. You cannot do proper manual saves, only permanently saving certain checkpoints. I noticed mid-mission that saving not always reliable and sadly you are very restricted by said checkpoints. For example, if you wish to quit the game once you get back to the safehouse, you either have to save and quit immediately, or deploy to a mission before quitting, otherwise all of your actions during the safehouse are lost. To address the elephant in the room, the game's combat is... very different. Weapons are wildly inaccurate and unreliable and it feels like you're playing X-Com's RNG aim mechanics. You can miss shots point-blank and even your shotgun will feel weak unless you dump points into the respective weapons. There are guides on how to address that, if you'd prefer to go guns blazing. https://steamcommunity.com/sharedfiles/filedetails/?id=3571523667 The base game instead expects you to wait roughly 5 or so seconds before shooting once to calibrate your aim and also get bonus damage from a critical shot. There are also Sniper Rifles in the game though I found aiming them to be a chore as the camera moved very very fast when zoomed in. You also have Martial Arts, aka melee attacks, which is the way I went through the game. Surprisingly enough, you can get by through 90% of the game with just Martial Arts, rushing and meleeing enemies. Sadly, the melee hit registry can be a bit annoying as the MC does not track with his attacks. If an enemy moves, or you are just slightly out of range, your attack will miss and you'll have to watch the animation. The longer animation times of attacks can also make you vulnerable. As can the skill that adds run-kicking to Martial Arts, which has a much higher tendency to miss apparently. That is for actual combat, the game provides ample room and abilities to sneak through levels and opt for either close range takedowns or silent aimed shots. Combat woes aside, the game lets you play exactly the way you'd want. Guns blazing and heavy armor? Jackie Chan in Bomb Defusal Gear? Undetectable infiltrator? Inspector Gadget? It's got it all and gives you room to do it all. The game rarely if ever has forced loss conditions for being spotted or killing enemies and chances are, if you do dislike someone, you'll be able to settle that score by the end. You can also customize your gear with a variety of attachements for both weapons and armor that can further cover your weakness and make your build more efficient. Outside of gear, you'll also have fancy spy gadgets at your disposal such as grenades, fire grenades, several varietes of drug cocktails, medkits and a "Get-out-of-hacking-mini-games" tool. As well as skills that unlock many different abilities and passive bonuses. The game does a very good job with its progression I'd say. Your actions across the story will also unlock special perks that provide minor boosts such as extra armor or faster ability recharge. If it's sounds important, there's a perk for it. And there's a perk for not doing it too most of the time. The characters are good. The game takes you to several unique areas and does a great job with it's level design. I loved the story and how it kept surprising me throught the entire experience (in a positive way). I'd speak more but it's the sort of thriller you're best experiencing for yourself. You will have the opportunity to change the story in many ways. The end mission alone has more than dozen ways it can play out. The music is good and the voice-acting is stellar. Graphically, I'd say the game holds up pretty well, characters still look good in cinematics. Sometimes lip-syncing breaks or certain textures aren't loaded in time and you see the low-res versions but the game does a good job of immersing you into the world I'd say. Overall, I'm quite happy with Alpha Protocol. I'd give it a 9/10 for the Vanilla Experience of the game, it's probably a 9.5/10 if you're willing to try out the fixes and patches mentioned.
If you were looking for a game where you got to sneak around and act like James Bond, forget it. This is possibly the single worst stealth game of all time. You get spotted without any modicum of warning in 0 seconds flat, no Metal Gear Solid "Is somebody over there?" no Dishonored detection meter, just "oh ♥♥♥♥, there's a guy there, let's all shoot at him right now." And then you're thrust into combat. Where guns don't work until you get into melee range. They are so horrifically innacurate it boggles my mind. This game strongly advertises itself as a sweet ass stealth game of military espionage and RPG mechanics, but instead you get no stealth, ♥♥♥♥♥♥ action, and honestly, half-decent RPG mechanics, but again, they're bogged down by everything else being abysmal ♥♥♥♥♥♥♥.
Worth playing in 2026, however be aware of the bad/outdated mechanics. ;)
Possibly one of the most fun and intriguing games I've played in a while. While the graphics and gameplay are certainly dated, the writing and story is everything good that you'd expect from OG Obsidian Entertainment. With the sheer amount of options it's possible to play the game multiple times and get a different story every time. I cannot recommend this game enough! (Someone get Zach Hazard to review the guns, he'd have an aneurysm)
A flawed but brilliant spy RPG. Great choices, interesting characters, and a story that changes based on your actions. A true hidden gem.
Cool.
Michael is soooo cute, I liked him a lot. Darcy too lol, too bad he dies. most of the discomfort for me could be skipped (like female romance for him or etc), although some things could be annoying or bothering, but was mostly okay. the gameplay is fun, the story was also good. although the ending felt a bit abrupt, I would've liked maybe to know what happened or changed about many things after that sunset scene, but still was good.
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Where this game's players are, estimated from review languages.
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