
Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 5.14/day in the week after.
About

Aloft is a feel-good, cozy survival game set in the clouds, where you can transform any island into a flying ship and explore the vast skies.
Navigate the world, discover new islands, gather resources, build your dream home, and take care of your animals, solo or as a group of up to 8 friends.
Yet within nature’s beauty, a corruption spreads. Root it out and cure the fungi threat that devours all other life. Uncover lost knowledge, brew powerful antidotes, enrich the biodiversity of the islands, and restore balance to the airborne ecosystem.

Aloft’s feel-good survival is more about rewarding positive action than punishing mistakes.
The sky provides everything you need; cook up delicious meals for buffs, gather resources to craft tools, and explore to find new technology. Soar the open sky freely and discover ancient ruins to uncover the secrets of the past.

Soar the open skies in a vast sandbox world and turn any island into your personal skyship.
Build and customize it into your personal home. With a helm, rudder, and sails constructed, you are ready to sail the winds and explore the skies. You are the captain of your adventure!

The wind is an ever-present ally in Aloft.
Install windmills and a network of cables and pulleys to automate your machines and production. Fly into strong winds to supercharge your crafting power and sailing speed, but make sure your sails can handle it.

Each island is its own living ecosystem, vulnerable to unsustainable gathering and the fungi corruption.
Find and cure islands from corruption by defeating the mushroom creatures in combat. Craft antidotes to save animals and restore islands to a state of harmony. By restoring their biodiversity, you gain access to new special resources, and make them more resistant to the corruption.

Collect seeds and animals on your travels and bring them to your home island.
Plant various crops in your garden to cook up delicious recipes, and care for the cuddliest of animals to gain rare resources. Form a true bond by meeting all their needs, and they will even protect you.

Creativity lies at the heart of Aloft, which can be enjoyed as a peaceful solo experience or with up to 7 other players.
Bring your entire island base when you join another player’s world, and create a small village of sky explorers. Use the in-game island creator to design anything you can imagine, then share it with the community to populate their worlds.
Craft the island of your dreams, challenge the corruption, restore balance, and express your creativity in the limitless skies of Aloft.
See you in the clouds!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just a nice chill game with a little bit of easy combat! The building is easy. A great game. Probably a lot of fun in multiplayer.
6/10 The performance is really bad. Sometimes you just want to explore the environment because staying on the ship impacts the FPS so much. After a few hours, you kinda get used to it and see it as part of the “art style.” Just like in “Spider-Man: Into the Spider-Verse.” Please don’t make me get used to poor performance. The multiplayer mode can be really annoying. If you want to show something to other players, you have to awkwardly wait there because you can’t mark anything for them. Plus, you can’t tell if the other players already have the skill point or the item you’re trying to show them. There are also synchronization issues with game progress. My friends are all at different stages in the skill tree. “Your inventory is full” is a message you’ll see every time you try to pick something up after the fifth hour of play. But you have four inventories. Which one is full? No idea. Why don’t they just tell the player? Why are there four inventories at all instead of a single one with filters? Why am I thinking about this more than the developers are? There is so much more annoying stuff. Its fun to fly around and explore. Just make it less annoying please. Thanks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.5K | 78% | $19.99 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $3.2M | 1.8K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $15.2M | 47.9K | 74% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 |
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Ukrainian, Simplified Chinese
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У игры есть потенциал, в нее прикольно играть и в одиночку (комфортное одиночество) и в компании. Круто что весь крафт сделали интерактивным и он от этого не раздражает, а скорее удерживает внимание. Музыка невероятная, во многом из-за нее и втянулась. Визуально тоже приятно, но пока конечно видно что игра еще требует доработок, но в данный момент она уже очень даже играбельна
It can be a decent tool to stale your 5y/o annoying nephew. Otherwise no use
Sehr schönes Spiel, tolle Mechanik um neue Items zu Erforschen. Performance könnte besser sein, gerade im Multiplayer.
I wish I could love this game, but it has a terrible flaw. Flying feels terrible. It feels exactly like someone went in to dev tools and turned on free movement. For a game that has flight as its core identity, this is an absolutely devastating flaw. Frankly, this genre has a ton of options and some of them already have better flight than Aloft. Enshrouded does it better for instance. Absolutely no reason to pick this one, when it mangles its core concept so badly.
遊戲中的空島很容易穿模,認領島時,把位置放在不容易被穿模的地方。 發生穿模時,把船移地圖外,再回到背包,把船重新讀出來可以解決。 遊戲建造自由度高,但也就那樣。
I am love this game so far (6h in it). It is cozy & chill game. Why I love it : 1. I DRIVE A FULL ISLAND GEEZ ! And they made it make sense: the bigger the island is, the more you will need sails and such. 2. There are no "survival" complex traits : no hunger, no thirst, no stamina (it might be a down side for people but me it gives a perfect situation to do whatever I want without pressure). 3. Exploration is fantastic. New stuff all the time, hunting and finding new ingredients is easy and yet you will need to try a bit of everything. Healing islands is a nice touch. I love games of cleaning/healing. 4. Easy combat. You don't need to die 13246587657 times and yet it gets you out of the cozy side just enough to make it spicy. 5. Animals and bugs. They are adorable. Yes bugs too ! 6. A BIG MAP. In 6h I got into maybe 2 sections out of 18 ish sections. So yes you will not speedrun it unless you really want to. My cons : 1. Flying can be a bit rigid and whenever you touch slightly an island by mistake, it takes off the glider and you fall under the island. (yes you can open the glider again before dying but it sometimes get you in a very annoying spot). Or whenever the weather is stormy, if you tap an island by mistake and fall under you can't go back up. 2. There is no 2 for now :D It is Early Access, I can't wait to see what more they will add.
Aloft is a chill cozy game, with a sandbox to explore, research to unlock, crafting to skill up, and a fun make your own island and turn it into a flying home for you to sail all over the game with. The core loop is glide to an island cluster, cleanse the corrupted islands, restore the life sapling islands, and complete the puzzles and glider trials to unlock the various shrines that progress your three tech trees. The graphics are nice, a bit cartoony, but overall fine. The audio and music was good, fitting the vibe of a lone survivor exploring ruins and restoring the environment. You can farm crops and raise animals on your flying island. The structure building is easy, though you have to explore to unlock all the building blocks. Like Minecraft you can play solo or co-op as you like. I played solo primarily. If I have any gripes it would be three things: First inventory space is always scarce, and at least in the mid-game where I am (I've just unlocked the linen sails and outfits) there are not a lot of portable options to solve that. Second the game seems to be quite a workout for my GPU, even with a RTX 4090 I felt the game could due with some more performance optimizations. Lastly The story and breadcrumbs guiding you towards progress could do with some more signposting and lore IMHO, so you don't feel so lost and without context or history for the world.
飛行的部分應該是我玩過的遊戲裡面最流暢的
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