
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 449 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, but i do wish there was a setting of some sort to relieve motion sickness... for some reasons looking around makes me feel dizzy.
Good game, of course pretty early access, with only 3 bosses (the last one really being the only difficult one at least for me). I have 40 hours on the demo, and this game is really fun to just relax in. The atmosphere and music is nice. I love the fact it has a (barebones) logic system, with NOT, OR, AND, XOR and memory/toggle blocks! (You do need to get an npc, the blacksmith, in order to use these blocks) There's even, already, a modding community! You can create and release mods using a mod loader. It's also easy to make custom resource packs.
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Languages: English
Hours played at review time, across 452 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
changing review as I was informed. games good and thanks to people who know how steam works I now am in good boots to play anywhere lol. thanks dev!
It's good.
we've finished the current state of the game comfortably in 11 Hours with Basebuilding some great homes & farming for min max. Overall we had a lot of fun - this game as described my others is a great mix of the Boss and progression system of Terraria with the freedom of sandbox from this big block game. Ofc this game doesn't offer the depths of both of those games in it's current state but every implemented machanic feels sufficient to be enjoyed and I am looking forward to more updates. I would love to see more trinkets, more in depth choice in "classes" as there are many great weapons & playstyles to chose from - I would also encourage the world gen to be more open and if possible offer more buildings to explore. Looking forward to play again and recommend to new friends to join!
Good game curious to see what gets added next
I haven't played for long, but it's a great block game so far.
It's fun. The caving is a blast and the building features (R to select block type for every block, painting) are really cool. Love the art direction as well. Lots of bugs that I'm looking forward to being fixed (especially in multiplayer). Overall very excited to see where it goes!
The multiplayer bugs held my attention until the caving completely enthralled me. Excited for the future of this game.
Allumeria'nın geliştiricisi Minecraft beta dönemi ve Terraia'dan ilham aldığını söylemiş. Özellikle Minecraft beta hissine katılıyorum. Fakat bu his yavanlıktan ziyade bir şeyleri keşfetmenin ve sıfırdan öğrenmenin getirdiği hoş bir his. Bu yüzden Minecraft sever bir oyuncu olarak ilk 1.5 saatim keyifle geçti. Elbette erken erişim olduğunu hissettiren buglar ve eksiklikler var. Fakat çok daha fazla saatler gömülebilecek içerik şu anda mevcut. Özellikle build sisteminin esnekliği çok keyifli. Maden için kat kat aşağı indin ve zemini merdiven yapmak istiyorsun diyelim. Minecraft'ta ne yapıyoruz? Bütün zemin bloklarını kırıp onları merdiven bloklarıyla değiştiriyoruz. Bu gerçekten işkence oluyor. Fakat Allumeria genelde voxel oyunlarda çok tercih edilmeyen çekiç mekaniği ile bunu değiştiriyor. Blok için yeni bir şekil seçiyorsun ve sağ tıklayarak hızlıca bütün zeminleri merdiven yapıyorsun! Ayrıca Terraria'daki gibi npcler için evler hazırlıyorsunuz ve kendilerinden craftlanmayan itemler alabiliyorsunuz. Evin boyutunu ve içindeki üretim masalarını ayarlamanız gereken bir alan mekaniği de mevcut. Ardından demirci, tüccar, mimar gibi npcler oraya yerleşmiş oluyorlar. Daha fazla npc var mı bilmiyorum. Yine Terraria tarzı boss çağırıp kesme mekaniği var. Bu mekanikleri izlediğim gameplaylerden öğrendim. Henüz kendim keşfetmedim. Ayrıca dungeonların çevre bloklarının kırılamaması gibi şeyler bence güzel bir seçim olmuş. Çünkü, sandbox oyunlarda oyunun kuralına göre oynamama özgürlüğü bu tarz yapılarda aşırı kolaylık sağlayabiliyor. Bu da ne kadar özgür iradenizle yapmış olsanız bile işin zorluğunu kaybettirip keyifsizleştirebiliyor. Bu yüzden bu tercihi beğendim. Dünyanın bir sınırı olması olayı biraz üzdü. Fakat ilerleyen sürümlerde en azından bu sınırı ciddi miktarda arttırırlarsa çok daha keyifli olabilir. Ayrıca dünya oluşumu şu anki Hytale gibi çok kompakt olduğundan rahatça geniş alanlar bulamıyorsunuz. Biraz daha gerçek dünya gibi biyom boyutları ve arazi şekilleri genişlerse daha keyifli bir dünyası olabilir gibi geldi. Genel olarak keyifli bir oyun. Minecraft seveni de üzmez, Terraria seveni de... Edit: Bir ayarı var mı bilmiyorum ama inanılmaz hızlı gece oluyor ve gece çok daha uzun sürüyor. Aşırı karanlık olduğundan keşif zorlaşıyor. Fakat bir ayarı vs. varsa çözülmesi kolay bir iş. Yoksa da kesin gelmesi lazım ya da genel olarak bu süreler düzenlenmeli gibi.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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