
A linear, story-driven space sim in the style of 90s classics like X-Wing and Wing Commander. As a newly qualified Alliance pilot, you find yourself caught up in a plot to break the fragile peace between two galactic superpowers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Key Features
Take control of the Alliance's most advanced starfighter in a thrilling story-driven campaign.
Fast-paced first-person combat, with full control over your ship's power and shield distribution.
Clear, diegetic UI provides critical information at a glance.
Fight alongside an elite squad of quirky alien teammates. Then relax in the ship's bar.
Built for both VR and traditional monitors.
Full support for HOTAS joysticks, gamepads, VR motion controllers and mouse/keyboard.
Full Steam Deck compatibility.
OpenTrack support.
Alliance Peacefighter is a tribute to the golden age of space sims, and a love letter to the people who grew up with them.

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best VR space games I've ever played. Excellent dogfights, fantastic controls, great flying experience.
I've been playing with a Hotas Wathog joystick and throttle (the pedals seem to be ignored by the game). Sometimes it fires on its own constantly for no apparent reason, then it fixes itself. I don't know how to rotate. It's great to be able to control the ship with Meta controllers, but the game doesn't seem to be working properly. For now, I'd give it a 4/10.
As much as it pains me to write a negative review, this game is absolutely not worth 20+ euros. The game itself isn't bad, but there isn't enough content to justify that price. Linear doesn't mean it has to be repetitive and boring. The story is interesting, albeit not particularly original, but that alone isn't enough to carry the experience. The gameplay is fun, but every single mission is basically the same; I kept playing hoping to unlock a new ship, a new component, or any form of player progression — but nope, it's the same old "shoot the bad guys" the whole way through. Performance is solid — I played on both PC and Steam Deck — and the visuals are nice and colorful. It isn't a bad game, but it's definitely more of a sub-10-euro game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This feels like the classic Wing Commander experience. Challenging dogfights, simple cinematics between missions, really tight satisfying combat sequence. Developer is active and fixing bugs, very responsive to observations or complaints. A little pricey but it really scratches the itch better than buying 3 other $9 games that don't quite deliver.
campagna non lunghissima ma rigiocabile, tutto sommato. mi ha divertito molto ed è tutto molto chiaro. fantastico in vr.
Played on normal. Stick + keyboard. Ran well. I had a few crashes but I also noticed I was playing on an older version so maybe that's fixed already. Crashes never impeded my progress. Design reminds me of Wing Commander. Massive enemy spam reminds me of Wing Commander Prophecy specifically. I enjoyed the game. Story was interesting and had a few twists and turns along the way. Flying was solid and combat enjoyable, in the way that enemy horde combat sims are. I suppose it's worth noting that you only fly one ship in this game and that ship has only one loadout. This didn't bother me though. What's here is good and fun to fly, so I'm happy. This game also doesn't have any way to command your wingmen. Not a problem with the way missions are designed here. Missions themselves were fun. Leaned a bit more into "kill everything" rather than tactical bomber priorisation, at least on normal. I mean I did try to prioritise bombers when such were on the field, but I can't say I noticed much of an effect on the overall flow of the battle. Environments were beautiful and sometimes you were fighting in asteroid fields so you couldn't just blindly drift willynilly. I didn't count my playtime but I'm guessing somewhare around or over 10 hours. Eager to see how much more Urban Logic will make of this setting.
I reallly enjoyed this. The gameplay is simple but fun, dogfighting with some lateral and vertical thrust added in. The ships handle well, it's pretty (enough), it's lightweight and runs well. You get into the action very quickly and the missions aren't excessively long, which makes it a great game to pick up and play whenever you like. The story is fine. Some minor issues: the enemies are not particularly difficult, and the "bumper cars" physics of running into other ships looks and feels kind of ... silly. But my most serious complaint is about the music, which is flat out terrible. The best tracks are repeititive, uninspired and incredibly simple, while the worst are too irritating to even listen to (I had to turn them of, which is something I almost never do).
Thoroughly enjoying this game so far, lovely cartoony graphics that are reminiscent of Star Fox with gameplay like a modern version of the early wing commander games. It runs beautifully on my steam deck on default settings, and scales up nicely to my more powerful desktop rig. Like many people I agree that speech would help to add atmosphere, maybe in a later update, or even paid dlc like Wing Commander? Even without this, a lovely space combat game, a genre that may be out of fashion but is very close to my heart.
Good looking and fun indie space shooter. 22 missions (last one is only dialogue) of good space fights. I did end up bumping the difficulty down to easy as I found it annoying that you only get 5 rockets but it takes 2 to take down a heavy fighter, there are rocket resupplies but they are scare and only when defending your ally frigate. Nice feature to be able to divert power at will between speed - shields - guns, along with the direction of the shield energy on your ship.
Hat was von Elite mit dem Focus auf die Action. Reine Weltraum Ballerei wie damals schon bei Wingcommander ganz wie früher. Mich hat es bisher gut unterhalten
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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