
As the sole Summoner, save Umbra from a demon invasion by summoning 60 unique heroes. Engage in strategic, turn-based battles against 150+ monsters, explore 15 vast areas, and conquer challenging quests and colossal bosses. Your epic RPG journey awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Ностальгия с нюансами [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3341684597 Игра — редчайшее сочетание залипательных интересностей и множественных проблем. Без спойлеров обзор. [h1] СЮЖЕТ [/h1] Тонкая завеса между мирами людей и демонов снова на грани разрыва. Монстры хлынули в королевство Умбру. Вся надежда на единственного оставшегося призывателя легендарных героев. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой гача-JRPG в огромном открытом мире. Наша призывательница материализуется на небольшом острове, который охраняли 15 поколений её бывших помощников. Тут нам очень быстро поясняют механики игры, а дальше полностью открыты все дороги в любом направлении. Пробежимся по базовым основам. Героиня сильна за счёт древних, легендарных героев, которых призывает на сражения. По сути, у нас тут гача-JRPG. За особые ресы вызываем бойцов, прокачиваем их до умопомрачения и заодно решаем проблемы местных жителей. Всего заявлено о 60 героях. Кроме воинов также надо вызывать оружие и руны. Сколько их сказать сложно, но явно, что не мало. И всё это, конечно же, тоже прокачивается. По миру разбросано несколько важных видов объектов. К ним относятся синенькие кристаллы-чекпойнты (фактически сохраняют игру и начинаем забеги после перезагрузки с них), зелёные кристаллы для лечения (не понял зачем они вообще) и специальные места-порталы для быстрого перемещения внутри одной локации. Сражения устроены по принципу JRPG. Мир открытый. По нему спокойно бегают противники и наша героиня. Уровни врагов написаны над ними. Поэтому легко спланировать, с кем будем драться, а кого оставим до лучших времён. Когда магичка подбегает к врагу достаточно близко, то отряды выстраиваются друг напротив друга и начинается пошаговое сражение. Наши герои, которых мы навызывали могут быть распределены по трём отрядам из трёх юнитов. Перед боем решаем, какой из них будет сражаться. Как по мне, лучше всего собрать полностью хотя бы один отряд и драться пока только им. Это приведёт к тому, что бойцы перекачаются и в любом случае разнесут кабины всем встреченным врагам. Самое главное, что нам надо находить — сундуки с сокровищами. Отсюда выпадают ресы для вызова героев, оружек и рун. А также — золото, которое пригодится в прокачке. Рассказ об игре был бы неполон без подробного освещения её проблем. Начнём с мелочей и закончим серьёзными косяками. 1) Имеется русская локализация, она сделана с недостатками, явно виден неотредакченный машинный перевод. Местами встречается английский текст. 2) Мир игры большой и можно даже сказать — живописный. Однако, это иногда играет злую шутку. Сражения происходят прямо на той местности, где мы встречаем врага в открытом мире. Это приводит к казусам. И наши бойцы и противники могут оказаться внутри камней, например. 3) Глючат текстуры. Они и пропадать могут. 4) Сражения интересны на вид, но вообще очень примитивны. Нет какого-то челленджа. Загасили одной--двумя АОЕ и дело с концом. Особенно дело обостряется, когда герои перекачиваются. Они и на равных-то уровнях разносят монстриков, а так уж вообще бои идут слишком в одну калитку. 5) Самый главный глобальный косяк игры — не очень удобная камера, во время перемещений главной героини по открытому миру. Она находится на каком-то совершенно неудобном, слишком большом расстоянии. Не знаю, почему так, но это напрягает. Косвенно эта история ещё влияет на анимации появления героев, например. Вроде вот с небес пришёл воин легендарный, а мы наблюдаем забор или камень, который находится достаточно далеко. https://steamcommunity.com/sharedfiles/filedetails/?id=3341684931 Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Простой, но более-менее интересный сюжет. Стартовый ролик красивыми артами оформлен. 👍 Огромный мир из нескольких больших и сложно устроенных локаций. Интересно исследовать закоулки и секретные места. 👍 Много видов героев, оружия, рун. И всё это дело ещё и прокачивается. 👍 Много видов врагов. 👍 Русский язык текста. Заглавный ролик даже с русской озвучкой, нейросетевой, но даже так вполне хорошо. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Графика выглядит очень уж простецки. Это в случае, когда всё работает нормально. [h1] МИНУСЫ: [/h1] ❌ Недочёты русской локализации. ❌ Глючащий графон. Сражения внутри камней и с полёта. Пропадающие и багующие текстуры. ❌ Я, конечно, люблю побеждать, но тут уж слишком простые сражения. ❌Неудобная камера. ❌ Нет детальных настроек графики. Может что-то вручную бы удалось подкрутить. ❌Сайдквесты очень слабые. Убей 10 кабанов. ❌ Очевидна недозаполненность мира. Например, крутой маяк, куда не так просто добраться. NPC говорит, что там кишат монстры. Добираемся — там просто наградной сундук. Надеюсь на релизе там будет босс и много врагов. [h1] ВЫВОДЫ [/h1] Игра смогла собрать в себе, казалось бы, несочетаемые параметры. Она ужасна технически, но залипательна. Видно, что всё как-то дешманско сделано. Но также видно по сложно устроенным, большим локациям и множеству контента, что сюда вложили душу. UPDATE: Разработчики оказались очень заинтересованы фидбеком, приняли его во внимание и в работу. Игра в раннем доступе. Потенциал у неё хороший, хотя текущее состояние совсем не хорошее. Так что, решил поменять оценку авансом на положительную. Тем более, что тут и сейчас 50/50 хорошее с плохим. Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3341685265 Всем хороших игр!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Dutch, Portuguese - Portugal, Russian, Turkish, Japanese, Korean +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]RANKING:[/h3] [table] [tr] [td] [h3][b]AVOID[/b] | [strike]FLAWED | MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] Umbra: The Last Summoner is an uninspired throwback to the 3rd person RPG adventure of early consoles. A low-budget title with a great idea at its core - summoning famous mythical champions to fight the player's battles. Alongside an intriguing setting & story which unfortunately fail to fully materialise. What potential there is at first glance is tarnished due to its unfinished state; lack of polish & much needed QoL. Resulting in an unfulfilled experience due to repetitive & mundane gameplay, shallow quests, poor visuals, formulaic combat & a bugged UI. Unless it receives more updates, it is one to [b]AVOID[/b]. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]In its current unfinished state, it should still be in Early Access. With no updates since Jan 2025 it looks abandoned [/td] [/tr] [tr] [td][b]APPEAL:[/b][/td] [td]In this state it should appeal to no one [/td] [/tr] [tr] [td][b]VALUE:[/b][/td] [td]Does not command the current price point. Even on a hefty sale [/td] [/tr] [/table] [quote=]Key provided by developer through [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]INDIEGEMS[/b][/url] curator | Check out their vids on [url=https://www.youtube.com/@IndieGems2][b]YOUTUBE[/b][/url][/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3584370887 [h3]HIGHLIGHTS:[/h3] 🟡 QUICK TRAVEL via liberally scattered Portals &, the Heal & Save nodes prove useful while exploring the gameworld. Provide plenty of opportunity to use at key intervals. Its a shame that only portals are indicated on the world map. 🟡 OPTIMISATION is generally good given only 50% of required RAM. The only issues were slow load times transitioning regions & some slowdowns while exploring. Even when playing on low settings, FPS remained at 60. STABILITY was very good with no crashes experienced. https://steamcommunity.com/sharedfiles/filedetails/?id=3584366225 [h3]OFF TARGET:[/h3] ⚪ SUMMONING long dead heroes to fight a demon invasion is a pretty compelling idea. As is only needing to summon them once, to unlock them for the length of the game. Why these heroes need to be assigned to teams is too restrictive given the number of potential allies. Better to just have these available from a roster to pick & choose from, depending on the foes being faced. Providing reinforcements when needed. A feature that isn't there. Special weapons & stat boosting runes can also be summoned to augment heroes. ⚪ HERO CUSTOMISATION & PARTY MANAGEMENT fails to live up to expectations. Champions have no upgrade paths, stuck with the same x4 starting abilities. Which do not tally with the effects they imbue. Though they grow in power with levelling. Which is quickly done. A single weapon & a handful of runes can be equipped to boost base stats. Which can also level-up & be upgraded. Just not changed in nature. ⚪ The mystical/demon invasion SETTING would be cool if much of the world wasn't so generic fantasy. Expectations of a nightmarish hellscape or the mention of Dark lore doesn't manifest in a meaningful manner. The epic journey STORY is palatable enough, but remains mostly in the background, conveyed only through a handful of main quest objectives & lightly built upon by NPC conversions. Not enough for adequate immersion. ⚪ GAMEWORLD is well conceived, but feels cobbled together. Landscapes are unremarkable, split into a dozen+ self-contained regions. These scale in difficulty with progression. Hidden areas are just hard to get to, but essentially more of the same locations. There are a myriad of settlements & locations along with quick travel portals to unlock &, heal & save points to access. Searching for chests of summon resources give the biggest impetus to explore. Alongside NPC quest givers to find & items to collect, especially fauna. Moving through foliage is a pain, as is tripping on paving. ⚪ ENEMIES come in x150 guises inc. variants. The calibre of these initially is disappointing due to being mainly critters. Monsters like goblins, skeletons follow. Coming in standard classes: melee, ranged & magic using. In various levels of toughness; recruits, veteran or elite. https://steamcommunity.com/sharedfiles/filedetails/?id=3585204825 [h3]SHORTCOMINGS:[/h3] 🟤 GAMELOOP is shallow & very repetitive. Explore. Gain summoning tokens. Summon champions & grow party. Fight encounters. Get quests. Complete quests. Rinse & repeat. 🟤 RPG ADVENTURE gameplay has the simplistic format of an old-school console game. There's no roleplaying & what activities there are mundane. SIDE-QUESTS are banal. Of which these are either kill n creatures or collect x items for an NPC. Dialogue is far from intriguing & conversations not enriching. The only challenge to strategic thinking is trying to find their location given lack of indicator or clear instructions for objectives. 🟤 ENCOUNTERS are one dimensional. Using x1 of the party's teams against a single group of enemies in a 3vs3 skirmish. There are no additional waves that join the fray, even if additional groups are near by. Instead when fighting in an area with other roving groups, a cascade of encounters occurs that is annoying as hell. 🟤 COMBAT is formulaic. Turn-based, fought on static battlefields where tactical abilities are the primary source of actions. Characters go in sequence. Have finite AP which regenerates slowly, forcing players to use less powerful attacks. Attacks differentiate themselves by elemental type & the no. of targets affected. They never miss. In comparison [De&]Buffs feel insignificant. Inventory items such as potions can be used as alternate actions. BOSS battles are merely a harder extension of those against basic cannon fodder. 🟤 AUDIOVISUALS are underwhelming, diminishing the game's atmosphere. GRAPHICS are outdated. Foliage & terrain features look primitive. SOUNDTRACK is okay, but overall raw. VO is AI generated, feeling patchy in places. AUDIOEFFECTS don't add enough. ANIMATIONS are generic especially those used in combat & do not match the tactical ability used. Leonid's spartan kick is a sword thrust! 🟤 The UI is weak, buggy & needs a ton of QoL. Quests givers & objectives need indicators. A compass would have been an asset to coordinate movement. Quest log needs a better tracking of active or completed entries. Interaction prompts are non-existent. Tooltips are missing. Camera angles when combat starts obscures combatants. 🟤 PRODUCTION values match its unfinished state. Without an update since Jan 2025 it needs corresponding amounts of polish, tons of QoL & much bug-fixing. Those encountered that affected the experience are: BUG - Quest items are not collected from inventory by quest givers on completion. BUG - With only x10 achievements you'd think they would actually work. BUG - Cant sell any weapons as they are mismatched in the inventory screen. BUG - Many typos. BUG - Models of some enemies killed in combat remain upright. BUG - Party indicator on map does not always show. BUG - Team members can just not appear in combat for no logical reason. BUG - Ghost quest monster disappears if party flees combat. Needing a reload to face them. (Deerfields - Windmill) [table][tr] [td]Click for:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/600792156684246211/]Full Review[/url][/h1][/td] [/tr][/table] [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Build v 1.0a INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 4GB @ 1920x1080 fullscreen, EVO850 SSD [/td] [/tr] [/table] [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
this is one of the worst games i've ever played. character gets stuck on literally everything, the assets are poor quality, the game itself runs like a dog, there is a 9 minute intro scene where the camera zooms around to hide the shader preloading. lmao at all the positive reviews, are you paid shills or just stupid.
[h1] Umbra: The Last Summoner[/h1] This game offers an intriguing mix of addictive gameplay and numerous flaws, creating a unique experience for those who enjoy exploring large worlds and summoning legendary heroes. While the game has potential, it’s held back by several technical and design issues. [hr][/hr] [h2]Pros[/h2] - Engaging soundtrack and decent sound design. - Simple but intriguing storyline, accompanied by beautifully illustrated opening cutscenes. - A vast open world with multiple intricate locations to explore, filled with secrets and hidden treasures. - A wide variety of summonable heroes, weapons, and runes, all of which can be upgraded. - Plenty of enemy types to face off against, keeping battles somewhat diverse. [hr][/hr] [h2]Mixed Aspects[/h2] - Graphics are overly simplistic, which may disappoint players who expect a more polished visual experience. [hr][/hr] [h2]Cons[/h2] - Glitchy graphics, such as disappearing textures and characters getting stuck in environmental objects during battles. - Combat feels overly simplistic, with a lack of challenge, especially once characters are over-leveled. - An awkward camera angle makes navigating the open world cumbersome and detracts from the immersion. [hr][/hr] This game, while technically rough around the edges, has an undeniable charm for fans of JRPGs and exploration. Developers appear eager to take feedback into account. For now, it’s a mix of frustration and fascination, but for those willing to look past its flaws, it offers an addictive experience that might just surprise you.
ps2 graphics or worse - movement is ass - NPCs are boring - GUI is terrible - no tooltips for buffs debuffs - looks grindy for a single player game played 12 mins and this is the info i could gather. after that i knew this is going to be rough - i know early access bla bla but cmon man have some self respect. its like playing poker for real but 3/4 of the cards are missing
Abandoned. It needs a ton of optimization and QoL improvement, but it will never come. The game starts with a long exposition, then a long, low-quality video, and the game finally starts. I zoned out somewhere in the middle. It doesn't matter really. The game looks like it came from the 2010s, and plays like it. The world is boringly empty, and the lack of proper development show it self in the first town when the NPCs just stand, and nothing really happens. It is recommended only for machosists with too much time
웬만해선 안끄적대는데 이건 도를 지나쳤다. 1. 글픽은 2010년 전 글픽보다 못함. (거기에 발적화 상태라 버벅대면서 트래픽 걸리는건 기본) 2. 시스템 보면 가챠 게임으로 만들려던걸 대충 바꿔서 내놓음. (싱글게임이라면서 게임내 소환이 10연속뽑이 그대로 남아있음) 3. 1번의 그래픽에 중첩되긴한데 케릭터 모션이 말 그대로 처참함.(그나마 점프는 있던데 의미없음.) 4. 최악의 UI와 퀘스트 동선도 스스로 찾기전엔 알 수없음. 5. 시작부터 버그로 인해 게임플레이 불가능. (전투씬도 볼랬는데 첫 전투부터 메뉴키 먹통으로 전투가 불가능.- 4번 연속, 이후 포기) 결론 : 그냥 개발하다 버리기 아까우니까 대충 바꿔서 스팀에다 던져놓은채 낚시하려는 의도로 던져진 x망겜. 웬만하면 너도 당해봐라고 하겠는데 이건 진짜 아님. 그냥 지뢰임. 난 분명 경고함.
Пародия на Демиурги. Музыка просто скучна. Боевка надоедает через 15 минут. Квесты очень глупые из разряда иди убей или иди и нажми на камень. Все монстры с одним и тем же звуком. Физики как таковой нет.
The game has a great combination of strategy and plot. A lot of monsters, each of which is a dangerous opponent. I recommend it to all fans of the tactical RPG genre. The game is definitely worth playing!!
Actually, another game purchased and another review after a few hours of play. The game is of RPG genre, single-player, third-person view. Graphics at the necessary level - in such games it does not play a role. Control - could be better, in some places extremely unpleasant and uncomfortable, but in general will do. Gameplay - interesting, dynamic. Sometimes the quests are not quite clear, but it's not critical, you should read a little more. Plot - as usual, in games of this type, it is there as much as you just need. Do not expect a deep story and plot. Videos - there are extremely interesting, well-directed, and there are terrible. But this is also trifles. In general, the game is decent, it is definitely worth its money. Recommended for newcomers to the genre - not hardcore and not the easiest to play.
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