
All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.86/day in the week after.
About


Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great idea, unfortunately the entire UI is poorly designed. The way you interact with the game needs to be completely overhauled. That, and there's a ridiculous amount of time you need to wait between turns, for no real reason.
Totally accurate representation of SNCO responsibilities within the military. An annoying officer trying to bolster his own representation by making forcing all the blame onto his underlings who have to work their men to the bone in order to keep up with unrealistic expectations. Also, Ive had only a month off in 4 years quit complaining Herr Kaiser let me go home. Great Game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great World War 1 sqaud management game. I'm excited to see how it develops further.
Tried it out for an hour and a half and though the idea is nice and everything the combat is just so underwhelming and frustrating. Despite orders the soldiers are not firing or doing anything most of the time, it all feels heavily scripted and choices have little consequences. And I wanted to enjoy it as I like very much the setting and the systems but I can't care for the soldiers if the climax of the game is just this uneventful slog with no fireshot but a lot of ammunition spent... I might try later in development to come back to it but the devs need to implement "fun" stuff for the player I think. Management of scarce ressources and tough choices are hightened when you get some sort of rewards or bad consequences from time to time and I would enjoy a game between rest at camp and action if... there was a little action.
Not really interesting
I didn't think initially I would enjoy this game however I was pleasantly surprised as I jumped in, to find the mechanics, story telling, depth and RNG elements were exactly what I would have expected. The base game, for my first playthrough I found relatively average in terms of difficulty, with only 1 warfare stage mission failure (which even that shocked me as that particular battle, I simply mismanaged my ammunition against more troops than I could take on, and an enemy machine gun was wrecking havoc upon the advance). From the tactics you employ on the field, to the management in the headquarters camp, to the choices you make, this is one of those unique indie games and I give the developers full credit for creating something so awesome. You feel attached to each soldier, some irritate you, some you like, some you are neutral, but as you progress through the game, every decision you make, it does feel relevant. Do you prioritise taking out that enemy sniper, for relief of your troops as they re-build their defences in the trenches, where an attack is imminent? Or do you hunker down instead and hope for the best when the attack comes? Do you prioritise your camp and troop needs, the field hospital is filling up with injured soldiers, but oh, that blasted lieutenant has decided to give you a large task in the middle of it, shall I call in a favour from him to give my men some relief and divert the task to another unit so I can focus on the above? Or do I risk the Senior Nurse becoming overwhelmed and thus reducing my own men's recovery time before the next offensive? I really hope they continue to expand on the re-playability, rng and systems up to release and potentially beyond. If there is one thing I would perhaps ask, which I think would add to the immersion, the sense of belonging for the player, and that personal attachment beyond what already exists, is to add the player "officer" to the actual game itself, allowing the player to feel very present and also vulnerable too. It would make the player feel that they are present in the world, rather than from a "god" like perspective, whilst still retaining that over arching strategy layer and command. Similarly, adding officers to other squads would again add to the immersion of them being led. Overall devs, definitely get your money's worth from what is offered :) Awesome stuff and the message from the experience provided in representing the War during WW1 comes across very well.
Good!
Let me set the scene, Fall of 1916(no idea what difficulty I'm on, or if there is one, my first playthrough) My contingent of 6 men are cream of the regular crop. Medics, melee and firearms trained and proficient. With a camaraderie to match the elites of old. Over the last two years, lotze was lost during a risky assault to suppress and neutralize a MG nest. To add, he was more than avenged. And penderson? Something of the like, deserted the men. Never liked him, and his replacement was certainly an upgrade. But otherwise the men have maintained cohesion. It has been hard, they have seen a lot. But they have endured. And their feats are quite the tale. They've taken over a dozen prisoners after subduing them, killed and wounded closer to a dozen and a half more. Taken multiple mg nests and rooted out and charged, beaten back many french contingents. They've completed every objective set out by the lieutenant on the Field despite the risks. And save for the first engagement we retreated from and the first failed counterattack(we did our part by the way) We haven't lost since. We are the lieutenants crack troops and he respects us. The unterofficier, an interesting fellow. Values camaraderie, an empathetic sort, but also remains dutiful, firm and just. Protective of his men and will defend them from the lieutenant. But will hold them accountable for conduct in camp and In battle. This game is brilliant. It feels so grounded in many ways and despite a few bugs. I love it. I can imagine this group, including the unterofficier actually existing. The game isn't especially hard, unless I'm playing on easy or normal or something. But it does require proper planning, and is optimized for a certain way of thinking. You can help others, it's good to do so and it's beneficial. But besides the battle objective and the readiness and willingness of your men. Do not concern yourself with winning the war. You have an objective in battle, do it and let the test of the company do theirs. If they fail, it has no impact on your standing. You did your job. Take opportunities, scavenge, charge, chase and consolidate. Just think it through and weight the risks. Most likely one of the best games I've played in long time. Well done
I really enjoyed this game, a bit like herding cats but you really start caring for your rag tag team, playing to their strengths and weaknesses. Could be enhanced with promotions, assassinations, Mutinies, executions. put on a show, brothel, syphilis, ambush, demolition/booby traps. There is so much scope. The Graphics really suit the gameplay.
A game about trying to survive your ♥♥♥♥♥♥ boss with a cool side minigame about fighting in WW1
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.4K | 94% | — | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $258.7K | 1.2K | 79% | $6.95 | |
| $0 | 1.1K | 87% | Free | |
| — | 0 | — | — | |
| $1.4M | 2.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 929 | 46% | $29.99 | |
| $1M | 3.2K | 97% | $14.99 | |
| $1M | 3.2K | 89% | $14.99 | |
| $1M | 2.2K | 96% | $19.99 | |
| $1M | 5.3K | 89% | $7.99 | |
| $1M | 1.6K | 93% | $11.99 |