
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balls
It was really fun.
залепательно
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addictive and creative
Un piccolo indie davvero divertente. Se vi piacciono i giochini pixel art allora apprezzerete questo titolo, la colonna sonora è azzeccata e la progressione tiene incollati grazie ai continui upgrade, alle nuove abilità e alle tante cose da sbloccare. L'unico vero difetto è che avrei voluto durasse un po' di più: quando inizi a entrare davvero nel ritmo, finisce abbastanza in fretta. Nonostante questo, è un gioco che consiglio senza problemi a chi ama gli indie con tanta progressione e uno stile grafico curato.
ORB IS LIFE! ORB IS DUCK! DUCK IS LIFE! Pretty neat and fun game, takes around 4-5 hours to finish I think. I left it idle at the end a bit more to farm cause I wanted to see if something happens when you upgrade everything to the maximum. The game is really charming and fun, the boombox kept the background song from becoming annoying by letting you change the variations of it. The art is beautiful, loved the effects as well. I was really excited when I saw the duck skill tree but quickly got disappointed when I found out how short it is and that the energy has little to no purpose other than upgrading said skill tree. Same could be told for the achievements points, got a bunch of them but there was not much to use them for. The ducks were pretty funny, loved the references and different costumes, although I would've loved to have something more to do with them.. It felt like the shrooms and ores took the longest to farm even though I pretty much got all the achievements and finished the game before completely upgrading those two. All in all I loved the game, was pretty short but really fun to play, loved the little ghost buddy that explains things to you the most, would love to see them return. Tldr: Fun and short game filled with ducks and cultists. Highly recommend if you want some chill management game that you can laugh a bit at.
liiiiiiiiittle bit grindy towards the end if you're 100%ing it, but it wasn't that bad
A fun, if not at times a bit overbearing, clicker. Good effort, can't wait to see what else this developer does in the future.
Enjoyable incremental clicker.
Short and fun with a tiny bit of tediousness here and there but still a nice game and getting 100% of the achievements is easy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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