
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是单纯的木棒打小龙虾。游戏要素非常多并且相互制衡促进。很好玩,推荐。
Short but eggcellent. 9/10
Fantastic incremental game, especially for a first game by this developer. It can be finished in a day or two, maybe three depending on how much time you have to put in each day. Wonderful theme and art, great pacing/flow, good music... can't ask for more, honestly.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Couldn't stop until I finished it and maxed out the dungeon. Hail the Orb
Too addictive. It's like quack.
I dont think I have ever enjoyed an idler as much as this one. I prefer shorter and easier idle games and this is the only one I've ever played that I really wish was way longer. It only took me about 3 hours but I could have easily played this for days or weeks.
Hidden achievement is still broken and the devs are taking no action to fix. Thus I cant recommend.
Very short (100% in less than 5 hours) and VERY fun incremental experience. That said, the game does have room for improvement, and I can even foresee a future update/DLC, or at least I genuinely hope for one.
kısa süren keyifli bir deneyimdi
All Hail the Orb is a short but enjoyable clicker game based around cultist ducks. I really liked the style, the base design and the music/sound choices, and the ducks you can hoard in your cult are so cute. The game starts as a simple clicker, but over the time it tries to provide you with different resources to collect. While I enjoyed not being stuck to a repetitive single object clicking and looking after multiple base sections to collect everything, the resource collecting itself felt unbalanced at times. Life Crystal collection is extremely tedious and doesn't really accumulate until the end game. Even the Knowledge collection was faster than that. Meanwhile Gold collection increases in a flash, and I had around 3 billion gold during mid-game for no reason. Energy was also mostly useless, since the upgrade tree was too small. Alchemy is a good way to upgrade the overall resource collection, or so I thought. Half of the Alchemy upgrades are useless, and the only upgrade that should be a 'big' one gives a completely useless boost for a non-resource collectible that would already not be needed anymore at that point. Another non-resource collectible was the points you get from achievements, and even after using all of them, there will be still around 10-15 more left for no reason. While I liked the game, it seems that resource balancing was a huge issue and the developer didn't really calculate the ratio between the usability of a resource/upgrade and how fast it would be acquired. While I would've liked this game to be longer with more balanced pacing and bigger upgrade trees, I understand that this was the developer's first game and he overall still did an amazing job at creating an enjoyable experience. I hope to see more from him in the future!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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