
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idle game, very cute design - I hope there are more updates!
fun bonus points for ducks
neat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great steam sale buy that didn't overstay it's welcome. Only wish is that the [spoiler] research and trinkets were possible to unlock a little earlier and it'd auto-unlock the next one rather than needing claimed, those were really nice but needing managed every 1-5 minutes was a bit rough [/spoiler]
逆天,看到修复中文卡死问题,更新了下, 结果直接进不去了。提示缺少启动程序,需要自己手动从本地路径启动,不要从steam启动
I'm being harsh here, wish Valve would bring back the "maybe recommend" option. This is a really fun little game. I liked the jokes, the music, and the progression. However, some of the upgrade stations seem pretty useless, namely the duck portal which I maxed out ridiculously quickly with the machine itself hardly upgraded. Duck merging is slow with no option (I could find) to skip the animation. (The ducks, in general, was a mechanic I really didn't enjoy) Lastly, while I really appreciated the click-and-hold option to generate clicks, I did feel the need to turn my autoclicker on to help me over the late-game wall. I was extremely annoyed to be called out and punished (by limiting my clicks to a set cps instead of what I set my autoclicker to) in the name of "fairness" - this is a single player game I have already paid for, and there's no in-game microtransactions or interaction with other players! What "fairness"?
I thought for sure this was going to be another Wizard Tower ripoff. But it is 100% its own thing and pretty dang fun! Finished it in an afternoon/evening. Some QOL additions would be nice (assigning and dragging are a bit clunky) and a couple systems seem 80% but honestly more of a improve next game thing. The expanding map was fun and the endless Idle pixel/particle spree didn't drive my laptop to a halt which is extremely nice. And the story was just nice n goofy. Great game for 5$ Thumbs up.
精緻小巧的放置遊戲,最棒的感受是可以在一天之內完成這款遊戲
Enjoyable, charming, addicting, amusing, though a bit grindy after a while. Worth checking out none the less.
lacking automation
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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