
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've clocked over 50 hours of this game. I loved the first game so I was excited when the second one was announced. But I have to say I was extremely disappointed with what I got. Firstly I had performance issues with extended play sessions. Random freezing and performance issues which I never had with the first game which ran butter smooth on launch. I've glitched into terrain when rolling, getting stuck in the environment, destroying any progress I've made. I don't even think visually it's that much of an upgrade over the first. I think some of the level designs are not particularly great. I found the environments in the first game far more interesting to wander and explore. Especially the levels with synth only enemies. I found those levels extremely frustrating to play which leads me to enemy variety and design. I have no issues with the Xenomorphs or Pathogen enemies. The synths? I hate playing against them. Especially when you enter an area with multiple snipers who do massive amounts of damage despite them being marked as a common enemy, not an elite one like the 1st game. Dealing with waves of them with multiple snipers is just frustrating. As for the droids? I hate their designs. It felt like I was fighting against the droids from Star Wars and felt entirely disconnected from the Alien franchise. I get that you need enemy variety but I feel the design team could have done better. The story was terrible and I wasn't remotely interested in it. I read Aliens: Infiltrator in the lead up to the first game and was genuinely interested in how the story would continue into the game. The story wasn't Shakespeare but I was more engaged with the first game then I was this one. I genuinely hated the NPC's in this game and the cast felt like it was written by DEI consultants. They don't talk like normal people, let alone like the marines from Aliens. Gameplay is fine although feels a little clunkier then the first game apart from the synth enemies. The character building is nice so I will give credit where credit is due. Horde mode is an improvement over the first game in terms of gameplay but felt disconnected from the other parts of the game. The horde mode actually leaned into the story in the first game. So overall, I can't recommend this game. Especially at the current asking price. I will be more cautious when buying games from Cold Iron Studios in the future. if a AFE3 is made, it won't be a day 1 buy, I will wait and see.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 16K | 97% | $24.99 | |
| $15.4M | 27.2K | 80% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 26 | 73% | Free |
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ダメな所はかなり多めですが、それはシナリオ攻略をしている時に発生します。 面白くないストーリとNPCのどうでもいい会話、ストーリは目をつぶってもいいが微妙に歩かされる会話が本当にただ面倒なだけ嫌になる ・意味のない選択会話と不要な冗談がとにかくノイズになっている ・次々遊びたいのにNPCとの会話を狭い船内でさせられる苦痛 ・特に綺麗でも面白くもないのに飛ばせないカットシーン(あまり変化のない絵が多い) ・多めのバグ、途中で回線落ち、始まってもロビーに戻される、あまりに早く倒しすぎると無駄な待ち時間が発生、パークを切り替えても反映されているか怪しい時がある など、見てわかるものは良いがすぐにはわからないものもある ・決まった敵の出現パターンの場所はつまらない ただし、私は無心で楽しめています。 ・何も考えずにエイリアン達を撃ちまくる楽しさ ・最初に挙げたストーリ関連は一周すればカットシーン以外は解決、二度と話さなくても大丈夫になる。 ・試行錯誤できるパーク(スペシャルではすべてのジョブのパークと特別なスキルを使えるようになる、そこからが本番です) ・あまりの高難易度は面白くないが、一つ上ぐらいまでが仲間の構成によって結果がかなり左右するので楽しい (難易度を最大まで上げると敵が固くこちらのパークなどでの強化に限界があるのでどうしても武器が同じものしか選べなくなるため、以下のチャレンジカードで調整は可能) ・チャレンジカードというものがあり、それによって変化がうまれるのでそれをうまく設定すれば難易度を上げられるし、下げる事も可能です、高難易度でも楽しめます。 買う前は不安でしたが、買ってみたら毎日楽しんでます。 このゲームをちょっと遊んでみた感じはストーリーなどが苦痛になりかなり返金したくなりますが、二つ以上の基本ジョブを育てたら解放されるスペシャルジョブまで育てられたらかなり楽しめてます。 ミッションによっては時間がかかるので時間が作れない人はつまらないのでやめておいた方が良いですが、息抜きに楽しめます。 ちなみにですが、スペシャルジョブは、他で開放したジョブパークを使えるようになります。 その他のジョブ固定の3つの専用―パーク枠も入れ替えて付けられるようになるのでパーク構成は考えていて楽しいです。
I gave this game a solid chance. Admittedly, I got a solid few hours of fun out of it, but overall, it was one of the worst $50 I've ever spent. Poor performance, continuous crashing, and bugs aside, the content of the game is terrible. -The voice acting and dialogue are the worst I've ever heard in a game. If it's not written and performed by AI, then all persons involved deserve to be waterboarded in Guantanamo Bay, daily, for life. -I've played for 50 hours and I'm running out of stuff to do. I've maxed out the classes I wanted to. I've beaten all the story missions. The only thing left to do is play horde mode repeatedly to earn credits to buy more dancing emojis, or play the boring campaign mode on a harder difficulty, I guess. I feel like I was scammed out of $50. I would have been less upset if they just updated those graphics from AFE1 and added the option to have a fourth player.
Super Fun! I hope this game continues to get support and future updates! Marines & Aliens, and now Pathogen and Synthetic enemies! i can't wait to see more of this game!
Game's pretty fun, very annoying when enemies get stuck in the ether thus hard locking you from progressing (just wasted about 40 mins from this issue). Runs pretty well, some hiccups here and there though in the later campaign missions. Turned down some graphic settings and it runs much better. Some characters are mad annoying (Piper and Raptor) dialogue kinda cringe but oh well. I'd give it a 3 outta 5, hopefully some patches fix some things and dlc will be a bit more serious and feel darker. I am biased and more positive towards the Alien franchise as I love it so others might see more flaws than I.
I wish there was a neutral recommendation. It's not bad, and a thumbs down would be dishonest. The game is good. I do enjoy it. The dialogue is awful.... like when Kevin Sorbo directs a movie awful. The missions are fun, but they are repetitive, and there is no difference from one playthrough of a mission to the next. With a game with just a handful of missions, that is not good. It's also only been released a few weeks and running into the same issue i had with the first one. Outside of the first mission it can take a LONG time to get a squad for missions. For a game like this, that is a killer. Also the medic temporary healing things really annoys me. Killing bugs is fun though.
"Gather up people" Time for an Honest review from a gamer and Aliens franchise fanatic. So... if i hear the word "HOTSHOT" once more in game i'll pour meself gasoline and ignite the flamethrower... Sometimes i don't get it man... Devs coming out of the Ga Damn Walls and deliver a game that for a lot of us have sentimental value, thats simply not ready. - Im not gonna bash Devs for Bugs thats acceptible and can be fixed. - Whats unacceptable is the lore, NPCs, the actual armor sets, dont feel like an Alien theme. When i first saw the different armor sets looked like John Rambo had a baby with Robocop/Samurai/Scuba diver (Not even kidding..) but he's a Hotshot!... Marauder looks like a Hippie, Duelist (Gunner) looks like not a gunner, Doc looks like an actual marine, specialist looks like hes not very special... Mean.. Whats the deal with the Berets?... Totally out of Aliens style. The Iconic sound of the Pulse rifle sounds like fast puking, while smart gun sounds like dumb gun. Mean.. All buggy etc i get it guys... But here we have failed to deliver the fundamental... Mean simple sound effects that made us all love Aliens lore... Shouldnt be that hard.. NPC they great!!! But make sure you lobotomize yourself first so you can endure them, way tougher than Xenomorphs!! Everytime you return to base feels like a new mission "Avoid the HOTSHOT" wtf came up with that nickname?... My issues are the basics, lore, originality... The Ga Dam basics. Gameplay even buggy is ok and fun Graphics well... can someone here agree so i dont feel im loosing my mind that AFT1 looks better!! Am i wrong? i cod be.. Looks mire cartooney. Again i dont care about that, what worries me is if we've failed the foundamentals which are the simple one.. What we looking for?? The Balance patch? for what? Hard to believe same team did 1 and now this, also whats the deal with classes titles? Duelist?.. What is this a western? Marauder the impaler, mashinist the masochistic... Thats the issue.. instead of sticking to what we love all that years been we try to reinvent the wheel... If u an Aliens xenomorphs fan get the game.. you'll be disappointed, If you not an aliens fan get the game and you'll ♥♥♥♥♥ about bugs...
與一代相較,我個人感覺是不怎麼好 有改善的地方是 手槍分類終於不會佔用主武器格,而是被取代原先預設的小手槍,也就是真正手槍應該待在的欄位裡面,但採用一代預設小手槍的無限彈藥 收集冊會把還沒有取得的槍枝、部件、挑戰卡列出來,並且用 Tooltip 顯示取得方式,以及增加了篩選功能 一代特有就算是最低難度,也會過一段時間就刷隨機小怪的討厭機制,基本上在標準難度以下大部分區域都移除了 有單殺女王的關卡,由於可以速刷,我覺得可以獲得槍枝部件的挑戰卡會迅速幫助取得部件,希望不會改掉 挑戰卡終於不用狂買在那邊洗了,道具也不用去關卡裡面撿回來搞什麼勤儉持家了,因為撿不回來 挑戰可以疊加,而不是隨機選一個了 有些很難處理的成就 (例如電殺),這代沒有了 異形會讀按鍵橫跳了,一代那種瞄一個點可以殺一排的情況減少很多 不好評價的是 AI +1,但智障度沒變,能把你保持在槍線上就絕對不會鬆開板機 AI 可以選擇不要登場了,但是更多玩家應該想要的是可以選擇 AI 是什麼類型 這代陸戰隊出門不知道要帶醫療包了 技能增加了大幅度前搖 (似乎有別的機制可以減少),施放時移動不影響,但有些情況滾動會取消施放 (例如機械師的砲塔) 可以在幾乎在全掩蔽的狀況下穿牆射擊了,但是某些情況下,敵人的攻擊也會穿牆 挑戰卡的倍率平衡好像大有問題,應該有很賺又沒什麼負修正的組合,不過我還沒深入研究 隱藏紅箱獎勵大幅度降低,只給一個東西,有時候會完全找不到,有時候會找到好幾個 由於道具不能帶回去,只能現地使用,所以增加不少隨機性,對於愛用道具的人,會需要多出一些額外的搜索時間,拖長遊戲節奏,我懷疑那個定時增援就是因為這個機制,才會在大多數區域取消的 有部分音效特別格格不入,好比說貼牆的音效特別大聲,不知道在大聲什麼 很差的地方是 從 Steam 加入朋友遊戲,會在開頭選單卡一道點 continue,如果還沒有創角,會直接遊戲卡死。什麼年代了還在卡這個 看不出來有什麼意義的對話三選一,重點是,第一個選項跟Next的按鍵都是 w,這個實在很糟糕 連線狀況很遭,遭到有人還沒過門可能就觸發強制鎖門,然後就有人會被留在門後面,什麼也做不了,只能離開遊戲重新加入,或者在之後有過場動畫的話,依靠動畫後強制集結回去 話說有一次我被關在門後面,旁邊四個醫療包,隊友在門前面被打個半死,我就叫他們過來貼門,實施跨門包扎如果這個時候剛好是你要推進關卡的話,重新加入以後的完成不算數,關卡要重打 女王一死關卡就會結束進入過場動畫,但是留在場上的小怪似乎還會對玩家造成傷害,導致KIA任務失敗 工蜂會在玩家隊伍退到其他區域 (不要問我區域怎麼分的) 時,有可能會直接從雙開門直接憑空出現,而不是乖乖找一個通風管道鑽出來 所以整體觀感來講,良性的沒有說特別良性,但是惡性的實在都很讓人困擾 所以目前我不能給好評,應該可以理解吧?
I wanted to give the devs a chance to fix the insane amount of bugs and low quality assets in this game but at this point it's obvious they don't care or are unable to fix it due to incompetence. I'm assuming this whole company is run by a chat bot or a bunch of failed developers who couldn't code a calculator app. I don't have enough time to list the insane amount of game breaking bugs, just read any one of the negative reviews posted by others and rest assured those are real complaints. They've have a couple of large patches since release and not one thing that they mention fixing is actually fixed. Insane.
Love the game. However, it needs a good round of patching to fix bugs.
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