
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Previous game++
Not had any bad performance issues or anything else, runs well, plays well. only frustrating thing is people randomly leave a mission halfway through.
I'm not really having too much problem with the game except 1 key issue. I have been shut out of several missions simply by being 1 step too short of a door, and getting locked in for the rest of the mission, with no way in/out, can't die, can't fight. Just sitting there. And if there's a part that requires all players, my friends are all stuck unless I voluntarily quit. Really stupid. 4.5GB patch, and didn't even fix it. I paid to afk behind a door. Don't waste your time/money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 16K | 97% | $24.99 | |
| $15.4M | 21.7K | 81% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 26 | 73% | Free |
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good: Build variety is fun Weapon customization and gunplay is fun. All these "stiff movements" and stuff, yeah idk maybe they're comparing to "live action" lion king or something. Not as good as battlefield, not as bad as south park. But what do I know, I'm usually more focused on the horde of aliens trying to bite my face. Enemies are fun, favorite part is that the game has trained me to look for avenues of approach and firing angles every time I round a corner because you never know if this is hallway is actually empty. Story is ok, not groundbreaking, but a general "yep Yutani is up to shenanigans again" Bad: Performance wise is fine. First level had some severe rubber banding on the final confrontation but of the 9 games I played after, 2 had brief 1-2 minute windows of lag/framerate issues. Could use improvements but not nearly as unplayable as some of the review bombs on here. In cutscene dialog the stiff models is 100% a thing. The only part that moves are the mouths and the tongues look posessed. Overall: Do I wish I paid the full listed price? Not really. Do I regret it? Nah, most of the complaints are about stuff that happens BETWEEN missions while the missions themselves are super fun.
Even by its own merits, not taking into consideration the way the market has been, with many game devs seeming to find it a challenge to see how much of a scumbag they can collectively be, this game is pretty darn good. All they really needed to do was take the solid system of AFE-1 and update it, and add content. Well, thats exactly what they did. So many reviews I read had so little time, and yes, I dont have a ton yet, I will absolutely be back for more. Cold Iron really did a solid job here. Is the game perfect? No, no game is in my book. Is it worth the money? To me yes. Very much so. Solid 7.5/10 And I can easily see that going to an 8/10 with a bit more content and updates.
pve老吃家觉得真的好玩
i mean its alright, bit buggy because it just released. I also stand with what other reviews say that the game plays like its worth $30 instead of $50
第一天買隔天就半價 我是SB
At the prime age for the original Aliens films, toys, games, comics, marketing craze. Massive fan of Aliens films as a kid. Played Aliens IBM & Alien DOOM TC as soon as I could, AvP games, from Jaguar to PC. This is a great Aliens game for fans. Feels somehow even more like the universe than the 1st game did. "Let's rock."
Very good COOP shooter, with some minor bugs.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.