
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cannot recommend this game right now in its current state. I have lost count on the amount of times a door has failed to open/locked itself before the entire team walks through (yes people still explorer or don't stick with the group, or run ahead). Only to run into a the inevitable "everyone needs to be here" to progress. Additionally, the amount of times an FMV plays that leads to to a black unrecoverable screen that has sounds, subtitles, noises... Which leads to me forcing a close, re-open, sit through all that opening garbage, to try and reconnect (maybe it does, maybe it doesn't) for the FMV to play again and end with with several possibilities, A) Let me resume playing, B) Let me stand still unable to move, C) Lets the enemy kill me. D) Goes back to a black screen. A couple other of things that happen from time to time, swapping armor swaps the gender of the character/look of the head. The head vanishes randomly and I need to re-customize the character. Makes this a regret buy at this point in time.
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has good bones. Right now it's a 7/10, but I can see it becoming a 9/10 in the future. If you are having performance issues (stuttering), lower shadow quality to medium-low and you can keep the rest on high.
Friend bought me this game to play together. We watched Aliens (1986) right before. Game was a blast, story was perfect for the universe, in my opinion. Skill tree for the classes feel cool and fun to play with. Plenty of guns to pick from. WillContinueToPlay/10 oh, and +2 for having a horde mode
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
Game overall launched pretty well. Few bugs but nothing that can't be managed. 7/10. Good game if it goes on sale for 20ish bucks.
I will say outright, they need server engineers to work on the communication problems that sometimes occur between P2P connection. And that every time that I load a new mission I should not have to change my settings back to private lobby so I can avoid matchmaking. After completing the campaign, twice so far on steadily increasing difficulties, I can firmly say this game is great. Writing is whatever in my opinion. "Woke" character npcs in the game aren't really a thing - Aliens has always had strong female leads, get over yourselves chuds. Graphics: 7/10 Player animations: 6/10 Story: 7/10 Gameplay: 8/10 Mechanics: 6/10 (they need some polishing) There are currently bugs in the game that soft lock the player on progression in missions which needs immediate hot fixing. It is severely disappointing that this hasnt been addressed yet. Yes players can get locked behind doors if a friendly player progresses too far forward thus preventing them from joining in on any fire fights. This can be mitigated by teleporting all players (and npc companions) to the current objective or firefight. Optimization, I am running a 3090 and haven't had issues. Most players complaining about lagging or stuttering most likely have not actually dug into their BIOS to optimize their machine. I can confirm that AMD users will suffer performance wise on this game as it appears that anyone who hosts a match that has an AMD CPU will run into lagging and buffering/longer load times. It is clear that this game was optimized for Intel and Nvidia users mainly. I will say that this is a huge negative on the devs part for failing to account for this. Overall: 6/10 Game is a blast and highly challenging even with friends. It does NOT spoon feed you like most shooters. So if you enjoy a challenge, dislike hand holding, and have friends; pick up this game. If you think that just because a woman is in a game it's woke and bad, ignore this game and don't buy it. I suggest you actually read/watch the aliens series/movies so you can understand and enjoy the game. Otherwise your BS negative reviews are wasting everyone else's time.
It's pretty similar to the first game, so if you liked that one you will definitely like this sequel. As of writing (9/18/2026), there have been two major bug/optimization patches to fix the jankiness at launch and hopefully more to come. A lot of the negative reviews at launch seem to be from people who didn't play the first game because the things they're criticizing are also in the first one.
This is lazy, its like were looping with the issues the first game had, gameplay and technical LMAO. The gameplay is the exact same as the first, nothing new added that actually changes the flow or feeling and it doesnt make it feel "new". The game re uses voice actors over and over again and it is hard to not notice, the connections constantly disconnect, you have barely any options for customization for your actual person, the gameplay loop is just run to marker, hold F, defend and repeat 3 times. YOU CANNOT TYPE IN GAME TO ANYONE. If they fix it more and add more quality content or changes than I would love to leave a positive review, but for now it gets a thumbs down. Just play the first one for a better price till this drops down a bit. I would also recommend adding some animation to rotating your camera/character when your'e standing still, it looks silly to just slide. I also think having some filter options would be nice and fun for replay or preference.
Brilliant game so happy I got it! It feels like the original game but with better graphics and smoother gameplay. The game fits seamlessly into the Alien timeline, featuring references to the first three movies, the prequels, and Alien Isolation. The gameplay reminds me of Left 4 Dead world war z and back 4 blood but with more sci fi action and less gore. my only wish is for there to be a way of purchasing or viewing enemy models in-game, since the fast-paced action makes it difficult to appreciate the designs. Also feel that the Xenomorph life cycle needs to be explained more clearly, as new alien media does not bother explaining it, and the new types of aliens incorporated into this game can be confusing for both long time and new fans. Adding lore files or adding more detail to the already existing enemy bios would be a great way to clarify the alien life cycle and its mutations. The game does feel a bit tame at times, with patronizing voice lines and a lack of the gore that made the series so iconic. Overall, I'd give it an 7.50 out of 10; it's a significant improvement over the first game, and is one of the best games i have played this year and I'm excited to see what future DLCs will bring.
Just can't recommend the game in this state. Normal difficulty has extreme bullet sponge, no stagger on hit and the game just gets chaotic in a stupid way very quickly. I frequently just get frustrated at how much ammunition I have to pump into basic enemies just to weigh them down with the sheer weight of the lead lodged into them enough to get them to drop. Rockets don't even stagger enemies nor kill anything but the most basic enemy...a projectile weighing more than the target does travelling at high velocity and they just keep coming. Stupid. Enemies appear and disappear from/to thin air mid firefight, frequently cannot pick up items when I have room for them, basic bugs that should never reach players. Characters are just terrible and irritating and when they talk during missions it's immersion breaking. Also they all call you "Hotshot" and it's just dumb, please knock it off. Devs...you had a golden ticket here, you made the first one into a game I really loved...how could you possibly flop this hard on a done thing? This is one of those situations where I have no sympathy if you go through a layoff or closedown...utterly shameful. Had I not been too stubborn and wanted to give it an honest chance, I would have refunded before the 2 hours. Stupid, now I'm part of the problem. For my sake, I hope they fix the game's mechanics and online performance enough to make it playable because it's barely functional as is.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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