
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They should have just continued making DLC for the first game. This game feels like a cheap knock off of the first game.
Oh man. Ich sage ja. Auf Steam würde ich nie ein Game veröffentlichen. Außer die Performtes und dem nicht mehr ganz so Retro Sound kann ich nichts sagen. Mehr Aliens, mehr Klassen, mehr von allem. Ballern eben. Der Sani war bei guter Gruppe im ersten Teil schon als HEILER überflüssig. Ist kein MMO. Wer natürlich 8 Stunden zockt und nur eine Klasse den Prolog durchballert. Ja der steht schnell mit leeren Händen da. Die 50€ sind tatsächlich auch meiner Meinung nach etwas happig, weil die grundlegenden Mechaniken nicht neu sind und auch keine neuen hinzugekommen sind gegenüber Teil 1. Empfehle es trotzdem, als Alien Fan. UPDATE: Also ich bin jetzt im vorletzten Dialog. Wird immer besser. Weiß auch nicht ob was am Sound beim heutigen Patch gemacht wurde. Ist aber räumlicher Sound wahrnehmbar. Freue mich schon auf Horde....BÄM.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I myself like this game a lot, because I am a huge fan of the Aliens universe. I always was looking for a Left 4 Dead style shooter for Aliens so I jumped on this one quick. I would not recommend this game to other players unless they are also serious fans of the Aliens franchise. The campaign ends too quickly, the area outside combat is little more than an arena lobby and the interactions with the npcs are forgettable. This is the main reason I won't recommend it, the price tag isn't worth it to non-fans. The fun for me is in horde mode, blasting aliens and optimizing gear but it would be nice to have some more modes and maps.
Constant DC, Host crash, Map Resets to BEGINNING, Some weapons useless, Paid weapons behind DLC stronger than some base weapons. AI are completely useless will not shoot at targets near them, solo mode has nodes to increase there damage/hp etc means nothing if they do not shoot and constantly block you playing. Recoil on some guns to such a level where you are just constantly pulling down for hundreds of rounds to counter, i gave up and just use smart gun (auto aim) on all classes with damage modifier, who the hell wants to hold multiple mouse buttons while pulling down for 500 rounds as each one does 3/4 damage per shot. Hidden stat, that is not explained apart from in a tool tip menu over 4 pen prevents shots bouncing of SOME, that's right SOME have more than 4 resistance, so you need MORE pen than tooltip states. So either maximize the pen or just not use 60% of the weapons. ( Important on higher difficulties as there are more elites, less so on IGN or Standard skill levels ) I played the original, never felt this much grief while playing, spend most of my time inside the HUB shooting walls to try and make some guns playable, such as maxing recoil reduction just to reduce the amount of pulldown on most guns or simply give up and just install the auto-aim augment. Do not even get me started on friendly fire, people seem to miss the part where above standard it states "friendly fire enabled"
Had a great time from the get go playing this with my squad. Im not into conversing with the NPCs so much so they could have toned that down. But the actual game play is solid and fun. Great atmosphere and sound. Solid AI. Learnng curve is low. No major issues from me. Looking forward to playing through this. Solid price point as well.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
After replaying the first one and remembering how amazing it felt I was super excited to see how they would build off of it. Unfortunately they built off of nothing. The Synthetics that felt like a legit threat in the first game kind of just stand there and wait for you to walk up with a shotgun. I never felt like they were advancing or pushing me out of cover. The actual Alien that we all paid to fight just feels off. There is something that I cant quiet put my finger on. Each mission felt like a chore especially since I had to turn off my dialogue. AvP Had better writing. OMG and that music what the hell is that? Its like sad joke trombone the entire time. Not once does the music swell and make you feel like some bad ass again I had to turn it off. IDK if I will finish it at this point I may come back later but right now I am not sure how to recommend this. I will say this though, the Drones look terifying with those translucent skulls when they are coming after you. If you are enjoying it I am glad. Don't let me yuck on your yum. I know people are really enjoying this but I dont think that this one is for me at the moment.
I love the first game but Jesus ♥♥♥♥♥♥♥ Christ, what happened? Major performance issues aside, and trust me there are a lot, I don't think this game will get much better with patching. The Dialog, for the most part, is ass. The characters are stupid and quirky... that's their entire personality. Ko, so far, is the only one that's okay, but she'll still whine about my dialog options. I'm sorry that Hotshot was written to be a dumb ♥♥♥♥... I don't have a ♥♥♥♥♥♥♥ choice there. Also, the head of the ship is named Shipp and the head of the armory is Wrench... I'm glad everyone has a nickname based on their job. Dumb. Voice Actors sound bored as ♥♥♥♥ in tense situations. Music is... okay. I fell like it's not as good as the first game but it is what it is. Sound effects are mostly fine, though some feel weak and some are +10db compared to everything else. The AI is all over the ♥♥♥♥♥♥♥ place and I really don't know if they're bugged or what, but damn. Take them off the meth and give them brains please. Level design doesn't make sense. For example, why would we go down a single file double stairwell, through a double door, into a down slope double wide stairwell, into a barracks (from the Bomb Squad mission, fyi)? Why is every mission go to point 1, hold out, go to point 2, hold out, rinse and repeat? I haven't gotten to the end, so hopefully there's more variety later on.
Fun game, builds upon the first. It has occasional bugs, but nothing game breaking yet. Definitely recommend.
This is lazy, its like were looping with the issues the first game had, gameplay and technical LMAO. The gameplay is the exact same as the first, nothing new added that actually changes the flow or feeling and it doesnt make it feel "new". The game re uses voice actors over and over again and it is hard to not notice, the connections constantly disconnect, you have barely any options for customization for your actual person, the gameplay loop is just run to marker, hold F, defend and repeat 3 times. YOU CANNOT TYPE IN GAME TO ANYONE. If they fix it more and add more quality content or changes than I would love to leave a positive review, but for now it gets a thumbs down. Just play the first one for a better price till this drops down a bit. I would also recommend adding some animation to rotating your camera/character when your'e standing still, it looks silly to just slide. I also think having some filter options would be nice and fun for replay or preference.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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