
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game. The leveling happens way too fast tho and you get overwhelmed by all the new unlocked stuff. 30 Hours playtime to Max every class and complete the Campaign. (If you use the right cards)
If it wasn't for all the bugs that can make a round impossible to complete, and just fewer bugs in general, I'd say it's a decent title even if it falls short of the original. Since they haven't fixed any of the bugs yet, I'm not sure they actually intend to so I can't really recommend this game even though in theory it's pretty fun. As is it just doesn't feel good to spend 25 minutes in a run only for the game to present an impossible to progress situation forcing everyone to quit.
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. If only it was playable. Can't pick up items means you cant heal unless there is a medic on team. Can't progress in levels or gear because game crashes so often and doesn't count progress. Complete mission, but crash at the end? Guess your time was wasted. Try to play with your friends? Game glitches out and kicks everyone back to solo instance in the middle of the fight. Took 4 times beating the Queen for the game to count my progress. Dialog is garbage they should have just focused on gameplay. It has potential. I'll change my review when they fix their game.
already problems with not being able to rebind controls on keyboard. Will not let me rebind movement to the arrow keys. When i rebind them at the main menu it allows you to do so, but then in game the keys do not actually work.
Full Gameplay : https://youtu.be/A9OHMalo8h4
Having helped a few friends through the story, clearing all the classes in record time thanks to a willingness to just roll with higher difficulty cards and doing the only sensible thing and setting voices to 0 (Why AM I STILL HEARING THEM IN MISSION AT ALL.) I'll tell you the good, the bad and the ugly. The good: The game is more or less using the first game's team's work so it looks like Aliens and the music is more or less good enough even if it's utterly forgettable. Your Marines look alright. The critters are the same models from the last game with a few remixed enemies. Running the game with 'High Threat Environment IV' (+100% damage to enemies and friends) makes the game feel considerably better. If you have two hands and a pulse you can probably safely run with the full clown fiesta runs leading to you hitting level 8-10 depending in 4-5 missions. At least this gets into the chaotic fun territory. The mediocre: The levels don't have variations to them like FTE1 did. They were minor variations, but they did help. The gun selection is meh. I'm half convinced they balanced the game around controller users because, to borrow the joke, the Pranali guns explicitly are all best on Fullest Auto because none of them have significant recoil. The gun attachments are largely superfluous feeling. You can do some experimentation and tweaking, but it's largely arranging deck furniture on the Titanic. The Synths are easier to fight now to the point that the Pike will just insta-pop the heavies. They're somewhere in between good and bad to fight now because of it. The new toybox looking robots are just there. They added a 4th player slot, but the level design still feels claustrophobic enough to make me think that was a later decision in the dev cycle. The class building is still good. The remixed prior game's classes are mostly fine. The changes are sometimes dubious. Overclock going to the medic's already overloaded kit feels like it was slotted there for Specialist fodder as an example. Specialist is limited to Q and E abilities, not any pair of abilities. Ignore the weirdos saying it would be a balance problem. The game's a mess balance wise already. At least Specialist would let you get weird that way. The bad: Oh, there's a lot here. Let's get the writing out of the way. It's abysmal. Ko is not the same pilot from the first game despite sharing the same model. They got rid of Herrera, Esther (More on that later) and Hoenikker and replaced them with "Dad Jokes" and "Cocaaaaaaaine". Sorry, Raptor and Piper. There is no attempt to build tension. The writing genuinely feels like a bad fan-fic writer of Marvel's trash got slapped over the Aliens setting with such highlights as you telling two separate higher ranking people that they're screw ups in harsher language to their face. Your Marine whining "I'm not here to hunt people, I'm here to hunt bugs." Which would at least fly if we were mercs, not Marines. Piper any time she speaks. Shipp apologizing to you because you saw her kill a person and finally! Your Marine's barks. Almost all of them. "Sharp sticks mfer" 'I endanger species" 'Resupply or die folksresupplyordiefolksresupplyordiefolks" just to give you the authentic take on that last one. If you've made it this far and you're considering it. Mute the voices, skip the plot. Esther gets Buzz Lightyear factory reset and has like 3 lines of dialogue. Even on missions where you'd think she'd reprise her role as guide through things like the Engineer ship. I don't know why. The levels aren't bad, but they aren't good. That above lack of mission variety becomes a negative if you're doing more than one or two playthroughs with friends. They have such blatantly obvious triggers for hordes you can usually eyeball them in later missions on your first playthrough. There are no horde variations. No spawn variations. No direction mixups or anything else. Once you learn it, you can probably do a blindfold run within reason. The forced cutscenes are obnoxious since they're mid-mission and reset your positioning. Some of the weapons are still not worth using with special mention going to the Hel for being bad on every conceivable level when compared to literally any other in-slot weapon. The elemental weakness system feels tacked on and I only really noticed it in the same territory I saw it in 1, don't try to flamer the synths. The game is full of non-Xenomorph bugs. If you can't pick an item up, fire your pistol and reload so you can on that note. The pacing is abysmal if you are paying attention to the plot, even if it's a vain bid to MST3k it. The hub area is now reduced to the command deck where standing within a few feet of any NPC has them rambling constantly. The two final missions lead into each other and that's caused a slew of bugs. The final mission itself will kill you if you watch the cutscenes and you'll fail because they don't despawn the enemies or anything else and they'll kill you while you're locked into watching the dumbest ending I've seen in years. The enemy variety in-mission is less interesting. The new pathogen specials aren't remotely threatening or interesting to fight and the only fun thing of note about them was dubbing them failed Resident Evil designs. And the only nice thing I've got to say about the plot is the unintentional comedy of the main villain being so over the top Wey-Yu stepped in and told her she was going too far. tl;dr The game is full of bugs, alien bugs, pathogen bugs, buggy synths, more bugs, largely sterile level designs once you learn what they're up to, guns that have all been filed down to be 'on par' failing to realize this still makes some weapons leagues better and some of the worst writing and acting I've seen since Tom Servo resorted to chanting "Shut up" at the screen repeatedly in Alien from LA. Get this game on a steep discount. Grab the first instead. Or hell, grab World War Z.
has all the dei slop tropes you'd expect from AAA plus its super grindy. with that said, going through the campaign with the boys is pretty fun, but not CDN$64.99 fun i'd give it a 6 but because you have to refer to your superior girl boss as "sir" for the entirety of the game its going to get a 5
The start was rough. There was a progress-blocker in the prologue that impacted linux users. But we got past that tonight, and finally also did the first real level. Not very far in, and may amend later, but so far my impression is very positive. It feels a lot like the first game, but improved. - The atmosphere is darker and moodier, it fits the game better. - The aliens are much more interesting to fight. Can't really quantify it, but I feel like they're dodgier, they use elevation better, and they flank and/or spawn behind us much more. The game seems to enable/reward turtling less. - Class balance seems better, at least so far. I like the changes to medic, it makes it feel much more dynamic, and like you have to be much less stingy with the can. IT also feels like you need healing more -- medic might actually make a real contribution, rather than just being a mobile slow station. Overall pretty good! I'm running on a Ryzen AI Max 395, with no discrete GPU, and performance has bee solid on ~High; no performance issues on my end so far. People complaining about the dialog, I don't quite get it. Some characters do talk a little too often, but *so far* it's not as cloying or crazy-making as some people present it as being. To me, anyway. Not that big of a deal, doesn't wreck the game for me.
Не совсем понимаю откуда такая волна хейта и душнения, первую часть на старте примерно так же встретили, отсюда серия в целом нишевая и малопопулярная выходит, но об этом никто не задумывается, а теперь прям первая часть - эталон! Из плюсов второй части: - Сложная в прохождении, для меня это больше плюс; - графоний подтянули; - в классах настроек и перков больше; - общий музыкальный стиль сохранился; - оптимизация норм, багов почти нет, хз че все возмущаются, встречал раз, когда игрок в полу застрял возле эммо бокса и когда не сработал скрипт на открытие двери. Из минусов: - подборка игроков кривоватая, отсюда лаги в сессиях; - баланс - на уровнях сложности от Интенсивного и выше просто душное закидывание волнами противника пока не надоест стрелять, стоковое оружие классов на этих уровнях сложности не едет вообще. Поправят, не критично; - кастомизация невнятная и уровни довольно коридорные и узкие, нет масштабности; - хромает В остальном - игра для олдов, которые первую часть прошли всю вдоль и поперек и уровня сложности первой части недостаточно для драйва. Для новичков - сложновато будет, все потянутся со старта на высокие уровни сложности, а там просто делать нечего со стоковым оружием и нулевой прокачкой.
Después de dos partidas queda claro que el juego no da para más. Se vuelve repetitivo muy rápido y no ofrece nada que mantenga el interés a largo plazo. Mi recomendación es esperar a las rebajas y, si aun así decides comprarlo, ten en cuenta que es una apuesta arriesgada.
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