
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.5Kreviews | 62% | — | $5.8M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
エイリアン2がエンタメ映画の聖典という身なのでおすすめしていますが、現状はバグの挙動とマルチの不安定性が目に見える形であるのでシリーズに愛情ないと値段不相応の体験になると思います。 また、一方で前作よりキャラクターと銃器のカスタマイズ性と群がるエイリアンは強化されまくっているのでそこは素直に前作からの楽しいセールスポイントですね。 (SEが前作よりショボい感じになっているのが個人的に一番デカい残念ポイント)
Hell yeah fam! The WHOLE gangs here! We got scar faced bull ♥♥♥♥ ship captain, super girlboss asian lady, oddly off color upbeat naive ♥♥♥♥♥♥♥ british girlboss, and generic fembot girlboss! They absolutely ♥♥♥♥♥♥ the mission up but they're gonna fix everything with a little help from stupid jokes male pilot and the stereotyped wise mexican mechanic. Can you believe they're experimenting on Xenos AGAIN?! My god we've all gotta stop the evil white female scientist before it's too late!! Thank god we have the power of friendship and implied lesbianism on our side. With a team this diverse there's no way we can lose! Grease up Marines! It's time to SLAYYYYYY. Story 0/10...couldnt mash W fast enough everytime they FORCED me to talk to one of these ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ in between EVERY mission. Killing bugs gets old fast. Gameplay 7/10 then quickly becomes boring. Save your money. It'll take a miracle to retain player numbers
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kinda sucks, cos I do enjoy the game, but... Get fireteam 1, it's better. If you already have fireteam 1, just know, fireteam 2 is much, much worse. First the Pros: the Specialist is a great idea, turning the hand guns of fireteam 1 into sidearms in fireteam 2 was smart. Cons... : The classes just don't feel as impactful, the synth companions are even dumber and more useless than the previous game (their habit of just standing in a group, watching you, not firing a shot and getting mauled by things is infuriating cos it's like 25% of what they do!), there are so many game bugs, elemental damage is underutilised, the class abilities just don't feel as good are were better synergised in the first game. The story is non existent, WY scientist does WY scientist thing... it doesn't tie into the various lores as well as the first. And the voice acting, oh god, what the actual hell? The actors are performing fine, but they aren't colonial marines, they are the scooby gang from Buffy the Vampire Slayer. They took the most annoying character from the first game and gave her a commanding role, they added even more annoying characters, and they collectively suck ALL atmosphere from the game. And the male player marine sounds like he's trying to be Zap Brannigan from Futurama! It doesn't feel Aliens, it feels Buffy, it feels kiddy friendly and soo damned annoying. Especially Piper, what maniac writer and voice director thought that 'gosh I'm such an eccentric and awkward nerd!' trope belonged anywhere near a xenomorph hive! And they don't shut up! And then you have to replay the levels cos there just aren't enough, and listen to them again, and again. What were the devs thinking? I really want to like this game more than I do, I'm still playing it and I have fun in co-op, but it's certainly not the experience I was hoping for, and I'm utterly flabbergasted that it's so much worse than the previous game, and in all the ways people complained about the first game, they made those specific things even more annoying. o.O So... yeah. Shame.
In it's current state the game isn't ready for launch. I've been stuck in a wall multiple times, I can't pick up first aids kits intermittently, my character gets magnetized to the floor sometimes stopping me from running or walking very fast, enemies glitch out and don't move, and the difficulty is completely broken. Unless you have 4 players, you will struggle to finish even an intense level mission. I've finished Fireteam 1 on Insane difficulty, so I'm not a newb. The game shouldn't be designed around 4 players when you will struggle to find 4 players to play with in matchmaking. (Feel free to add me if you're in the Oceania region)
Ich habe den ersten Teil von Fireteam Elite wirklich gerne gespielt. Jetzt zu sehen wie der zweite Teil veröffentlicht wurde ist extrem enttäuschend für mich. Es ist nicht alles schlecht, die neuen maps sind super, alle Gespräche sind vertont, mehr Waffen und Fähigkeiten. ABER zum Beispiel die Soundkulisse ist viel schlechter. Oft fehlen einfach Geräusche, Xenomorph Prowler konnte man immer hören bevor man sie sieht und sie einen anspringen ( was viel Damage verursacht). Jetzt sind sie Stumm und es ist extrem unvorhersehbar wo sie sind. Viele der neuen Xeno arten sind extrem leise unterwegs...In einem horde shooter wo jeder Spieler laut herumballert hat man keine chance die Xenos mehr zu hören. In Teil 1 war es immer möglich Gegnertyp am Sound zu erkennen. Im ersten Teil war es auch sehr wichtig eine Todeszone zu schaffen und der Xenos nur von wenigen richtungen kommen können und man sich gegenseitig Deckung gibt. Hier im zweiten ist es fast unmöglich weil die Spawns einfach extrem random überall gesetzt sind. Sehr oft spawnen Horden einfach unvorhersehbar in allen Richtungen und dann kann der Medic nicht mal mehr Heilen. Die "Heilstation" gibt nur temporär Lebenspunkte. Wird der Radius verlassen, verliert man die Lebenspunkte mit der Zeit. Verstehe nicht wer sowas für eine gute Idee in einem Team Spiel hält. Es ist einfach schade. Habe mich wirklich auf das Spiel gefreut aber es hat im Moment so viele Probleme. Ich habe es Zurückerstattet aber ich werde es weiter verfolgen. Ich wünsche mir das Entwicklerteam arbeitet weiter an dem Spiel und verbessert es. Dann würde ich auf jeden Fall nochmal Testen.
FIX YOUR DAMN GAME
정말 재밌을거 같았는데 타격감이 너무 구림
Zu dem derzeitigem Standpunkt nicht zu empfehlen. Es ist von Bugs so überflutet wie ein Starship Trooper Shooter, nur kann man sie nicht töten. Gewisse items in Missionen sind nicht aufhebbar, stirbt man als host und das Team beendet die Mission, bekommt der Host keine EXp und auch nicht den vollen Belohnungs Reward, sehr ärgerlich in der Lvl phase. Einen Ingame Chat gibt es derzeit nicht um mit anderen spielern zu schreiben oder wichtiges mitzuteilen. Es gibt zurzeit keine Daily oder Weekly Aufgaben. Das Matchmaking für grp suche, ist eine totale Katastrophe,. Man wartet von 10 bis 30 Minuten auf ein volles Squad, da man Extrem oder wahnsin nicht mit den bots laufen will. Und wenn man ein volles Squad hat, kickt das spiel zu beginn der Mission rnd Spieler raus, welche nicht mehr nach joinen können und auch sonst kein ingame nach joinen möglich ist. Beim Waffenwechsel kann es zu Movement Fehler kommen. Bedeutet rennen ist deaktiviert und jeder Gegner kann euch dann töten, weil auch die dodge rolle nicht mehr funktioniert, oder der gute T bug schlägt zu. Deckungen Wie Türen, Massive Wände, Decken Stockwerke usw bieten 0 Schutz. Der Gegner kann durch sie hindurch treffen, beispiel flammenwerfer, Säure trifft euch hinter einer massiven Steinwand oder geschlossenen Türe. Säure ein Stockwerk unter euch am boden trifft euch auch direkt 5 Meter im anderem Stockwerk darüber. Dann gibt es Vorfälle von Spielern, welche kurz vor dem Evac Extrac absichtlich Team kill machen, da ab Heftig friendly Fire aktiv ist, sprich sollte man der host sein der dann dadurch gekillt wird ist der Reward erledigt wegen dem Bug. Die Report Funktion zum melden solcher Spieler funktioniert nicht, da anschliessend eine UI aufgeht welche sich im Untermenü befindet, die man aber nicht anwählen kann. Schliesst man das ganze stürzt das spiel ab mit der üblichen Unreal Error Einblendung. Alles in allem fühlte sich das Spiel an wie ein überteuertes DLC ohne Endgame Content. Man hat alles in gewissen Spielzeit freigeschaltet und dann nichts mehr zu tun. Die Rewards welche man dann bekommt sind halt nur noch Credits und Herausforderung karten, welche sich nicht wirklich lohnen zu farmen da eben RNG oder man luck hat das man die bekommt wenn sie jemand anders aktiviert. Ganz zu schweigen das gewisse Klassen Gadges gar nicht richtig funktionieren oder Mechaniken nicht durchdacht umgesetzt worden sind. Wartet lieber bis das game mit einigen Patches verbessert wurde.
30 hrs in. 400 of AFTE1. - campaign is a pos. they couldve done SO much more even with the same engine and weapons and effects. just calling classes differently and some weapons does scrap overall. we have 150 decals and colors but no real content. AFTE1 was 9/10 campaign mode even if short. this one is a 3/10 with generosity, and they made it last longer but its the same levels chewed and spit back out the other way around. ♥♥♥♥ level design. -UI/UX is atrocious, you have do exit a buying window with 3 click just to get to your own inventory then go back and check what you wanted to buy when you couldve easily done that from the same screen. No skip cutscene option, no flashlight option which sucks because their dark corners are poorly thought out. -horde IS better but lacks finesse and flexibility after round 15. and exactly how some other people mentioned, the specialist class is just ♥♥♥♥♥♥♥♥, its meant for end game but that ♥♥♥♥♥ on all the other classes. -im not even mad about small bugs and ♥♥♥♥ that doesnt work yet or glitches out, its the begining, but the main problems are with clear design choices, template level design, filler ♥♥♥♥♥♥ content instead of relevant fight dependent mechanics and items and just crap missions. I actually returned to play AFTE1 campaign to enjoy the scenery and how the levels are built. this is just so much ♥♥♥♥♥♥♥♥. -worth 15e as a DLC , 100% not ♥♥♥♥♥♥♥ 50 as a standalone. And they'll probably make it better in the coming months, and then add another DLC 6-12 months in for another 15e or something. Not worth it.
在玩最后一关异形女王的时候警惕傻逼老外,就是用一堆加成卡刷分的人,结束的时候把别人踢掉吃不到一点加成。真他妈的一个pve游戏都有傻逼恶心人的东西。
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Where this game's players are, estimated from review languages.
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