
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

Join our Discord server, Marine.
Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.5Kreviews | 62% | — | $5.8M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
정말 재밌을거 같았는데 타격감이 너무 구림
在玩最后一关异形女王的时候警惕傻逼老外,就是用一堆加成卡刷分的人,结束的时候把别人踢掉吃不到一点加成。真他妈的一个pve游戏都有傻逼恶心人的东西。
In it's current state the game isn't ready for launch. I've been stuck in a wall multiple times, I can't pick up first aids kits intermittently, my character gets magnetized to the floor sometimes stopping me from running or walking very fast, enemies glitch out and don't move, and the difficulty is completely broken. Unless you have 4 players, you will struggle to finish even an intense level mission. I've finished Fireteam 1 on Insane difficulty, so I'm not a newb. The game shouldn't be designed around 4 players when you will struggle to find 4 players to play with in matchmaking. (Feel free to add me if you're in the Oceania region)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a solid continuation. Aliens have significantly more variety, Story is better than I was expecting (I dont even remember the 'story' of the first game) Gunplay feels solid, Build and Weapon customization options arent just 3-5% more X, its stacking buffs and timing benefits and skill specialization. There are 15 missions (1 being prologue but its a full length mission - they should release this as a demo imo!) each takes 20-30min on the "standard" difficulty, Ive not done the final one yet but even on Standard there were some harrowing moments first go through! Completely viable and enjoyable solo experience, about 80% of my missions have been solo'd once and then Ive done them also Coop w/ a friend. We have done random full groups and had zero issues. Challenge cards add some variety to stuff, they dont get consumed (I think they used to?) so you can get goofy and make special setups to maximize them as part of the build, it doesnt pick one from the pool submitted anymore, a full group will run 4 challenge cards!
30 hrs in. 400 of AFTE1. - campaign is a pos. they couldve done SO much more even with the same engine and weapons and effects. just calling classes differently and some weapons does scrap overall. we have 150 decals and colors but no real content. AFTE1 was 9/10 campaign mode even if short. this one is a 3/10 with generosity, and they made it last longer but its the same levels chewed and spit back out the other way around. ♥♥♥♥ level design. -UI/UX is atrocious, you have do exit a buying window with 3 click just to get to your own inventory then go back and check what you wanted to buy when you couldve easily done that from the same screen. No skip cutscene option, no flashlight option which sucks because their dark corners are poorly thought out. -horde IS better but lacks finesse and flexibility after round 15. and exactly how some other people mentioned, the specialist class is just ♥♥♥♥♥♥♥♥, its meant for end game but that ♥♥♥♥♥ on all the other classes. -im not even mad about small bugs and ♥♥♥♥ that doesnt work yet or glitches out, its the begining, but the main problems are with clear design choices, template level design, filler ♥♥♥♥♥♥ content instead of relevant fight dependent mechanics and items and just crap missions. I actually returned to play AFTE1 campaign to enjoy the scenery and how the levels are built. this is just so much ♥♥♥♥♥♥♥♥. -worth 15e as a DLC , 100% not ♥♥♥♥♥♥♥ 50 as a standalone. And they'll probably make it better in the coming months, and then add another DLC 6-12 months in for another 15e or something. Not worth it.
TL;DR: It's fun, and has enough content at launch to warrant the price (unless you are a victim of lack of regional pricing). As of right now (no patches yet) the game has performance issues when transitioning between zones in a mission- probably because it doesn't load the assets until you get to the checkpoints. The cinematics are CRINGE and the voice acting is corny (it grew on me). The movement is floaty as if you were playing a first person game in a 3rd person perspective. However, it is REALLY fun. Ridiculously so. What the game does bad is glaring, but what it does right is just as obvious if you play past the first mission. The enemy variety is impressive, especially for launch. Three different factions (technically four, but robots and synths work together) that each have their own specialized units. Their AI is fun to engage with and you'll be shooting at the walls, floors, and ceilings. The weapon customization is above solid. You have a large variety of weapons, some class-restricted (at first) and some not. Each weapon has 3 attachment slots with a ton of options. When you max out a weapon you can augment it, which drastically changes how the weapon works and there are dozens of really powerful choices for that too. A really fun mechanic that makes missions repayable are the Combat Cards. They are similar to boosters in Helldivers 2 in the sense that each player can select one to bring. However, rather than small helpful bonuses (some can be that), they are instead game-changing modifiers that make the game harder, easier, or both. For example, rank 4 High Threat Environment increases how much damage players AND enemies deal by 100% for a 1.5 reward multiplier. Some add restrictions, give massive buffs/de-buffs, or even give you extra items on mission completion. But the most impressive thing is the build crafting. Holy... It is extensive to say the least. I am a little more than halfway through unlocking all the medic's perks (just finished the campaign) and the amount of builds I have tried and succeeded with is astounding. It's hard to tell just what a class is capable of doing, because each class can build to do SO many things effectively. The game has its faults, (performance will likely be addressed- movement, cinematics, and voice acting not so much), but the progression and teamplay really carry this game. It's been awhile since a game has launched and I genuinely felt like it has enough content to sink 100+ hours in without running out of things to do. And the flamethrower you get towards the end of the game... FINALLY, someone has done a flamethrower right. The movement might be floaty, but I swear I can feel the weight behind that thing when I am purging xenos.
3 days after releas 7 pm on a friday, crossplay enabled and any region selected and can't get a full team on standard to do the campaign for the first time. This game feels worse then the first game in every way that matters. I bought and played every alien game, so it pains me to say this but don't buy this game.
convinced a few friends to be interested enough that one guy bought it for all of us... this game is a game you can choose to buy, but why would you? the combat is serviceable. the music is horrendous. the story is written, but not very well. (in part, thanks to a diversity consultant group) there's a dodge roll, but it's not a useful roll. Frame drops in a horde shooter when there's a horde on screen. pre established concepts and lore (including how to write strong female characters, a thing that was in the first movie) are missing. half the dev team left between this and the first game, and you can tell. for those looking for a fun, challenging alien game, wait for Alien Isolation 2, hopefully that game won't be a miscarriage of this really cool IP. 5/10, and that's honestly generous considering the 60$ cost
What the actual ♥♥♥♥. How can you make the Aliens franchise boring? It's a cookie cutter, badly implemented, characterless and grating experience. I can only imagine the management saw a cash cow and milked it. Unfortunately, they've left a shell of a game behind.
Its fun but not worth $50. If you like the aliens universe wait until its on sale for about $20. Its really no different from the last one except you have one more person in the fireteam.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 31.4K | 86% | $7.49 | |
| $5.8M | 10.4K | 89% | $17.49 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 11.7K | 89% | $19.99 | |
| $5.8M | 83.8K | 94% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $15.4M | 27.1K | 80% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 22.7K | 75% | Free |