
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1525 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best horror game I have ever played
Goat
Vraiment un culte de la saga. On s'en lasse pas, hâte de voir le second opus.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6M | 89.1K | 96% | $29.99 | |
| $55.2M | 39.8K | 75% | $27.99 | |
| $55.3M | 342.6K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $53.7M | 53.4K | 97% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $123.2M | 105.4K | 98% | $59.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $176.2K | 371 | 64% | $19.99 | |
| — | 0 | — | — | |
| — | 295 | 90% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El cabeza de dild0 me asusto mil veces pero eso no le quita lo god al juego PD: Ripley mi vieja
這遊戲沉浸感和壓迫感很強,現在玩依舊很好的畫面,可惜這類遊戲很少了,希望還會再有新款。
Phenomenal survival horror game that is impeccably authentic to the art and sound design of the original Alien film. The gameplay is intuitive and well thought out, although most times I found certain utility (such as the smoke bombs, flashbangs, and shotgun) not being used much, if at all, against adversaries in the game. The Alien AI still holds up exceptionally well in 2026. There are a few areas where I could tell the AI bugged out and wasn't running exactly like designed, however the Alien was far more effective for me in bringing out pure tension and terror trying to navigate the world than Mr. X or Nemesis were in the RE remakes. I cannot really say there has been another game that gave such a sheer overwhelming sense of dread and excitement all wrapped into one. The game can run on a potato at this point, hardware specs are virtually non-existent, which is nice. It would be neat to see a remaster or update to the game with Alien: Isolation 2 on the way where RT reflections and lighting are added, overhaul to the volumetric fog, higher res textures, cutscenes being real-time vs pre-rendered 30 fps locked videos, as well as DLSS and FSR. The baked lighting is really damn impressive for 2026, but there are times, for instance the SSRs in the helmet visor and reflections in water and glass, where it left me wanting more. The DLC survivor mode scenarios are excellent design and a great way to keep you coming back for more Alien: Isolation long after the credits roll. My biggest complaint, and it can be a pretty big one at times, is the game's pacing DRAGS in places, particularly in the middle 1/3rd and the ending. I'd say the game can easily cut 4 hours or so of gameplay and it would be more effective overall as the dragging really undermines the tension and momentum it had built up leading into. I found my frustration of the pacing resulting in becoming disengaged with the game pretty quickly. Overall, my current playthough clocked in at around 20 hours. Alien: Isolation is my favorite survivor horror game and I highly recommend it to anyone who likes survival horror, enthusiasts and causal fans alike.
Good alien
How each game is completly random.
one of the best survival horror games around
My new Favorite horror game, this is peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.